Category:Structures
These articles deal with the data structures of various features in the games.
Pages in category "Structures"
The following 45 pages are in this category, out of 45 total.
C
- Character encoding
- Character encoding (Generation I)
- Character encoding (Generation II)
- Character encoding (Generation III)
- Character encoding (Generation IV)
- Character encoding (Generation V–present)
- Character encoding (Ranger)
- Character encoding (Stadium)
- Character encoding (TCG GB)
- Contest data structure (Generation III)
- Contest move data structure (Generation III)
L
- User:Lagnic/Contest combination data structure (Generation VI)
- User:Lagnic/Contest move data structure (Generation VI)
- User:Lagnic/Contest move effect data structure (Generation VI)
- User:Lagnic/Contestant data structure (Generation III)
- User:Lagnic/Contestant data structure (Generation IV)
- User:Lagnic/Contestant data structure (Generation VI)
P
- Poké Mart data structure (Generation I)
- Pokédex data structure (Generation III)
- Pokémon data structure (Generation I)
- Pokémon data structure (Generation II)
- Pokémon data structure (Generation III)
- Pokémon data structure (Generation IV)
- Pokémon data substructures (Generation III)
- Pokémon Evolution data structure (Generation III)
- Pokémon Evolution data structure (Generation IV)
- Pokémon level up learnset data structure (Generation IV)
- Pokémon species data structure (Generation I)
- Pokémon species data structure (Generation II)
- Pokémon species data structure (Generation III)
- Pokémon species data structure (Generation IV)