Jump Kick (move): Difference between revisions

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(→‎Generation I - III: I figured the actual amount of damage it takes should be listed.)
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==Effect==
==Effect==
===Generation I - III===
===Generation I - III===
Jump Kick does damage. If this attack misses, the user will crash and take damage. Used against a {{type2|Ghost}}, it always counts as a miss.
Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a {{type2|Ghost}}, it always counts as a miss.


If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

Revision as of 06:31, 5 June 2009

Jump Kick
とびげり Dropkick
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  85
Accuracy  95%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I - III

Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a Template:Type2, it always counts as a miss.

If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

In Generation I, the user lost 1 HP for crashed damage.

Generation IV

Same as before, but base power was changed from 70 to 85.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 38
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 13
0427 Buneary Buneary
Normal 23
0428 Lopunny Lopunny
Normal 23
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

  • Spanish: Patada Salto
  • French: Pied Sauté
  • German: Sprungkick
  • Italian: Calciosalto

Template:Project MoveDex notice