From Bulbapedia, the community-driven Pokémon encyclopedia.
Electrode LV.40 マルマイン Marumine
|
|
|
|
Expansion
|
Base Set
|
Rarity
|
|
English card no.
|
21/102
|
|
Expansion
|
Base Set 2
|
Rarity
|
|
English card no.
|
25/130
|
|
For more information on this Pokémon's species, see Electrode.
|
|
Electrode (Japanese: マルマイン Marumine) is a Lightning-type Stage 1 Pokémon card. It is part of the Base Set.
Card text
|
At any time during your turn (before your attack), you may knock out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
|
|
|
Flip a coin. If tails, Electrode does 10 damage to itself.
|
|
Pokédex data
Electrode - Ball Pokémon
|
No.
|
Height
|
Weight
|
101
|
3'11" (1.2 m)
|
147 lbs. (66.6 kg)
|
Pokédex entry
|
It stores electrical energy under very high pressure. It often explodes with little or no provocation.
|
すこしの刺激に反応して爆発する。バクダンボールというあだなで恐がられている。
|
Release information
This card was reprinted in the Base Set 2 reprint set, which was only released outside of Japan.
Trivia
- Most likely because of its complicated and potentially difficult to program Pokémon Power, this card was not included in Template:Card GB or Template:Card GB 2.
- The art for this card was accidentally used in the first print run for the non-holo Electrode of the Jungle expansion.
Origin
This card's English Pokédex entry comes from Pokémon Red and Blue, wheras the Japanese entry comes from Pokémon Red and Green.