Assurance (move)

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Assurance
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Type  Dark
Category  Physical
PP  10 (max. 16)
Power  50
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Points double if last to appeal.
Condition  Beauty
Appeal  0  
Condition  Beauty
Appeal  0  
Jamming  0  

Assurance is a Dark-type move introduced in Generation IV that doubles in power when the foe has received damage on that turn. Template:Project MoveDex autoarticle notice

In other languages

Effect

Assurance is a move in the Physical category that doubles in power when foe has already received damage on the turn it is used.

Learnset

By leveling up

Name of Pokémon Generation IV
Beedrill 34
Rattata 25
Raticate 29
Spearow 29
Fearow 35
Meowth 41
Persian 49
Mankey 25
Primeape start
Koffing 15
Weezing start
Umbreon 43
Murkrow 25
Girafarig 28
Donphan 31
Poochyena 29
Mightyena 32
Carvanha 26
Sharpedo start
Cranidos 24
Rampardos start
Weavile start

Template:Project MoveDex notice