Upper Hand (move)

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Revision as of 09:52, 13 August 2023 by Galefuun (talk | contribs) (JP Name)
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Upper Hand
はやてがえし Hayate Return
Type  Fighting
Category  Physical
PP  - (max. -)
Power  -
Accuracy  -%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IX
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Upper Hand (Japanese: N/A N/A) is a damage-dealing Fighting-type move introduced in Generation IX.

Effect

If the target is about to use a move with increased priority, Upper Hand will strike first and cause the target to flinch. Upper Hand will fail if the target isn't about to use an increased priority move.