Appendix:Red and Blue walkthrough/Section 13: Difference between revisions

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<center> ''This is the Bulbapedia walkthrough for [[Pokémon Red and Blue Versions]]. This walkthrough follows the original [[Game Boy]] version, '''not''' [[Pokémon FireRed and LeafGreen]].  The guide for those can be found '''[[FrLg walkthrough section 01|here]].''''' </center>
{{WalkthroughNotice|RB}}
==Cinnabar Island==
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]]


-----
{{isl|Cinnabar}} is a large island to the southwest of mainland [[Kanto]], between Routes {{rtn|20|Kanto}} and {{rtn|21|Kanto}}. The [[Cinnabar Lab]], where researchers have developed a way to revive ancient Pokémon, stands to the west. A broken-down building known as {{ka|Pokémon Mansion}} is located on the island's northwest side. The [[Cinnabar Gym]] can be found to the northeast, but is currently locked up tight.


== Cinnabar Island ==
{| class="expandable" align="center" style="background: #C46C65; {{roundy}}; border: 5px solid #D89D98;"
 
|- align="center"
The {{ka|Pokémon Mansion}} in the northwest has been abandoned, having been destroyed by a violent genetically-engineered Pokémon that broke free of its prison and escaped.  Fortunately, the [[Pokémon Lab]] next to the {{pkmn|Center|Pokémon Center}} was spared, so the fossil resurrection experiment is still operational.  This technological mecca is also home to the seventh Gym.
! Available Pokémon
 
|-
=== Pokémon Lab ===
|
{{Catch/header|volcano|no}}
{{Catch/div|ocean|Fishing}}
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Old|5|100%|type1=Water}}
{{Catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|116|Horsea|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|120|Staryu|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/div|volcano|Gift Pokémon}}
{{Catch/entry1|138|Omanyte|yes|yes|no|Helix|30|One|type1=Rock|type2=Water}}
{{Catch/entry1|140|Kabuto|yes|yes|no|Dome|30|One|type1=Rock|type2=Water}}
{{Catch/entry1|142|Aerodactyl|yes|yes|no|Amber|30|One|type1=Rock|type2=Flying}}
{{Catch/div|volcano|Special}}
{{Catch/entry1|086|Seel|yes|yes|no|Trade|tradenum=077|tradename=Ponyta|The same as the traded Pokémon|One|type1=Water}}
{{Catch/entry1|101|Electrode|yes|yes|no|Trade|tradenum=026|tradename=Raichu|The same as the traded Pokémon|One|type1=Electric}}
{{Catch/entry1|114|Tangela|yes|yes|no|Trade|tradenum=048|tradename=Venonat|The same as the traded Pokémon|One|type1=Grass}}
{{catch/footer|volcano}}
|}
{| class="expandable" align="center" style="background: #C46C65; {{roundy}}; border: 5px solid #D89D98;"
|- align="center"
! Items
|-
|
{{itlisth|volcano}}
{{itemlist|TM Normal|Cinnabar Lab; from a Scientist in the R-and-D Room|R=yes|B=yes|display={{TM|35|Metronome}}}}
{{Itemlist|TM Fire|From Blaine, after defeating him|R=yes|B=yes|display={{TM|38|Fire Blast}}}}
{{itlistfoot|volcano}}
|}


{{sign|RBY|header}}
{{sign|RBY|POKéMON LAB}}
{{sign|RBY|Meeting Room}}
{{sign|RBY|footer}}


:In the Meeting Room, two of the three people are looking to trade. The old man will trade his {{p|Electrode}} for your {{p|Raichu}}, and the woman offers her {{p|Tangela}} for your {{p|Venonat}}.
===Cinnabar Lab===
====Meeting Room====
=====Time for a Trade=====
In the Meeting Room, two of the three people are looking to trade. The old man offers to trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}. Electrode can be evolved from {{p|Voltorb}} but are rare in the wild. Tangela only makes its home in one area and is difficult to find.


{{sign|RBY|header}}
====R-and-D Room====
{{sign|RBY|POKéMON LAB}}
In the Research-and-Development Room, speak to the Scientist in the back to receive {{TM|35|Metronome}}. When used, Metronome executes a randomly selected move.
{{sign|RBY|R-and-D Room}}
{{sign|RBY|footer}}


:In the R-and-D Room, one of the scientists will give you {{TM|35|Metronome}}, an attack that executes any known move.  Imagine a {{p|Snorlax}} using {{m|Hi Jump Kick}}, or a {{p|Gengar}} using {{m|Razor Leaf}}!
====Testing Room====
=====Time for a Trade=====
In the Testing Room, one of the Scientists is willing to trade his {{p|Seel}} for a {{p|Ponyta}}. As Seel would have been a common sight in the [[Seafoam Islands]], it is likely that you have caught one already, potentially making this trade less useful than others.


{{sign|RBY|header}}
[[File:Pokémon Mansion 1F RBY.png|thumb|Pokémon Mansion, 1F]]
{{sign|RBY|POKéMON LAB}}
[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
{{sign|RBY|Testing Room}}
[[File:Pokémon Mansion 3F RBY.png|thumb|Pokémon Mansion, 3F]]
{{sign|RBY|footer}}
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]
=====Fossil Regeneration=====
The Scientist near the back wall runs the [[fossil]] regeneration procedure. Speak to him to hand over the [[Helix Fossil]], [[Dome Fossil]], or [[Old Amber]]. The procedure takes a moment to complete, so leave the room and return a short time later to receive the ancient Pokémon. The Helix Fossil and Dome Fossil become {{p|Omanyte}} and {{p|Kabuto}}, respectively; both are {{2t|Rock|Water}} Pokémon that swam the primordial seas. The Old Amber becomes the {{2t|Rock|Flying}} {{p|Aerodactyl}}, a terror of the prehistoric skies.


:In the Testing Room, one scientist is willing to trade his {{p|Seel}} for a {{p|Ponyta}}. <br> The scientist with speech problems is the guy to talk to about reviving your [[fossils]].  Give him the {{DL|Fossil|Dome Fossil}} to get a {{p|Kabuto}}, or the {{DL|Fossil|Helix Fossil}} to receive an {{p|Omanyte}}.  Both are {{t|Rock}}/{{type2|Water}}s, and lived in the primordial ocean.  Turning over the {{DL|Fossil|Old Amber}} results in the {{t|Rock}}/{{type2|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies.  If you hadn't noticed yet, the [[Cinnabar Gym]] is locked up tight, and without the {{DL|List of key items in Generation I|Secret Key}} you won't be able to challenge [[Blaine]].  There's nothing else to do here now, so sneak into the {{ka|Pokémon Mansion|deserted building}} behind the lab.
{| style="margin: auto; background: #D9D9D9; {{roundy}}; border: 2px solid #CCCCCC;"
 
|-
=== Pokémon Mansion ===
! colspan="3" style="background: #E6E6E6; {{roundytop|5px}}; padding 5px;" | {{color2|000|Fossil|Fossil Pokémon}}
 
|-
Buried somewhere in these ruins is the {{DL|List of key items in Generation I|Secret Key|key}} to the Cinnabar Gym.  Scattered throughout the building are journal entries describing the secret experiment that was conducted on the island, so don't forget to read up on the {{p|Mewtwo|dangerous and mysterious Pokémon}} that is said to have been created here. On a lighter note, some new species here include {{p|Ponyta}}, {{p|Koffing}}, and {{p|Grimer}}, while Blue Version players can also find {{p|Magmar}}.
| align="center" style="background: #{{rock color light}}; padding: 5px;" | [[File:Bag Helix Fossil Sprite.png]] {{MSP/3|138|Omanyte}}
 
| align="center" style="background: #{{rock color light}}; padding: 5px;" | [[File:Bag Dome Fossil Sprite.png]] → {{MSP/6|140|Kabuto}}
==== 1st floor ====
| align="center" style="background: #{{rock color light}}; padding: 5px;" | [[File:Bag Old Amber Sprite.png]] → {{MSP/6|142|Aerodactyl}}
 
To find the key, go straight ahead from the entrance to the stairs.  Check every statue you come across, the hidden switches inside open some doors and close others.  Flip switches as necessary to collect all the items.
 
{| class="expandable" {{bluetable|background: #{{normal color light}}; width: 50%}}
|- style="background: #{{normal color}};"
! Item
! Location
|-
|-
| Escape Rope
| style="background: #{{water color light}}; {{roundybl|5px}}; padding: 5px;" | {{color2|000|Helix Fossil}} → {{color2|000|Omanyte (Pokémon)|Omanyte}}
| Near the north wall
| style="background: #{{water color light}}; padding: 5px;" | {{color2|000|Dome Fossil}} → {{color2|000|Kabuto (Pokémon)|Kabuto}}
| style="background: #{{flying color light}}; {{roundybr|5px}}; padding: 5px;" | {{color2|000|Old Amber}} → {{color2|000|Aerodactyl (Pokémon)|Aerodactyl}}
|}
|}


===Pokémon Mansion===
The {{ka|Pokémon Mansion}} is the decrepit, burned-down former home of a famous Pokémon researcher. The building uses several hidden switches to lock and unlock doors, and Burglars prowl the ruins for valuable items. A series of [[Pokémon Mansion journals|journal entries]] can be found scattered around the mansion that describe the birth and escape of {{p|Mewtwo|a genetically-engineered Pokémon}}.


==== 2nd floor ====
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
 
|- align="center"
If you haven't already, flip the switch behind the nearby statue and head to the northeast.  Inspect the journal on the table, and collect the {{DL|Vitamin|Calcium}} at the end of the hallway.  Walk to the northwest room and take the stairs to the 3rd floor.
! Trainers
 
|-
{{sign|RBY|header}}
|
{{sign|RBY|Diary: July 5<br>Guyana,<br>South America}}
{{trainerheader|ruins}}
{{sign|RBY|A new POKéMON was<br>discovered deep<br>in the jungle.}}
{{trainerentry|Spr RG Scientist.png‎|game=1|Scientist||1450|2|101|Electrode||29|None|110|Weezing||29|None|}}
{{sign|RBY|footer}}
{{trainerdiv|ruins}}
 
{{trainerentry|Spr RG Burglar.png|game=1|Burglar||3060|2|004|Charmander||34|None|005|Charmeleon||34|None|}}
{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
{{trainerdiv|ruins}}
|- style="background: #{{firered color}};"
{{trainerentry|Spr RG Burglar.png|game=1|Burglar||3420|1|038|Ninetales||38|None|}}
! Name
{{trainerdiv|ruins}}
! Pokémon
{{trainerentry|Spr RG Scientist.png|game=1|Scientist||1650|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None|}}
! Winnings
{{trainerdiv|ruins}}
|-
{{trainerentry|Spr RG Burglar.png|game=1|Burglar||3060|2|058|Growlithe||34|None|077|Ponyta||34|None|}}
| [[Burglar]]
{{trainerdiv|ruins}}
| Lv 34 Charmander, Lv 34 Charmeleon
{{trainerentry|Spr RG Scientist.png|game=1|Scientist||1700|2|081|Magnemite||34|None|101|Electrode||34|None|}}
| {{pdollar}}3060
{{trainerfooter|ruins|1}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! Available Pokémon
|-
|
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! 1F
|-
|
{{catch/header|ruins|no}}
{{catch/entry1|077|Ponyta|yes|yes|no|1F|28, 30, 32, 34|40%|type1=Fire}}
{{catch/entry1|109|Koffing|yes|no|no|1F|30, 32|40%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|1F|30, 32|40%|type1=Poison}}
{{catch/entry1|058|Growlithe|yes|no|no|1F|34|10%|type1=Fire}}
{{catch/entry1|037|Vulpix|no|yes|no|1F|34|10%|type1=Fire}}
{{catch/entry1|088|Grimer|yes|no|no|1F|30|5%|type1=Poison}}
{{catch/entry1|109|Koffing|no|yes|no|1F|30|5%|type1=Poison}}
{{catch/entry1|110|Weezing|yes|no|no|1F|37|4%|type1=Poison}}
{{catch/entry1|089|Muk|no|yes|no|1F|37|4%|type1=Poison}}
{{catch/entry1|089|Muk|yes|no|no|1F|39|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|1F|39|1%|type1=Poison}}
{{catch/footer|ruins}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! 2F
|-
|
{{catch/header|ruins|no}}
{{catch/entry1|109|Koffing|yes|no|no|2F|30, 34|40%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|2F|30, 34|40%|type1=Poison}}
{{catch/entry1|058|Growlithe|yes|no|no|2F|32|25%|type1=Fire}}
{{catch/entry1|077|Ponyta|yes|yes|no|2F|28, 30, 32|25%|type1=Fire}}
{{catch/entry1|037|Vulpix|no|yes|no|2F|32|25%|type1=Fire}}
{{catch/entry1|088|Grimer|yes|no|no|2F|30|5%|type1=Poison}}
{{catch/entry1|109|Koffing|no|yes|no|2F|30|5%|type1=Poison}}
{{catch/entry1|110|Weezing|yes|no|no|2F|39|4%|type1=Poison}}
{{catch/entry1|089|Muk|no|yes|no|2F|39|4%|type1=Poison}}
{{catch/entry1|089|Muk|yes|no|no|2F|37|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|2F|37|1%|type1=Poison}}
{{catch/footer|ruins}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! 3F
|-
|
{{catch/header|ruins|no}}
{{catch/entry1|109|Koffing|yes|no|no|3F|31, 35|40%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|3F|31, 35|40%|type1=Poison}}
{{catch/entry1|077|Ponyta|yes|no|no|3F|32, 34, 36|24%|type1=Fire}}
{{catch/entry1|058|Growlithe|yes|no|no|3F|33|15%|type1=Fire}}
{{catch/entry1|037|Vulpix|no|yes|no|3F|33|15%|type1=Fire}}
{{catch/entry1|110|Weezing|yes|no|no|3F|38, 40|15%|type1=Poison}}
{{catch/entry1|089|Muk|no|yes|no|3F|38, 40|15%|type1=Poison}}
{{catch/entry1|077|Ponyta|no|yes|no|3F|32, 36|14%|type1=Fire}}
{{catch/entry1|126|Magmar|no|yes|no|3F|34|10%|type1=Fire}}
{{catch/entry1|088|Grimer|yes|no|no|3F|34|5%|type1=Poison}}
{{catch/entry1|109|Koffing|no|yes|no|3F|34|5%|type1=Poison}}
{{catch/entry1|089|Muk|yes|no|no|3F|42|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|3F|42|1%|type1=Poison}}
{{catch/footer|ruins}}
|}
|}
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
{| class="expandable" {{bluetable|background: #{{normal color light}}; width: 50%}}
|- align="center"
|- style="background: #{{normal color}};"
! B1F
! Item
|-
! Location
|
|-
{{catch/header|ruins|no}}
| Calcium
{{catch/entry1|109|Koffing|yes|no|no|B1F|31, 33|50%|type1=Poison}}
| Northeast section
{{catch/entry1|088|Grimer|no|yes|no|B1F|31, 33|50%|type1=Poison}}
{{catch/entry1|058|Growlithe|yes|no|no|B1F|35|15%|type1=Fire}}
{{catch/entry1|077|Ponyta|yes|yes|no|B1F|32, 34|15%|type1=Fire}}
{{catch/entry1|037|Vulpix|no|yes|no|B1F|35|15%|type1=Fire}}
{{catch/entry1|110|Weezing|yes|no|no|B1F|40, 42|14%|type1=Poison}}
{{catch/entry1|089|Muk|no|yes|no|B1F|40|10%|type1=Poison}}
{{catch/entry1|088|Grimer|yes|no|no|B1F|35|5%|type1=Poison}}
{{catch/entry1|109|Koffing|no|yes|no|B1F|35|5%|type1=Poison}}
{{catch/entry1|126|Magmar|no|yes|no|B1F|38|4%|type1=Fire}}
{{catch/entry1|089|Muk|yes|no|no|B1F|42|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|B1F|42|1%|type1=Poison}}
{{catch/footer|ruins}}
|}
|}
==== 3rd floor ====
Head to the east through the north door to get an {{DL|Vitamin|Iron}}.  Backtrack and flip the statue switch and enter the southern door.  Battle the scientist, and jump off the smaller eastern ledge to reach the basement.
{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
|- style="background: #{{firered color}};"
! Name
! Pokémon
! Winnings
|-
| [[Scientist]]
| Lv 33 Magnemite, Lv 33 Magneton, Lv 33 Voltorb
| {{pdollar}}1650
|}
|}
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
 
|- align="center"
==== 2nd floor ====
! Items
 
|-
Head north and then west.  To the south is a second journal entry, so view it before the stairs back to the 3rd floor.
|
 
{{itlisth|ruins}}
{{sign|RBY|header}}
{{Itemlist|Moon Stone|1F; fifth pillar northeast of the entrance ''(hidden)''|R=yes|B=yes}}
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}}
{{Itemlist|Escape Rope|1F; among the pillars near the north wall|R=yes|B=yes}}
{{sign|RBY|footer}}
{{Itemlist|Carbos|1F (South); among the potted plants|R=yes|B=yes}}
 
{{Itemlist|Calcium|2F; northeast room among the rubble|R=yes|B=yes}}
==== 3rd floor ====
{{Itemlist|Iron|3F; in the northeast room|R=yes|B=yes}}
 
{{Itemlist|Max Potion|3F (Southwest); accessed via 2F|R=yes|B=yes}}
This area of 3F has a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}} in the southwest corner.
{{Itemlist|Max Revive|3F (Southwest); next to the Max Potion ''(hidden)''|R=yes|B=yes}}
 
{{Itemlist|TM Ice|B1F; in the southern room next to the statue|R=yes|B=yes|display={{TM|14|Blizzard}}}}
 
{{Itemlist|Full Restore|B1F; southwest corner|R=yes|B=yes}}
{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
{{Itemlist|Rare Candy|
|- style="background: #{{firered color}};"
* B1F; in the north room, in front of four identical machines
! Name
* B1F; northwest corner of the west-central room ''(hidden)''|R=yes|B=yes|display=[[Rare Candy]] ×2}}
! Pokémon
{{Itemlist|TM Grass|B1F; on a table in the northwestern room|R=yes|B=yes|display={{TM|22|SolarBeam}}}}
! Winnings
{{Itemlist|Secret Key III|B1F; in the center of the west-central room|R=yes|B=yes|display={{ka|Secret Key}}}}
|-
{{itlistfoot|ruins}}
| Burglar
| Lv 38 Ninetales
| {{pdollar}}3420
|}
|}




{{sign|RBY|header}}
====1F====
{{sign|RBY|Diary: Feb. 6 <br> MEW gave birth. <br> We named the <br> newborn {{p|Mewtwo|MEWTWO}}.}}
Go to the northwest room and inspect the statue to flip a hidden switch. Backtrack and climb the stairs near the entrance.
{{sign|RBY|footer}}
 
Take the stairs back down to the 2nd floor, flip the switch, and take the northwest stairs.
 
==== 3rd floor ====
 
Head to the scientist to the southeast, and drop off the wider western ledge to reach 1F.
 
==== 1st floor ====


Battle the scientist, pick up the Carbos, and take the stairs to the basement.
====2F====
Inspect the nearest statue and flip the switch. Go northeast to find the first journal entry and a [[Calcium]] beyond that. Climb up the stairs in the northwest room.


====3F====
Head east to reach an [[Iron]] in the northeast room. Inspect the statue and flip the switch to open the south door, then jump off the smaller balcony to the right.


{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
====2F====
|- style="background: #{{firered color}};"
Go west to find a second journal entry in the southwest room. Climb up the stairs near the statue to a separate area of the third floor.
! Name
! Pokémon
! Winnings
|-
| Scientist
| Lv 29 Electrode, Lv 29 Weezing
| {{pdollar}}1450
|}


====3F (Southwest)====
This dead-end area of the third floor holds a Burglar, a third journal entry, and a [[Max Potion]]. Be careful not to fight the Burglar while on the right side of the table, else you will become trapped in the corner. If trapped, use {{m|Dig}} or an [[Escape Rope]], or allow the wild Pokémon to cause you to [[black out]].


==== Basement ====
====2F====
Flip the switch and climb the stairs in the northwest room again.


Step inside the closest room for the last journal entry, a Trainer battle, and {{TM|14|Blizzard}}.  Go all the way to the western wall for a {{DL|Potion|Full Restore}}, and head back to the stairs.  Flip the switch to get into the narrow hallway and battle the last scientist.  Follow the path around to the left, picking up a [[Rare Candy]], {{TM|22|SolarBeam}}, and finally, the Secret Key.  Now that you've got the key, use an [[Escape Rope]] or {{m|dig}} your way to the front door.
====3F====
Approach the Scientist again, and this time jump off the larger balcony to the left.


====1F (South)====
Battle the Scientist, grab the [[Carbos]], and take the stairs to the basement.


{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
====B1F====
|- style="background: #{{firered color}};"
Visit the southern room to fight the Burglar and collect {{TM|14|Blizzard}}. The final journal entry can be found on the table here. Go west to grab the [[Full Restore]]. Inspect the statue and flip the switch. Follow the narrow hallway in the northeast to battle one last Scientist, then collect the [[Rare Candy]] and {{TM|22|SolarBeam}} on the way westward. The {{ka|Secret Key}} is located in the final room.
! Name
! Pokémon
! Winnings
|-
| Burglar
| Lv 34 Growlithe, Lv 34 Ponyta
| {{pdollar}}3060
|-
| Scientist
| Lv 34 Magnemite, Lv 34 Electrode
| {{pdollar}}1700
|}


[[File:Cinnabar Gym RBY.png|thumb|Cinnabar Gym]]
===Cinnabar Gym===
{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}}
{{sign|RBY|title|CINNABAR ISLAND<br>POKéMON GYM<br>LEADER: BLAINE}}
{{sign|RBY|The Hot-Headed<br>Quiz Master!}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon. {{t|Water}}, {{t|Rock}}, and {{type|Ground}} moves will be the most effective. {{t|Grass}}-, {{t|Bug}}-, and {{type|Ice}} Pokémon should avoid battling for now. When playing with fire there is always the chance of getting {{status|Burn}}ed, so be sure to bring some [[Burn Heal]]s. The [[Gym Leader]] enjoys riddles and has equipped his Gym with machines that display a quiz when examined. When each question is answered correctly, the door to the next room unlocks. This allows challengers to reach the Gym Leader sooner, but gives up the rewards of defeating his Gym Trainers.


=== Cinnabar Gym ===
{| style="margin: auto; background: #{{fire color}}; {{roundy}}; border: 2px solid #{{fire color dark}};"
 
{{sign|RBY|header}}
{{sign|RBY|CINNABAR GYM <br> LEADER: BLAINE <br> The Hot-Headed <br> Quiz Master!}}
{{sign|RBY|footer}}
 
Gym #7.  [[Blaine]] specializes in {{type2|Fire}}s, so bring a team of {{t|Water}}- or {{type2|Ground}}s.  Your monsters may get {{status|Burn|burned}} in this red-hot gym, so bring along some {{DL|Status ailment healing item|Burn Heal}}.  It is possible to avoid all seven other battles by checking each area's quiz machine and answering the question correctly.  But who can pass up the extra cash?
 
 
{| class="expandable" {{bluetable|background: #{{fire color light}}; width: 50%}}
|- style="background: #{{fire color}};"
! Name
! Pokémon
! Winnings
|-
|-
| Burglar
! style="background: #{{fire color light}}; {{roundytl|5px}}; padding: 5px;" | Question
| Lv 36 Growlithe, Lv 36 Vulpix, Lv 36 Ninetales
! colspan="2" style="background: #{{fire color light}}; {{roundytr|5px}}; padding: 5px;" | Answers
| {{pdollar}}3240
|- style="background: #FFF; padding: 5px;"
| style="background: #FFF; padding: 5px;" | 1. {{p|Caterpie}} evolves into {{p|Butterfree}}?
| style="background: #FFF; padding: 5px;" | '''Yes'''
| style="background: #FFF; padding: 5px;" | No
|-
|-
| Super Nerd
| style="background: #FFF; padding: 5px;" | 2. There are 9 certified Pokémon League [[Badge]]s?
| Lv 36 Vulpix, Lv 36 Vulpix, Lv 36 Ninetales
| style="background: #FFF; padding: 5px;" | Yes
| {{pdollar}}900
| style="background: #FFF; padding: 5px;" | '''No'''
|-
|-
| Super Nerd
| style="background: #FFF; padding: 5px;" | 3. {{p|Poliwag}} evolves 3 times?
| Lv 34 Ponyta, Lv 34 Charmander, Lv 34 Vulpix, <br> Lv 34 Growlithe
| style="background: #FFF; padding: 5px;" | Yes
| {{pdollar}}850
| style="background: #FFF; padding: 5px;" | '''No'''
|-
|-
| Burglar
| style="background: #FFF; padding: 5px;" | 4. Are {{t|Electric|thunder}} moves effective against {{t|Ground|ground}} element-type Pokémon?
| Lv 41 Ponyta
| style="background: #FFF; padding: 5px;" | Yes
| {{pdollar}}3690
| style="background: #FFF; padding: 5px;" | '''No'''
|-
|-
| Super Nerd
| style="background: #FFF; padding: 5px;" | 5. Pokémon of the same [[Pokémon (species)|kind]] and [[level]] are not identical?
| Lv 41 Rapidash
| style="background: #FFF; padding: 5px;" | '''Yes'''
| {{pdollar}}1025
| style="background: #FFF; padding: 5px;" | No
|-
|-
| Burglar
| style="background: #FFF; padding: 5px;" | 6. [[TM28]] contains Tombstoner?
| Lv 37 Vulpix, Lv 37 Growlithe
| style="background: #FFF; padding: 5px;" | Yes
| {{pdollar}}3330
| style="background: #FFF; padding: 5px;" | '''No'''
|-
|-
| Super Nerd
| colspan="3" style="background: #{{fire color light}}; {{roundybottom|5px}};" |
| Lv 37 Growlithe, Lv 37 Vulpix
<center><small>Correct answers are marked in '''bold'''.</small></center>
| {{pdollar}}925
|}
|}


{{Party
 
 
{| style="margin: auto;"
|- align="center" valign="top"
|
{| align="center" style="background: #{{fire color}}; {{roundy}}; border: 5px solid #{{fire color light}};"
|- align="center"
! Cinnabar Gym<br>[[File:Volcano Badge.png|35px|The Volcano Badge]]<br><br>
|-
|
{| align="center" class="expandable" style="background: #{{fire color}}; {{roundy}}; border: 5px solid #{{fire color light}};"
|- align="center"
! Trainers
|-
|
{{Trainerheader|Fire}}
{{Trainerentry|Spr RG Burglar.png‎|game=1|Burglar||3240|3|058|Growlithe||36|None|037|Vulpix||36|None|038|Ninetales||36|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|game=1|Super Nerd||900|3|037|Vulpix||36|None|037|Vulpix||36|None|038|Ninetales||36|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|game=1|Super Nerd||850|4|077|Ponyta||34|None|004|Charmander||34|None|037|Vulpix||34|None|058|Growlithe||34|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Burglar.png‎|game=1|Burglar||3690|1|077|Ponyta||41|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png‎|game=1|Super Nerd||1025|1|078|Rapidash||41|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Burglar.png‎‎|game=1|Burglar||3330|2|037|Vulpix||37|None|058|Growlithe||37|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|game=1|Super Nerd||925|2|058|Growlithe||37|None|037|Vulpix||37|None|}}
{{Trainerfooter|Fire|1|inside}}
|}
 
 
 
{| style="margin: auto;"
|
{{Party/Single
|color={{fire color}}
|color={{fire color}}
|bordercolor={{fire color dark}}
|bordercolor={{fire color dark}}
|headcolor={{fire color light}}
|headcolor={{fire color light}}
|sprite=BlaineRBYsprite.png
|sprite=Spr RG Blaine.png
|prize={{pdollar}}[[Pokémon Dollar|4653]]
|prize={{pdollar}}4653
|class=[[Leader]]
|name={{color2|000|Blaine}}
|name=Blaine
|game=RGB
|game={{3v2|Red|Green|Blue}}|
|location=Cinnabar Gym
|location=[[Cinnabar Gym]]
|pokemon=4}}
|pokemon=4
|{{Pokémon/1
|pokemon1={{Pokémon
|gen=1
|game=Red and Blue
|game=Red and Blue
|ndex=058
|ndex=058
Line 234: Line 325:
|level=42
|level=42
|type1=Fire
|type1=Fire
|move1=Ember
|move1=Ember|move1type=Fire
|move1type=Fire
|move2=Leer|move2type=Normal
|move2=Leer
|move3=Take Down|move3type=Normal
|move2type=Normal
|move4=Agility|move4type=Psychic}}
|move3=Take Down
|{{Pokémon/1
|move3type=Normal
|move4=Agility
|move4type=Psychic}}
|pokemon2={{Pokémon
|gen=1
|game=Red and Blue
|game=Red and Blue
|ndex=077
|ndex=077
|pokemon=Ponyta
|pokemon=Ponyta
|level=4o
|level=40
|type1=Fire
|type1=Fire
|move1=Tail Whip
|move1=Tail Whip|move1type=Normal
|move1type=Normal
|move2=Stomp|move2type=Normal
|move2=Stomp
|move3=Growl|move3type=Normal
|move2type=Normal
|move4=Fire Spin|move4type=Fire}}
|move3=Growl
{{Party/Div|color={{fire color}}}}
|move3type=Normal
|{{Pokémon/1
|move4=Fire Spin
|move4type=Fire}}
|pokemon3={{Pokémon
|gen=1
|game=Red and Blue
|game=Red and Blue
|ndex=078
|ndex=078
Line 264: Line 346:
|level=42
|level=42
|type1=Fire
|type1=Fire
|move1=Tail Whip
|move1=Tail Whip|move1type=Normal
|move1type=Normal
|move2=Stomp|move2type=Normal
|move2=Stomp
|move3=Growl|move3type=Normal
|move2type=Normal
|move4=Fire Spin|move4type=Fire}}
|move3=Growl
|{{Pokémon/1
|move3type=Normal
|move4=Fire Spin
|move4type=Fire}}
|pokemon4={{Pokémon
|gen=1
|game=Red and Blue
|game=Red and Blue
|ndex=059
|ndex=059
Line 279: Line 356:
|level=47
|level=47
|type1=Fire
|type1=Fire
|move1=Roar
|move1=Roar|move1type=Normal
|move1type=Normal
|move2=Ember|move2type=Fire
|move2=Ember
|move3=Fire Blast|move3type=Fire
|move2type=Fire
|move4=Take Down|move4type=Normal}}
|move3=Take Down
{{Party/Footer}}
|move3type=Normal
|}
|move4=Fire Blast
|}
|move4type=Fire}}
|}
}}
 
 
After the battle, [[Blaine]] awards you the {{badge|Volcano}}, which gives your Pokémon a slight {{stat|Special}} boost during battle. He also gives you {{TM|38|Fire Blast}} as a prize.


After defeating Blaine, he gives you the {{badge|Volcano}} and {{TM|38|Fire Blast}}.  The badge also heightens your Pokémon's {{stat|Special}} stat.  With the gym defeated, you are done on the [[Cinnabar Island|island]], so heal and surf north off the dock to [[Pallet Town]].
With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}.


=== Route 21 ===
==Route 21==
[[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]]


There are no items on this ocean route, and only 9 Trainers.
{{rt|21|Kanto}} is an ocean route that leads from [[Cinnabar Island]] back to [[Pallet Town]]. A single patch of tall grass grows just outside of town.


{| class="expandable" {{bluetable|background: #{{water color light}}; width: 50%}}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- style="background: #{{water color}};"
|- align="center"
! Name
! Trainers
! Pokémon
|-
! Winnings
|  
|-
{{Trainerheader|ocean}}
| [[Swimmer]]
{{Trainerentry|Spr RG Fisherman.png|game=1|Fisherman||945|6|129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27|||}}
| Lv 32 Poliwhirl, Lv 32 Tentacool, Lv 32 Seadra
{{Trainerdiv|ocean}}
| {{pdollar}}160
{{Trainerentry|Spr RG Fisherman.png|game=1|Fisherman||980|4|119|Seaking||28||118|Goldeen||28||119|Seaking||28||119|Seaking||28|||}}
|-
{{Trainerdiv|ocean}}
| Swimmer
{{Trainerentry|Spr RG Swimmer.png|game=1|Swimmer||165|2|117|Seadra||33||073|Tentacruel||33|||}}
| Lv 33 Staryu, Lv 33 Wartortle
{{Trainerdiv|ocean}}
| {{pdollar}}165
{{Trainerentry|Spr RG Cue Ball.png|game=1|Cue Ball||775|3|072|Tentacool||31||072|Tentacool||31||073|Tentacruel||31|||}}
|-
{{Trainerdiv|ocean}}
| Swimmer
{{Trainerentry|Spr RG Fisherman.png|game=1|Fisherman||1085|2|090|Shellder||31||091|Cloyster||31||||}}
| Lv 37 Starmie
{{Trainerdiv|ocean}}
| {{pdollar}}185
{{Trainerentry|Spr RG Fisherman.png|game=1|Fisherman||1155|2|119|Seaking||33||118|Goldeen||33|||}}
|-
{{Trainerdiv|ocean}}
| [[Fisherman]]
{{Trainerentry|Spr RG Swimmer.png|game=1|Swimmer||185|1|121|Starmie||37|||}}
| Lv 33 Seaking, Lv 33 Goldeen
{{Trainerdiv|ocean}}
| {{pdollar}}1155
{{Trainerentry|Spr RG Swimmer.png|game=1|Swimmer||165|2|120|Staryu||33||008|Wartortle||33|||}}
|-
{{Trainerdiv|ocean}}
| Fisherman
{{Trainerentry|Spr RG Swimmer.png|game=1|Swimmer||160|3|061|Poliwhirl||32||072|Tentacool||32||117|Seadra||32|||}}
| Lv 31 Shellder, Lv 31 Cloyster
{{Trainerfooter|ocean|I}}
| {{pdollar}}1085
|}
|-
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
| Swimmer
|- align="center"
| Lv 33 Seadra, Lv 33 Tentacruel
! Available Pokémon
| {{pdollar}}165
|-  
|-
|
| [[Cue Ball]]
{{Catch/header|ocean|no}}
| Lv 31 Tentacool, Lv 31 Tentacool, Lv 31 Tentacruel
{{Catch/entry1|019|Rattata|yes|yes|no|Grass|21, 23|35%|type1=Normal}}
| {{pdollar}}775
{{Catch/entry1|016|Pidgey|yes|yes|no|Grass|21, 23|25%|type1=Normal|type2=Flying}}
|-
{{Catch/entry1|017|Pidgeotto|yes|yes|no|Grass|30, 32|15%|type1=Normal|type2=Flying}}
| Fisherman
{{Catch/entry1|020|Raticate|yes|yes|no|Grass|30|15%|type1=Normal}}
| Lv 27 Magikarp, Lv 27 Magikarp, Lv 27 Magikarp, <br> Lv 27 Magikarp, Lv 27 Magikarp, Lv 27 Magikarp
{{Catch/entry1|114|Tangela|yes|yes|no|Grass|28, 30, 32|10%|type1=Grass}}
| {{pdollar}}945
{{Catch/div|ocean|Surfing}}
|-
{{Catch/entry1|072|Tentacool|yes|yes|no|Surf|5, 10, 15, 20, 30, 35, 40|100%|type1=Water|type2=Poison}}
| Fisherman
{{Catch/div|ocean|Fishing}}
| Lv 28 Seaking, Lv 28 Goldeen, Lv 28 Seaking, Lv 28 Seaking
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Old|5|100%|type1=Water}}
| {{pdollar}}980
{{Catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|116|Horsea|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|120|Staryu|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/footer|ocean}}
|}
|}




==Pallet Town==
Having now explored nearly all of the [[Kanto]] region, it is a good time to tie up any loose ends, the most important of which is the [[Kanto Power Plant|Power Plant]]. To get there, fly back to [[Cerulean City]] and travel east to revisit Routes {{rtn|9|Kanto}} and {{rtn|10|Kanto}}.


{{p|Tangela}} can be found in the patch of tall grass just south of Pallet Town.  Now that you've traveled almost every route in Kanto, let's tie up some loose ends.  <br>
==Route 10==
{{m|Fly}} to Cerulean City.
To reach the [[Kanto Power Plant|Power Plant]], use {{m|Surf}} to follow the river southward past the [[Rock Tunnel]] entrance. It is only a short distance away, with a single PokéManiac outside the building.


{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
! Trainers
|-
|
{{trainerheader|mountain}}
{{Trainerentry|Spr RG PokéManiac.png‎|game=1|PokéManiac||1500<br><small>Requires {{m|Surf}}</small>|2|111|Rhyhorn||30||108|Lickitung||30||}}
{{trainerfooter|mountain|I}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|mountain|no}}
{{catch/div|water|Fishing}}
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Old|5|100%|type1=water}}
{{Catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Good|10|50%|type1=water}}
{{Catch/entry1|061|Poliwhirl|yes|yes|no|Fish Super|23|50%|type1=water}}
{{Catch/entry1|079|Slowpoke|yes|yes|no|Fish Super|15|50%|type1=water|type2=psychic}}
{{Catch/footer|mountain}}
|}




'''<center>[[Appendix:Red and Blue walkthrough|Intro]] | [[Appendix:Red and Blue walkthrough/Section 1|Part 1]] | [[Appendix:Red and Blue walkthrough/Section 2|Part 2]] | [[Appendix:Red and Blue walkthrough/Section 3|Part 3]] | [[Appendix:Red and Blue walkthrough/Section 4|Part 4]] | [[Appendix:Red and Blue walkthrough/Section 5|Part 5]] | [[Appendix:Red and Blue walkthrough/Section 6|Part 6]] | [[Appendix:Red and Blue walkthrough/Section 7|Part 7]] | [[Appendix:Red and Blue walkthrough/Section 8|Part 8]] | [[Appendix:Red and Blue walkthrough/Section 9|Part 9]] | [[Appendix:Red and Blue walkthrough/Section 10|Part 10]] | [[Appendix:Red and Blue walkthrough/Section 11|Part 11]] | [[Appendix:Red and Blue walkthrough/Section 12|Part 12]] | [[Appendix:Red and Blue walkthrough/Section 13|Part 13]] | [[Appendix:Red and Blue walkthrough/Section 14|Part 14]] | [[Appendix:Red and Blue walkthrough/Section 15|Part 15]] | [[Appendix:Red and Blue walkthrough/Section 16|Part 16]] | [[Appendix:Red and Blue walkthrough/Section 17|Part 17]]</center>'''
 
{{WalkthroughPrevNext
|game=Red|game2=Blue
|gamename=Red and Blue
|prevsection=12
|prevname=Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
|nextsection=14
|nextname=Power Plant, Viridian Gym
}}
 
<br>
<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
 
[[Category:Red and Blue walkthrough|R13]]
[[Category:Red and Blue walkthrough]]

Latest revision as of 20:37, 28 April 2024

This is the Bulbapedia walkthrough for Pokémon Red and Blue.
These pages follow the original Game Boy iteration, not Pokémon FireRed and LeafGreen. The guide for those games can be found here.


Cinnabar Island

Cinnabar Island

Cinnabar is a large island to the southwest of mainland Kanto, between Routes 20 and 21. The Cinnabar Lab, where researchers have developed a way to revive ancient Pokémon, stands to the west. A broken-down building known as Pokémon Mansion is located on the island's northwest side. The Cinnabar Gym can be found to the northeast, but is currently locked up tight.


Cinnabar Lab

Meeting Room

Time for a Trade

In the Meeting Room, two of the three people are looking to trade. The old man offers to trade his Electrode for a Raichu, and the woman offers her Tangela for a Venonat. Electrode can be evolved from Voltorb but are rare in the wild. Tangela only makes its home in one area and is difficult to find.

R-and-D Room

In the Research-and-Development Room, speak to the Scientist in the back to receive TM35 (Metronome). When used, Metronome executes a randomly selected move.

Testing Room

Time for a Trade

In the Testing Room, one of the Scientists is willing to trade his Seel for a Ponyta. As Seel would have been a common sight in the Seafoam Islands, it is likely that you have caught one already, potentially making this trade less useful than others.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F
Fossil Regeneration

The Scientist near the back wall runs the fossil regeneration procedure. Speak to him to hand over the Helix Fossil, Dome Fossil, or Old Amber. The procedure takes a moment to complete, so leave the room and return a short time later to receive the ancient Pokémon. The Helix Fossil and Dome Fossil become Omanyte and Kabuto, respectively; both are Rock/Water Pokémon that swam the primordial seas. The Old Amber becomes the Rock/Flying Aerodactyl, a terror of the prehistoric skies.

Fossil Pokémon
Bag Helix Fossil Sprite.pngOmanyte Bag Dome Fossil Sprite.pngKabuto Bag Old Amber Sprite.pngAerodactyl
Helix FossilOmanyte Dome FossilKabuto Old AmberAerodactyl

Pokémon Mansion

The Pokémon Mansion is the decrepit, burned-down former home of a famous Pokémon researcher. The building uses several hidden switches to lock and unlock doors, and Burglars prowl the ruins for valuable items. A series of journal entries can be found scattered around the mansion that describe the birth and escape of a genetically-engineered Pokémon.


1F

Go to the northwest room and inspect the statue to flip a hidden switch. Backtrack and climb the stairs near the entrance.

2F

Inspect the nearest statue and flip the switch. Go northeast to find the first journal entry and a Calcium beyond that. Climb up the stairs in the northwest room.

3F

Head east to reach an Iron in the northeast room. Inspect the statue and flip the switch to open the south door, then jump off the smaller balcony to the right.

2F

Go west to find a second journal entry in the southwest room. Climb up the stairs near the statue to a separate area of the third floor.

3F (Southwest)

This dead-end area of the third floor holds a Burglar, a third journal entry, and a Max Potion. Be careful not to fight the Burglar while on the right side of the table, else you will become trapped in the corner. If trapped, use Dig or an Escape Rope, or allow the wild Pokémon to cause you to black out.

2F

Flip the switch and climb the stairs in the northwest room again.

3F

Approach the Scientist again, and this time jump off the larger balcony to the left.

1F (South)

Battle the Scientist, grab the Carbos, and take the stairs to the basement.

B1F

Visit the southern room to fight the Burglar and collect TM14 (Blizzard). The final journal entry can be found on the table here. Go west to grab the Full Restore. Inspect the statue and flip the switch. Follow the narrow hallway in the northeast to battle one last Scientist, then collect the Rare Candy and TM22 (SolarBeam) on the way westward. The Secret Key is located in the final room.

Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND
POKéMON GYM
LEADER: BLAINE

The Hot-Headed
Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon. Water, Rock, and Ground-type moves will be the most effective. Grass-, Bug-, and Ice-type Pokémon should avoid battling for now. When playing with fire there is always the chance of getting Burned, so be sure to bring some Burn Heals. The Gym Leader enjoys riddles and has equipped his Gym with machines that display a quiz when examined. When each question is answered correctly, the door to the next room unlocks. This allows challengers to reach the Gym Leader sooner, but gives up the rewards of defeating his Gym Trainers.

Question Answers
1. Caterpie evolves into Butterfree? Yes No
2. There are 9 certified Pokémon League Badges? Yes No
3. Poliwag evolves 3 times? Yes No
4. Are thunder moves effective against ground element-type Pokémon? Yes No
5. Pokémon of the same kind and level are not identical? Yes No
6. TM28 contains Tombstoner? Yes No
Correct answers are marked in bold.


Cinnabar Gym
The Volcano Badge





After the battle, Blaine awards you the Volcano Badge, which gives your Pokémon a slight Special boost during battle. He also gives you TM38 (Fire Blast) as a prize.

With the Cinnabar Gym defeated, surf north from the pier to reach Route 21.

Route 21

Route 21

Route 21 is an ocean route that leads from Cinnabar Island back to Pallet Town. A single patch of tall grass grows just outside of town.


Pallet Town

Having now explored nearly all of the Kanto region, it is a good time to tie up any loose ends, the most important of which is the Power Plant. To get there, fly back to Cerulean City and travel east to revisit Routes 9 and 10.

Route 10

To reach the Power Plant, use Surf to follow the river southward past the Rock Tunnel entrance. It is only a short distance away, with a single PokéManiac outside the building.


← Part 12 Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
Red and Blue
walkthrough
Power Plant, Viridian Gym Part 14 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.