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Bullet Punch バレットパンチ Bullet Punch
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Range
Opponent
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Opponent
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Opponent
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Self
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Ally
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Ally
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Normal: May affect anyone but the user (long-range)
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Availability
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Bullet Punch (Japanese: バレットパンチ Bullet Punch) is a damage-dealing Template:Type2 move introduced in Generation IV.
Effect
Bullet Punch does damage, and is an increased priority move. If the target does not use an increased priority move during the round that it is used, Bullet Punch will go first regardless of the user's or target's speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Bullet Punch, the attack order of the users will be determined normally. If the user is put to sleep or frozen during the round that Bullet Punch is (or attempts to be) used, Bullet Punch's increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.
Learnset
Template:Breedlist
|-
| style="background: #FFF; font-family:monospace,monospace" | 0066
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Machop
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting
| style="background: #FFF" | Hitmonchan
|-
| style="background: #FFF; font-family:monospace,monospace" | 0236
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Tyrogue
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting
| style="background: #FFF" | Hitmonchan
|-
| style="background: #FFF; font-family:monospace,monospace" | 0296
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Makuhita
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting
| style="background: #FFF" | Hitmonchan
|-
| style="background: #FFF; font-family:monospace,monospace" | 0307
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Meditite
| colspan="1" style="background:#FF8000; text-align: center;" | Fighting || style="background:#EF4179" align="center" colspan="1" rowspan="1" | Psychic
| style="background: #FFF" | Hitmonchan
|-
| style="background: #FFF; font-family:monospace,monospace" | 0447
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Riolu
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting
| style="background: #FFF" | Machop, Machoke, Machamp
Hitmonlee, Hitmonchan, Hitmontop
Makuhita, Hariyama
Meditite, Medicham
Croagunk, Toxicroak
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| style="background: #FFF; font-family:monospace,monospace" | 0453
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Croagunk
| colspan="1" style="background:#9141CB; text-align: center;" | Poison || style="background:#FF8000" align="center" colspan="1" rowspan="1" | Fighting
| style="background: #FFF" | Hitmonchan
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| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
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In the anime
In other languages
- Spanish: Puño Bala
- German: Patronenhieb
- Italian: Pugnoscarica
- Dutch: Kogel Slag
Template:Project MoveDex notice