Fusion Flare (move): Difference between revisions

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jname=クロスフレイム |
jname=クロスフレイム |
jtrans=Cross Flame|
jtrans=Cross Flame|
desc={{tt|不思議な 念波を 実体化して 相手を 攻撃する。 物理的な ダメージを 与える。|The user builds the energy then strikes with a huge flame. The power will be increased under influence of struck by huge thunder.}} |
desc={{tt|不思議な 念波を 実体化して 相手を 攻撃する。 物理的な ダメージを 与える。|The user builds up energy, then strikes with a huge flame. The power will be increased under the influence of being struck by huge thunder.}} |
gameimage=Noimage.png |
gameimage=Noimage.png |
type=Fire |
type=Fire |
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footnotes= }}
footnotes= }}


(Japanese: '''クロスフレイム''' ''Cross Flame'')  is a damage-dealing {{type2|Fire}} [[move]] introduced in [[Generation V]]. This move, along with {{m|Blue Fire}}, are the one of two [[Signature move|signature moves]] owned by {{p|Reshiram}}.
(Japanese: '''クロスフレイム''' ''Cross Flame'')  is a damage-dealing {{type2|Fire}} [[move]] introduced in [[Generation V]]. This move, along with {{m|Blue Fire}}, is the one of the two [[signature move]]s known by {{p|Reshiram}}.


==Effect==
==Effect==
Cross Flame inflicts damage at opponent. If the opponent knows {{m|Cross Thunder}}, it will automatically used that move on it. Thus, base power of this move is increased. Then, the user is incapable to using any move other than Cross Flame. This apply can't be stopped unless switching, the opponent is unable to use Cross Thunder, or one of them are fainted.
Cross Flame inflicts damage at the opponent. If the opponent knows {{m|Cross Thunder}}, it will automatically use that move on it, which will increase the base power of Cross Flame. However, the user will then be incapable of using any other move besides Cross Flame, unless the user is switched out, the opponent is unable to use Cross Thunder, or one of the two are fainted.


==Learnset==
==Learnset==

Revision as of 17:50, 2 October 2010

Cross Flame
クロスフレイム Cross Flame
Noimage.png
Type  Fire
Category  Special
PP  5 (max. 8)
Power  100
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: クロスフレイム Cross Flame) is a damage-dealing Template:Type2 move introduced in Generation V. This move, along with Blue Fire, is the one of the two signature moves known by Reshiram.

Effect

Cross Flame inflicts damage at the opponent. If the opponent knows Cross Thunder, it will automatically use that move on it, which will increase the base power of Cross Flame. However, the user will then be incapable of using any other move besides Cross Flame, unless the user is switched out, the opponent is unable to use Cross Thunder, or one of the two are fainted.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0643 Reshiram Reshiram
Dragon Fire 50
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

Template:Project MoveDex notice