List of locations by index number in Generation I
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Several missing indexes: 119-141, 149-191, 193-226 |
Each location in the Generation I games has its own identification number used internally by the game. They are enumerated here, in order.
Trivia
- Extra data in Pokémon Yellow is stored in the byte handling map locations, apart from the legitimate maps such as ones where the player can adopt a starter Pokémon, all of these 'maps' share the same header. These can be accessed as 'glitch maps' if the game uses identifiers of either 237, 238, 241, 242, 243, or 244. [1]
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This article is part of both Project Locations and Project Games, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Games, respectively. |