Power up: Difference between revisions
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* A multiplier that determines the Pokémon's stats. | * A multiplier that determines the Pokémon's stats. | ||
When a Pokémon is first caught or hatched, its Power Up level may be anywhere from 1 to a limit dictated by the player's [[ | When a Pokémon is first caught or hatched, its Power Up level may be anywhere from 1 to a limit dictated by the player's [[Trainer level]]. This is the largest reason why two of the same Pokémon the player may encounter can have different CP and HP values, and it is likewise why the player will encounter Pokémon with higher CP and HP as their Trainer level increases. | ||
The player's Trainer level limits the maximum Power Up level their Pokémon are able to reach. | The player's Trainer level limits the maximum Power Up level their Pokémon are able to reach. | ||
:<code>''max_Power_Up'' = min(40, ''Trainer_level'' + 2)</code> | :<code>''max_Power_Up'' = min(40, ''Trainer_level'' + 2)</code> | ||
This limit applies both to the initial Power Up level of caught or hatched Pokémon and to Powering Up a Pokémon from their summary screen. The half-circle gauge above or behind a Pokémon on its summary screen indicates how close it is to this limit. | This limit applies both to the initial Power Up level of caught or hatched Pokémon and to Powering Up a Pokémon from their summary screen. The half-circle gauge above or behind a Pokémon on its summary screen indicates how close it is to this limit. | ||
The possible initial Power Up levels of a Pokémon vary depending on the way in which it was encountered. The maximum encounter Power Up level of [[wild Pokémon]] stops increasing after the player reaches level 30, whereas the maximum hatch Power Up level of Pokémon hatched from {{pkmn|Eggs}} stops increasing after the player reaches level 20. For example, this means that all level 30 and above Trainers will encounter Pokémon whose Power Up levels are between 1 and 32. | |||
==Costs== | ==Costs== |
Revision as of 10:18, 16 January 2019
In Pokémon GO, the player can Power Up (Japanese: 強化 strengthen) a Pokémon using Stardust and Candy to make it stronger. This is analogous to raising a Pokémon's level in the core series games, but no explicit numeric level is ever given for Pokémon in Pokémon GO. Powering Up a Pokémon raises its stats, which is reflected on the Pokémon's summary screen in its HP and CP.
Power Up level
Each Pokémon effectively has a "Power Up level". This level dictates:
- The cost of the next Power Up, and
- A multiplier that determines the Pokémon's stats.
When a Pokémon is first caught or hatched, its Power Up level may be anywhere from 1 to a limit dictated by the player's Trainer level. This is the largest reason why two of the same Pokémon the player may encounter can have different CP and HP values, and it is likewise why the player will encounter Pokémon with higher CP and HP as their Trainer level increases.
The player's Trainer level limits the maximum Power Up level their Pokémon are able to reach.
max_Power_Up = min(40, Trainer_level + 2)
This limit applies both to the initial Power Up level of caught or hatched Pokémon and to Powering Up a Pokémon from their summary screen. The half-circle gauge above or behind a Pokémon on its summary screen indicates how close it is to this limit.
The possible initial Power Up levels of a Pokémon vary depending on the way in which it was encountered. The maximum encounter Power Up level of wild Pokémon stops increasing after the player reaches level 30, whereas the maximum hatch Power Up level of Pokémon hatched from Eggs stops increasing after the player reaches level 20. For example, this means that all level 30 and above Trainers will encounter Pokémon whose Power Up levels are between 1 and 32.
Costs
Powering Up a Pokémon requires both Stardust and Candy. The amount of Stardust and Candy required for the next Power Up will be shown on the Pokémon's summary screen. If the Pokémon is at the maximum Power Up level for the player's Trainer level, then the player will not be able to Power Up the Pokémon. Each time a Pokémon is Powered Up, its Power Up level increases by 0.5 and its stats are recalculated using the CP multiplier, which increases with level. Lucky Pokémon require only 50% of the listed Stardust costs to Power Up.
The following table shows the CP multiplier that corresponds to each Power Up level, along with the cost needed to Power Up. Cells that have been grayed-out denote values that cannot be attained or used, but are still coded into the game for conventional purposes.
In other languages
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External links
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |