Pokémon data structure (Generation I): Difference between revisions
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PH1RESTRIKE (talk | contribs) m (w00t, first edit to this page in 4 years!) |
(this article is a weak fish D:\) |
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Pokémon in [[Generation I]] games are all stored in the same 44-byte structure. | Pokémon in [[Generation I]] games are all stored in the same 44-byte structure. | ||
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[[Category:Game_mechanics]] | [[Category:Game_mechanics]] | ||
[[Category:Structures]] | [[Category:Structures]] |
Revision as of 06:34, 29 May 2009
This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions. |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Pokémon | |
---|---|
Species | byte |
Remaining HP | word |
? | byte |
Status | byte |
? | 3 bytes |
Attack 1 | byte |
Attack 2 | byte |
Attack 3 | byte |
Attack 4 | byte |
OT ID | word |
Experience | 3 bytes |
Effort data | 10 bytes |
DVs | word |
PP1 | byte |
PP2 | byte |
PP3 | byte |
PP4 | byte |
level | byte |
HP | word |
Attack | word |
Defense | word |
Speed | word |
Special | word |
Pokémon in Generation I games are all stored in the same 44-byte structure.
This article is a stub. You can help Bulbapedia by expanding it. |