Appendix:Gold and Silver walkthrough/Section 17: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
 
(21 intermediate revisions by 11 users not shown)
Line 1: Line 1:
<center> ''This is the Bulbapedia walkthrough for {{game|Gold and Silver|s}}. This walkthrough follows the original [[Game Boy Color]] version, '''not''' {{game|HeartGold and SoulSilver|s}}.  <br> The guide for those can be found '''[[Appendix:HeartGold and SoulSilver walkthrough|here]].''''' </center>
{{WalkthroughNotice|GS}}
==Route 6==
[[File:Kanto Route 6 GSC.png|thumb|Route 6]]


-----
Like with [[Vermilion City]], the terrain of {{rt|6|Kanto}} has shifted slightly, leaving the route shorter than it was in the past. There are no Trainers to worry about, and the [[Underground Path (Kanto Routes 5-6)|Underground Path]] is blocked off until the [[Kanto Power Plant]] is online again.


 
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
== Route 6 ==
{| align="right" style="background: #A2E0A3; {{roundytop|10px}} {{roundybottom|10px}}; border: 3px solid #4AA14D" cellpadding="2"
|-
! style="background: #FFFFFF; border: 1px solid #FFFFFF; {{roundytop|10px}};" {{!}} [[Image:R6gsc.png|200px]]
|-
! style="background: #75C977; {{roundybottom|15px}};" align="center" {{!}} <b>{{color2|000000|Kanto Route 6|Route 6}}</b>
|}
 
Your next stop is [[Saffron City]], so head north through {{rt|6|Kanto}}.  The area is much the same [[Generation I|as it was]], though the land has shifted slightly, shortening the route.  There are no Trainers here, and there is a man blocking the entrance to the [[Underground Path (Routes 5-6)|Cerulean-Vermilion Underground]], saying that it's closed until the [[Power Plant]] is operational again.
 
Head through the [[gate]] to enter [[Saffron City]].
 
{| class="expandable" align="center" style="background: #{{silver color light}}; -moz-border-radius: 1em; border: 5px solid #{{gold color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-  
|  
|
{{Catch/header|land|yes}}
{{Catch/header|land|yes}}
{{Catch/entry2|063|Abra|yes|yes|no|Grass|12-14|all=10%|11=k|type1=Psychic}}
{{Catch/entry2|063|Abra|yes|yes|no|Grass|12-14|all=10%|type1=Psychic}}
{{Catch/entry2|081|Magnemite|yes|yes|no|Grass|15|all=10%|11=k|type1=Electric|type2=Steel}}
{{Catch/entry2|081|Magnemite|yes|yes|no|Grass|15|all=10%|type1=Electric|type2=Steel}}
{{Catch/entry2|016|Pidgey|yes|no|no|Grass|13-14|50%|50%|0%|k|type1=Normal|type2=Flying}}
{{Catch/entry2|016|Pidgey|yes|no|no|Grass|13-14|50%|50%|0%|type1=Normal|type2=Flying}}
{{Catch/entry2|016|Pidgey|no|yes|no|Grass|13|30%|30%|0%|k|type1=Normal|type2=Flying}}
{{Catch/entry2|016|Pidgey|no|yes|no|Grass|13|30%|30%|0%|type1=Normal|type2=Flying}}
{{Catch/entry2|069|Bellsprout|yes|yes|no|Grass|13|30%|30%|20%|k|type1=Grass|type2=Poison}}
{{Catch/entry2|069|Bellsprout|yes|yes|no|Grass|13|30%|30%|20%|type1=Grass|type2=Poison}}
{{Catch/entry2|052|Meowth|no|yes|no|Grass|14|20%|20%|30%|k|type1=Normal}}
{{Catch/entry2|052|Meowth|no|yes|no|Grass|14|20%|20%|30%|type1=Normal}}
{{Catch/entry2|043|Oddish|yes|no|no|Grass|13-14|0%|0%|60%|k|type1=Grass|type2=Poison}}
{{Catch/entry2|043|Oddish|yes|no|no|Grass|13-14|0%|0%|60%|type1=Grass|type2=Poison}}
{{Catch/entry2|043|Oddish|no|yes|no|Grass|13|0%|0%|30%|k|type1=Grass|type2=Poison}}
{{Catch/entry2|043|Oddish|no|yes|no|Grass|13|0%|0%|30%|type1=Grass|type2=Poison}}
{{Catch/div|water|Fish}}
{{Catch/div|water|Surfing}}
{{Catch/entry2|054|Psyduck|yes|yes|yes|Surf|5-14|all=90%|type1=Water}}
{{Catch/entry2|054|Psyduck|yes|yes|no|Surf|5-14|all=90%|type1=Water}}
{{Catch/entry2|055|Golduck|yes|yes|yes|Surf|10-14|all=10%|type1=Water}}
{{Catch/entry2|055|Golduck|yes|yes|no|Surf|10-14|all=10%|type1=Water}}
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=Water}}
{{Catch/div|water|Fishing}}
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Old|10|all=15%|type1=Water}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Old|10|all=85%|type1=Water}}
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Good|20|all=65%|type1=Water}}
{{Catch/entry2|060|Poliwag|yes|yes|no|Fish Old|10|all=15%|type1=Water}}
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=Water}}
{{Catch/entry2|060|Poliwag|yes|yes|no|Fish Good|20|all=65%|type1=Water}}
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Super|40|all=70%|type1=Water}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Good|20|all=35%|type1=Water}}
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Super|40|all=20%|type1=Water}}
{{Catch/entry2|061|Poliwhirl|yes|yes|yes|Fish Super|40|all=10%|type1=Water}}
{{Catch/footer|land}}
{{Catch/footer|land}}
|}
|}


<br>
{{-}}
<br>
<br>


== Saffron City ==
==Saffron City==
{| align="right" style="background: #{{psychic color light}}; {{roundytop|10px}} {{roundybottom|10px}}; border: 3px solid #{{psychic color dark}}" cellpadding="2"
[[File:Saffron City GSC.png|thumb|250px|Saffron City]]
|-
! style="background: #FFFFFF; border: 1px solid #FFFFFF; {{roundytop|10px}};" {{!}} [[Image:Saffrongsc.png|250px]]
|-
! style="background: #{{psychic color}}; {{roundybottom|15px}};" align="center" {{!}} <b>{{color2|000000|Saffron City}}</b>
|}


Spend some time to see the sights before you challenge [[Sabrina]] at the [[Saffron Gym]].
[[Saffron City]] is the largest city in [[Kanto]], and for good reason. [[Silph Co.]], which produces most forms of Poké Ball, Potion, and [[Technical Machine]], is headquartered here. It is the only city to host two Gyms, though only one is officially recognized. The station for the [[Magnet Train]], a high-speed link back to [[Goldenrod City]], is located in the northwest district.


=== Mr. Psychic ===
{| class="expandable" align="center" style="background: #F6D263; {{roundy}}; border: 5px solid #F9E197;"
Stop by the house in the city's southeast district. The homeowner, Mr. Psychic, will give you {{TM|29|Psychic}}.
|- align="center"
! Items
|-
|
{{itlisth|road}}
{{Itemlist|TM Psychic|From Mr. Psychic in the southeast house|G=yes|S=yes|display={{TM|29|Psychic}}}}
{{Itemlist|Up-Grade|From the security guard in Silph Co.|G=yes|S=yes|display=[[Upgrade|Up-Grade]]}}
{{Itemlist|Focus Band|Inside the Fighting Dojo|G=yes|S=yes}}
{{itlistfoot|road}}
|}


=== Silph Co ===
[[Silph Co.]] is open for business, but a security guard blocks access beyond the first floor.  He gives you an {{DL|Evolution-inducing held item|Up-Grade}} as a souvenir, one of the company's latest products.


=== Magnet Train Station ===
===Mr. Psychic===
The [[Magnet Train|Magnet Train Station]] is situated in the city's northwest district, but the train is currently inoperable due to some problem at the [[Power Plant]].  Once the electricity has been restored, this high-speed bullet train will run between Johto's {{ci|Goldenrod}} and Kanto's {{ci|Saffron}}; 24 hours a day, 7 days a week.
Stop by Mr. Psychic's house in the southeast district to receive {{TM|29|Psychic}}.


=== Fighting Dojo ===
===Silph Co.===
Visit the [[Fighting Dojo]] in the north, and you can get a {{DL|In-battle effect item|Focus Band}} by the rear wall.
[[Silph Co.]] is open for business, but as it was [[Generation I|recently]] attacked by [[Team Rocket]], visitors are restricted to the first floor. The security guard blocking the stairs gives you an [[Upgrade|Up-Grade]], one of the company's latest products, as a souvenir.


Now you can set your sights on the [[Saffron Gym]].
===Magnet Train Station===
The [[Magnet Train]] Station is located in the city's northwest district, but the train is not currently operational due to a problem at the [[Kanto Power Plant]]. Once the power is restored, this high-speed bullet train runs to [[Goldenrod City]] and back at any time.


{| align="right" style="background: #{{psychic color light}}; {{roundytop|10px}} {{roundybottom|10px}}; border: 3px solid #{{psychic color dark}}" cellpadding="2"
===Fighting Dojo===
|-
The [[Fighting Dojo]] is located on the north side of the city. The Karate King is still training in [[Mt. Mortar]], but there is a [[Focus Band]] near the back wall.
! style="background: #FFFFFF; border: 1px solid #FFFFFF; {{roundytop|10px}};" {{!}} [[Image:Saffron Gym GS.png|250px]]
|-
! style="background: #{{psychic color}}; {{roundybottom|15px}};" align="center" {{!}} <b>{{color2|000000|Saffron Gym}}</b>
|}
=== Saffron Gym ===


[[File:Saffron Gym GSC.png|thumb|Saffron Gym]]
===Saffron Gym===
{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|SAFFRON CITY <br> POKéMON GYM <br> LEADER: SABRINA <br> The Master of <br> Psychic Pokémon!}}
{{sign|RBY|title|SAFFRON CITY<br>POKéMON GYM<br>LEADER: SABRINA}}
{{sign|RBY|The Master of<br>Psychic Pokémon!}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


The [[Saffron Gym]] has the same layout that it always has, though [[Sabrina]] has three less Trainers in her Gym [[Generation I|than she used to]].  Follow the trail of warp tiles, and you'll eventually reach the Gym Leader. Her {{p|Alakazam}} may be the biggest nuisance with its {{m|Recover}}, but a few {{type2|Dark}} moves, like {{m|Bite}}, and you'll win your tenth badge.
Unlike Vermilion Gym, [[Saffron Gym]]'s puzzle of warp tiles is functioning normally. The Gym specializes in {{type|Psychic}} Pokémon, so {{t|Ghost}}-, {{t|Dark}}-, and {{type|Bug}} attacks work best. Avoid using {{t|Fighting}}- or {{type|Poison}} Pokémon. [[Sabrina]] has only three Pokémon, but they can become a serious problem if given the chance. {{p|Mr. Mime}} can raise her team's {{stat|Defense}} with {{m|Reflect}}, {{p|Espeon}} can hinder its opponent's accuracy with {{m|Sand-Attack}}, and {{p|Alakazam}} can restore its health with {{m|Recover}}. If all else fails, strike with powerful physical moves like {{m|Earthquake}}.
 
The fastest way to Sabrina as as follows:
*Step on the warp tile in the foyer.
*Battle the trainer (optional), then walk to the top left warp tile.
*Battle the trainer (optional), then walk to the bottom left warp tile.
*Battle the trainer (optional), then walk to the bottom left warp tile.


{| align="center"
To exit, the path is:
|- align="center" valign="top"
*Step on the warp tile in Sabrina's chamber.
|
*Walk to the top left warp tile.
{| align="center" style="background: #{{psychic color}}; {{roundytop|10px}} {{roundybottom|10px}}; border: 5px solid #{{psychic color light}};"
*Walk to the top right warp tile.
|- align="center"
*Walk to the bottom right warp tile.
! Saffron Gym <br> [[Image:Marsh Badge.png|35px|The Marsh Badge]] <br><br>
|-
|
{| align="center" class="expandable" style="background: #{{psychic color}}; {{roundytop|10px}} {{roundybottom|10px}}; border: 5px solid #{{psychic color light}};"
|- align="center"
! Trainers
|-
|
{{Trainerheader|Psychic}}
{{Trainerentry|GSC_Medium.png|Medium|Rebecca|1400|2|096|Drowzee|♀|35|None|097|Hypno|♀|35|None|36=トミコ|37=Tomiko}}
{{Trainerdiv|Psychic}}
{{Trainerentry|GSC_Psychic.png|Psychic|Jared|1120|3|122|Mr. Mime|♂|32|None|102|Exeggcute|♂|32|None|102|Exeggcute|♂|35|None|36=タクミ|37=Takumi}}
{{Trainerdiv|Psychic}}
{{Trainerentry|GSC_Medium.png|Medium|Doris|1440|2|079|Slowpoke|♀|34|None|080|Slowbro|♀|36|None|36=ケサコ|37=Kesako}}
{{Trainerdiv|Psychic}}
{{Trainerentry|GSC_Psychic.png|Psychic|Franklin|1184|1|064|Kadabra|♂|37|None|36=ヒロ|37=Hiro}}
{{Trainerfooter|Psychic|2|inside}}
|}


{{User:KCorp4000/Gymtag
|gym=Saffron
|badge=Marsh
|type=Psychic


|trainers={{trainerheader|psychic}}
{{trainerentry|Spr GS Medium.png|Medium|Rebecca|1400|2|096|Drowzee|♀|35|None|097|Hypno|♀|35|None}}
{{trainerdiv|psychic}}
{{trainerentry|Spr GS Psychic.png|Psychic|Jared|1120|3|122|Mr. Mime|♂|32|None|102|Exeggcute|♂|32|None|102|Exeggcute|♂|35|None}}
{{trainerdiv|psychic}}
{{trainerentry|Spr GS Medium.png|Medium|Doris|1440|2|079|Slowpoke|♀|34|None|080|Slowbro|♀|36|None}}
{{trainerdiv|psychic}}
{{trainerentry|Spr GS Psychic.png|Psychic|Franklin|1184|1|064|Kadabra|♂|37|None}}
{{trainerfooter|psychic|I}}


{| align="center" style="background: #{{psychic color}};"
|leader={{Party/Single|color={{psychic color}}|bordercolor={{psychic color dark}}|headcolor={{psychic color light}}
|
|sprite=Spr GS Sabrina.png
{{Party
|prize={{PDollar}}4800
|color={{psychic color}}
|class=Leader|name=Sabrina
|bordercolor={{psychic color dark}}
|game=GSC|location=Saffron Gym
|headcolor={{psychic color light}}
|pokemon=3}}
|sprite=Sabrina_02.png
{{!}}{{Pokémon/2|game=Gold and Silver
|prize={{pdollar}}4800
|ndex=196|pokemon=Espeon
|class=Leader
|name=Sabrina
|game=GSC
|location=Saffron Gym
|pokemon=3
|pokemon1={{Pokémon
|gen=2
|game=Gold
|ndex=196
|pokemon=Espeon
|gender=male
|level=46
|type1=Psychic
|type1=Psychic
|move1=Sand-Attack
|level=46|gender=male
|move1type=Ground
|move1=Sand-Attack|move1type=Ground
|move2=Quick Attack
|move2=Quick Attack|move2type=Normal
|move2type=Normal
|move3=Swift|move3type=Normal
|move3=Swift
|move4=Psychic|move4type=Psychic}}
|move3type=Normal
 
|move4=Psychic
{{!}}{{Pokémon/2|game=Gold and Silver
|move4type=Psychic}}
|ndex=122|pokemon=Mr. Mime
|pokemon2={{Pokémon
|gen=2
|game=Gold
|ndex=122
|pokemon=Mr. Mime
|gender=female
|level=46
|type1=Psychic
|type1=Psychic
|move1=Barrier
|level=46|gender=female
|move1type=Psychic
|move1=Barrier|move1type=Psychic
|move2=Reflect
|move2=Reflect|move2type=Psychic
|move2type=Psychic
|move3=Baton Pass|move3type=Normal
|move3=Baton Pass
|move4=Psychic|move4type=Psychic}}
|move3type=Normal
 
|move4=Psychic
{{!}}{{Pokémon/2|game=Gold and Silver
|move4type=Psychic}}
|ndex=065|pokemon=Alakazam
|pokemon3={{Pokémon
|gen=2
|game=Gold
|ndex=065
|pokemon=Alakazam
|gender=male
|level=48
|type1=Psychic
|type1=Psychic
|move1=Recover
|level=48|gender=male
|move1type=Normal
|move1=Recover|move1type=Normal
|move2=Future Sight
|move2=Future Sight|move2type=Psychic
|move2type=Psychic
|move3=Psychic|move3type=Psychic
|move3=Psychic
|move4=Reflect|move4type=Psychic}}
|move3type=Psychic
{{Party/Footer}}
|move4=Reflect
|move4type=Psychic}}
}}
}}
|}
|}
|}




After her defeat, [[Sabrina]] gives you the {{badge|Marsh}}. The badge is merely symbolic of your victory over the [[Saffron Gym]], seeing as it doesn't affect your Pokémon's stats.
Upon her defeat, Sabrina awards you the {{badge|Marsh}}. This Badge is only symbolic of your victory here, as it does not boost any of your party's stats.
<br>
After claiming the {{badge|Marsh}}, leave west from the city to {{rt|7|Kanto}}.


== Route 7 ==
Rest up and head east to {{rt|8|Kanto}}.
{| align="right" style="background: #CFCDC7; {{roundytop|10px}} {{roundybottom|10px}}; border: 3px solid #949391" cellpadding="2"
|-
! style="background: #FFFFFF; border: 1px solid #FFFFFF; {{roundytop|10px}};" {{!}} [[Image:R7gsc.png|200px]]
|-
! style="background: #ABA9A4; {{roundybottom|15px}};" align="center" {{!}} <b>{{color2|000000|Route 7}}</b>
|}


The [[Underground Path (Routes 7-8)|Celadon-Lavender Underground]] has been closed indefinitely by Celadon Police due to excessive battling in the tunnel, but it isn't needed to bypass {{ci|Saffron}}'s guards anyway.  This route is the first chance you'll have to find two new {{type2|Dark}} Pokémon ({{p|Murkrow}} and {{p|Houndour}}) if you pass through here overnight.
{| class="expandable" align="center" style="background: #{{silver color light}}; -moz-border-radius: 1em; border: 5px solid #{{gold color light}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|road|yes}}
{{Catch/entry2|052|Meowth|no|yes|no|Grass|17|all=30%|11=k|type1=Normal}}
{{Catch/entry2|020|Raticate|yes|yes|no|Grass|19|all=10%|11=k|type1=Normal}}
{{Catch/entry2|053|Persian|no|yes|no|Grass|19|all=5%|11=k|type1=Normal}}
{{Catch/entry2|019|Rattata|yes|no|no|Grass|15-19|40%|35%|0%|k|type1=Normal}}
{{Catch/entry2|019|Rattata|yes|no|no|Grass|17|0%|0%|30%|k|type1=Normal}}
{{Catch/entry2|019|Rattata|no|yes|no|Grass|15|5%|0%|0%|k|type1=Normal}}
{{Catch/entry2|021|Spearow|yes|yes|yes|Grass|17|30%|30%|0%|k|type1=Normal|type2=Flying}}
{{Catch/entry2|058|Growlithe|yes|no|no|Grass|18|20%|25%|20%|k|type1=Fire}}
{{Catch/entry2|037|Vulpix|no|yes|no|Grass|18|20%|25%|20%|k|type1=Fire}}
{{Catch/entry2|198|Murkrow|yes|no|no|Grass|17-19|0%|0%|35%|k|type1=Dark|type2=Flying}}
{{Catch/entry2|198|Murkrow|no|yes|yes|Grass|17|0%|0%|30%|k|type1=Dark|type2=Flying}}
{{Catch/entry2|228|Houndour|yes|yes|no|Grass|15|0%|0%|5%|k|type1=Dark|type2=Fire}}
{{Catch/footer|road}}
|}


Don't worry about [[Celadon City]] just yet. <br> Backtrack through [[Saffron City]] to {{rt|8|Kanto}} instead.


{{WalkthroughPrevNext
|game=Gold
|game2=Silver
|gamename=Gold and Silver
|prev=yes
|prevsection=16
|prevname=Back in New Bark Town, S.S. Aqua, Vermilion City
|next=yes
|nextsection=18
|nextname=Route 8, Lavender Town, Route 10, Rock Tunnel, Kanto Power Plant
}}


{{WalkthroughPrevNext|game=Gold|game2=Silver|gamename=Gold and Silver|prev=yes|next=yes|prevsection=16|nextsection=18|prevname=Back in New Bark Town, S.S. Aqua, Vermilion City|nextname=Route 8, Lavender Town, Route 10, Rock Tunnel, Power Plant}}
<br>
<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category:Gold and Silver walkthrough]]
[[Category:Gold and Silver walkthrough]]

Latest revision as of 21:31, 2 September 2021

This is the Bulbapedia walkthrough for Pokémon Gold and Silver.
These pages follow the original Game Boy Color iteration, not Pokémon HeartGold and SoulSilver. The guide for those games can be found here.


Route 6

Route 6

Like with Vermilion City, the terrain of Route 6 has shifted slightly, leaving the route shorter than it was in the past. There are no Trainers to worry about, and the Underground Path is blocked off until the Kanto Power Plant is online again.


Saffron City

Saffron City

Saffron City is the largest city in Kanto, and for good reason. Silph Co., which produces most forms of Poké Ball, Potion, and Technical Machine, is headquartered here. It is the only city to host two Gyms, though only one is officially recognized. The station for the Magnet Train, a high-speed link back to Goldenrod City, is located in the northwest district.


Mr. Psychic

Stop by Mr. Psychic's house in the southeast district to receive TM29 (Psychic).

Silph Co.

Silph Co. is open for business, but as it was recently attacked by Team Rocket, visitors are restricted to the first floor. The security guard blocking the stairs gives you an Up-Grade, one of the company's latest products, as a souvenir.

Magnet Train Station

The Magnet Train Station is located in the city's northwest district, but the train is not currently operational due to a problem at the Kanto Power Plant. Once the power is restored, this high-speed bullet train runs to Goldenrod City and back at any time.

Fighting Dojo

The Fighting Dojo is located on the north side of the city. The Karate King is still training in Mt. Mortar, but there is a Focus Band near the back wall.

Saffron Gym

Saffron Gym

SAFFRON CITY
POKéMON GYM
LEADER: SABRINA

The Master of
Psychic Pokémon!

Unlike Vermilion Gym, Saffron Gym's puzzle of warp tiles is functioning normally. The Gym specializes in Psychic-type Pokémon, so Ghost-, Dark-, and Bug-type attacks work best. Avoid using Fighting- or Poison-type Pokémon. Sabrina has only three Pokémon, but they can become a serious problem if given the chance. Mr. Mime can raise her team's Defense with Reflect, Espeon can hinder its opponent's accuracy with Sand-Attack, and Alakazam can restore its health with Recover. If all else fails, strike with powerful physical moves like Earthquake.

The fastest way to Sabrina as as follows:

  • Step on the warp tile in the foyer.
  • Battle the trainer (optional), then walk to the top left warp tile.
  • Battle the trainer (optional), then walk to the bottom left warp tile.
  • Battle the trainer (optional), then walk to the bottom left warp tile.

To exit, the path is:

  • Step on the warp tile in Sabrina's chamber.
  • Walk to the top left warp tile.
  • Walk to the top right warp tile.
  • Walk to the bottom right warp tile.
Saffron Gym
The Marsh Badge





Upon her defeat, Sabrina awards you the Marsh Badge. This Badge is only symbolic of your victory here, as it does not boost any of your party's stats.

Rest up and head east to Route 8.


← Part 16 Back in New Bark Town, S.S. Aqua, Vermilion City
Gold and Silver
walkthrough
Route 8, Lavender Town, Route 10, Rock Tunnel, Kanto Power Plant Part 18 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.