High Jump Kick (move)
Hi Jump Kick とびひざげり Jumping Knee Kick | ||||||||||||
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Range
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Availability
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Hi Jump Kick (Japanese: とびひざげり Jumping Knee Kick) is a damage-dealing Template:Type2 move introduced in Generation I. In Generation I, this move was the signature move of Hitmonlee.
Effect
Generation I
Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a Template:Type2, it always counts as a miss.
If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.
The user loses 1 HP for crashed damage.
Generation II-III
The user loses half the HP of the damage it would have done for crashed damage. If used against a Template:Type2, user does not take crash damage.
Generation IV
Same as before, but its base power was increased from 85 to 100. The user also takes crash damage if hitting a Ghost-type Pokémon.
Learnset
Generation I
By leveling up
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Generation II
By leveling up
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By breeding
Template:Breedlist
|-
| style="background: #FFF; font-family:monospace,monospace" | 0236
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Tyrogue
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting
| style="background: #FFF" | Hitmonlee, Hitmonchan, Hitmontop
|-
| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|}
|}
Generation III
By leveling up
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By breeding
Template:Breedlist
|-
| style="background: #FFF; font-family:monospace,monospace" | 0236
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Tyrogue
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting
| style="background: #FFF" | Hitmonlee, Hitmonchan, Hitmontop
|-
| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|}
|}
Generation IV
By leveling up
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By breeding
Template:Breedlist
|-
| style="background: #FFF; font-family:monospace,monospace" | 0236
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Tyrogue
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting
| style="background: #FFF" | Hitmonlee, Hitmonchan, Hitmontop
|-
| style="background: #FFF; font-family:monospace,monospace" | 0447
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Riolu
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting
| style="background: #FFF" | Hitmonlee
Meditite, Medicham
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| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|}
|}
In the anime
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The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Raticate makes a big leap towards the opponent and kicks on impact. | |||
Ash's Raticate | Battle Aboard the St. Anne | Debut Raticate cannot legally learn Hi Jump Kick. | |
Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down. | |||
Shiro's Hitmonlee | Two Hits and a Miss | None | |
Wobbuffet Festival crasher's Hitmonlee | Wobbu-Palooza! | None | |
Gilbert's Hitmonlee | Saved by the Beldum | None | |
Master Hamm's Hitmonlee | Pasta La Vista! | None | |
Meditite jumps into the air and strikes the opponent with its knee. | |||
Shauna's Meditite | A Meditite Fight! | None | |
Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself. | |||
Grace's Medicham | Pros and Con Artists | None | |
Greta's Medicham | Wheel of Frontier | None |
Trivia
- The reason why it is not called "High Jump Kick" is because of the character limit on moves.
In other languages
- Spanish: Patada S. Alta
- French: Pied Voltige
- German: Turmkick
- Italian: Calcinvolo
- Portuguese: Chute com Pulo Alto
- Dutch: Hoge sprong schop