Abomazong (TCG): Difference between revisions
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{{ArchetypeInfobox | |||
|title=Abomazong | |title=Abomazong | ||
| | |image=AbomasnowStormfront12.jpg | ||
|cards={{TCG ID|Stormfront|Abomasnow|12}}, {{TCG ID|Majestic Dawn|Bronzong|16}}, {{TCG ID|Great Encounters|Claydol|15}} | |image2=BronzongMajesticDawn16.jpg | ||
|caption={{TCG ID|Stormfront|Abomasnow|12}} and {{TCG ID|Majestic Dawn|Bronzong|16}} | |||
|cards={{TCG ID|Stormfront|Abomasnow|12}}, {{TCG ID|Majestic Dawn|Bronzong|16}}, and {{TCG ID|Great Encounters|Claydol|15}} | |||
|types={{e|Water}} {{e|Psychic}} {{e|Fighting}} | |||
|era=2008-2009 | |||
}} | }} | ||
'''Abomazong''' | '''Abomazong''' was a somewhat popular competitive deck in the [[Pokémon Trading Card Game]]. The deck was a favorite among some competitive players for its ability to spread damage quickly ''and'' make a big hit if need be. Although the deck had a good showing in the relatively small [[Premier Events (TCG)#City Championships|City Championships]] series of {{TCG|Premier Events}}, it performed poorly at larger events, when played. | ||
==History== | ==History== | ||
Although the exact origin of the deck is unknown, the first well-known player to effectively use the deck was [[Jimmy Ballard]]. A challenge to players to build a deck using {{TCG ID|Stormfront|Abomasnow|12}} appeared on the | [[File:ClaydolGreatEncounters15.jpg|thumb|left|200px|{{TCG ID|Great Encounters|Claydol|15}}]] | ||
Although the exact origin of the deck is unknown, the first well-known player to effectively use the deck was [[Jimmy Ballard]] of {{wp|Illinois}}. A challenge to players to build a deck using {{TCG ID|Stormfront|Abomasnow|12}} appeared on the ''Banginboards'', Ballard's invite-only TCG discussion forum, and the best combo was thought to be with {{TCG ID|Majestic Dawn|Bronzong|16}}. | |||
==Strategy== | ==Strategy== | ||
Abomazong has a seemingly straightforward strategy, but in reality it is a deck with many options and often overlooked strategic advantages over other | [[File:CallEnergyMajesticDawn92.jpg|thumb|right|200px|{{TCG|Call Energy}}]] | ||
Abomazong has a seemingly straightforward strategy, but in reality it is a deck with many options and often overlooked strategic advantages over other archetypes in its era. | |||
The basic, solid strategy of Abomazong centers purely around spreading damage with {{TCG ID|Stormfront|Abomasnow|12}}'s | The basic, solid strategy of Abomazong centers purely around spreading damage with {{TCG ID|Stormfront|Abomasnow|12}}'s ''Snow Play'' attack and {{TCG ID|Majestic Dawn|Bronzong|16}}'s ''Pain Amplifier'' attack. Snow Play does 20 damage to the Defending Pokémon and 20 damage to each of the opponent's non-{{e|Grass}} or -{{e|Water}} Pokémon, all for an Energy Cost of {{e|Colorless}}{{e|Colorless}}. Provided Abomazong is not facing a water- or grass-centric deck, this is a very powerful spread effect. The second key part of the assault is {{TCG ID|Majestic Dawn|Bronzong|16}}'s ''Pain Amplifier'' attack. Pain Amplifier is a free attack that places one damage counter on each of the opponent's Pokémon that already has damage counters on it. For no energy cost, this is a very strong follow up to Snow Play. Another reason {{TCG ID|Majestic Dawn|Bronzong|16}} is used is for its ''Cursed Alloy'' {{TCG|Pokémon Power|Poké-Power}}. Cursed Alloy states that "As long as {{tt|Bronzong|this Pokémon}} is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Poké-Powers between turns." This simply piles on damage to Pokémon already ailing from Snow Play and Pain Amplifier, and it is helpful against most decks since Poké-Powers, such as those of {{TCG ID|Great Encounters|Claydol|15}} and {{TCG|Legends Awakened|Uxie|43}}, are very popular for support. | ||
Although the deck's basic strategy centers around Snow Play, Pain Amplifier, and Cursed Alloy, Abomazong is far more versatile than the average spread deck. It needs to be, since Snow Play is ineffective on {{e|Grass}}- and {{e|Water}}-type Pokémon. And spreading damage is unproductive against decks using high-HP Pokémon. Abomazong has other ways of dealing with decks like these. | Although the deck's basic strategy centers around ''Snow Play'', ''Pain Amplifier'', and ''Cursed Alloy'', Abomazong is far more versatile than the average spread deck. It needs to be, since ''Snow Play'' is ineffective on {{e|Grass}}- and {{e|Water}}-type Pokémon. And spreading damage is unproductive against decks using high-HP Pokémon. Abomazong has other ways of dealing with decks like these. | ||
When facing a deck where its typical strategy is ineffectual, the focus of Abomazong shifts toward {{TCG ID|Stormfront|Abomasnow|12}}'s | When facing a deck where its typical strategy is ineffectual, the focus of Abomazong shifts toward {{TCG ID|Stormfront|Abomasnow|12}}'s ''Below Zero'' attack and {{TCG ID|Majestic Dawn|Bronzong|16}}'s ''Coating'' attack. ''Below Zero'' does 60 damage for {{e|Water}}{{e|Colorless}}{{e|Colorless}} and reads that "if {{tt|Abomasnow|this Pokémon}} evolved from Snover during this turn, the Defending Pokémon is now {{TCG|Paralyzed}}." 60 damage is decent alone, but the Paralyzation effect makes ''Below Zero'' a real threat in some situations. It can buy Abomazong one additional turn to set up, while stalling the opponent's strategy by denying them an attack. {{TCG ID|Majestic Dawn|Bronzong|16}}'s Coating attack does 60 damage for {{e|Psychic}}{{e|Colorless}}{{e|Colorless}}, and reduces damage done to {{TCG ID|Majestic Dawn|Bronzong|16}} during the next turn by 20. This is great for stalling and doing decent damage at the same time. | ||
Additional supporting component's to Abomazong's strategy, such as {{TCG ID|Great Encounters|Claydol|15}}, are discussed in the "Cards" section. | Additional supporting component's to Abomazong's strategy, such as {{TCG ID|Great Encounters|Claydol|15}}, are discussed in the "Cards" section. | ||
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==Cards== | ==Cards== | ||
===Key Cards=== | ===Key Cards=== | ||
*{{TCG ID|Stormfront|Abomasnow|12}} - The main attacker in the deck, chiefly uses its ''Snow Play'' attack to spread damage to all the opponent's Pokémon. | [[File:RoseanneResearchSecretWonders125.jpg|thumb|right|200px|{{TCG|Roseanne's Research}}]] | ||
*{{TCG ID|Majestic Dawn|Bronzong|16}} - Supports Abomasnow with its ''Pain Amplifier'' attack and ''Cursed Alloy'' [[Pokémon Power|Poké-Power]] to help further spread damage after the initial onslaught by ''Snow Play''. | *'''{{TCG ID|Stormfront|Abomasnow|12}}''' - The main attacker in the deck, chiefly uses its ''Snow Play'' attack to spread damage to all the opponent's Pokémon. | ||
*{{TCG ID|Great Encounters|Claydol|15}} - Uses its ''Cosmic Power'' Poké-Power to allow the player to draw several new cards each turn. | *'''{{TCG ID|Majestic Dawn|Bronzong|16}}''' - Supports Abomasnow with its ''Pain Amplifier'' attack and ''Cursed Alloy'' [[Pokémon Power|Poké-Power]] to help further spread damage after the initial onslaught by ''Snow Play''. | ||
*'''{{TCG ID|Great Encounters|Claydol|15}}''' - Uses its ''Cosmic Power'' Poké-Power to allow the player to draw several new cards each turn. | |||
*'''{{TCG ID|Base Set|Double Colorless Energy|96}}''' - For providing the {{e|Colorless}}{{e|Colorless}} part of Bronzong's ''Coating'' and Abomasnow's's ''Snow Play'' and ''Below Zero''. | |||
===Other Pokémon=== | ===Other Pokémon=== | ||
*{{TCG ID|Stormfront|Snover|74}} - Chiefly used for evolving into {{TCG ID|Stormfront|Abomasnow|12}}. Can also stall with its ''Hide'' attack. | *'''{{TCG ID|Stormfront|Snover|74}}''' - Chiefly used for evolving into {{TCG ID|Stormfront|Abomasnow|12}}. Can also stall with its ''Hide'' attack. | ||
*{{TCG ID|Majestic Dawn|Bronzor|52}} - Chiefly used for evolving into {{TCG ID|Majestic Dawn|Bronzong|16}}. | *'''{{TCG ID|Majestic Dawn|Bronzor|52}}''' - Chiefly used for evolving into {{TCG ID|Majestic Dawn|Bronzong|16}}. | ||
*{{TCG ID|Great Encounters|Baltoy|60}} - Only used for evolving into {{TCG ID|Great Encounters|Claydol|15}}. | *'''{{TCG ID|Great Encounters|Baltoy|60}}''' - Only used for evolving into {{TCG ID|Great Encounters|Claydol|15}}. | ||
*{{TCG ID|Legends Awakened|Spiritomb|16}} - Used to increase damage already caused by ''Snow Play'' with its ''Cursed Breath'' Poké-Power. | *'''{{TCG ID|Legends Awakened|Spiritomb|16}}''' - Used to increase damage already caused by ''Snow Play'' with its ''Cursed Breath'' Poké-Power. | ||
*{{TCG ID|Legends Awakened|Azelf|19}} - Uses its ''Time Walk'' Poké-Power to root needed Pokémon out of the Abomazong player's prizes. | *'''{{TCG ID|Legends Awakened|Azelf|19}}''' - Uses its ''Time Walk'' Poké-Power to root needed Pokémon out of the Abomazong player's prizes. | ||
===Other Trainers/Supporters/Stadiums=== | ===Other Trainers/Supporters/Stadiums=== | ||
*{{TCG ID|Secret Wonders|Bebe's Search|119}} - Simply used to search for whatever Pokémon the player may need at any given time. | *'''{{TCG ID|Secret Wonders|Bebe's Search|119}}''' - Simply used to search for whatever Pokémon the player may need at any given time. | ||
*{{TCG ID|Secret Wonders|Roseanne's Research|125}} - Searches for {{TCG|Basic Pokémon}} and/or {{TCG|Energy Cards}}. Very useful. | *'''{{TCG ID|Secret Wonders|Roseanne's Research|125}}''' - Searches for {{TCG|Basic Pokémon}} and/or {{TCG|Energy Cards}}. Very useful. | ||
*{{TCG ID|Secret Wonders|Professor Oak's Visit|122}} - Functions as a simple drawing card. | *'''{{TCG ID|Unleashed|Interviewer's Questions|77}}''' - Allows rapid drawing of Energy cards. | ||
*{{TCG ID|Mysterious Treasures|Team Galactic's Wager|115}} - Used to refresh the hand and possibly gain hand advantage. | *'''{{TCG ID|Secret Wonders|Professor Oak's Visit|122}}''' - Functions as a simple drawing card. | ||
*{{TCG ID|Majestic Dawn|Dusk Ball|80}} - Good card to search Pokémon without using the {{TCG|Supporter card}} for the turn. | *'''{{TCG ID|Mysterious Treasures|Team Galactic's Wager|115}}''' - Used to refresh the hand and possibly gain hand advantage. | ||
*{{TCG ID|Legends Awakened|Poké Radar|133}} - Same use as Dusk Ball. | *'''{{TCG ID|Majestic Dawn|Dusk Ball|80}}''' - Good card to search Pokémon without using the {{TCG|Supporter card}} for the turn. | ||
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Extremely useful for field control and swapping out heavily damaged Pokémon. | *'''{{TCG ID|Legends Awakened|Poké Radar|133}}''' - Same use as Dusk Ball. | ||
*{{TCG ID|Stormfront|Luxury Ball|86}} - Like {{TCG ID|Secret Wonders|Bebe's Search|119}} except not a Supporter; can only be used once per game, though. | *'''{{TCG ID|Majestic Dawn|Warp Point|88}}''' - Extremely useful for field control and swapping out heavily damaged Pokémon. | ||
*{{TCG ID|Secret Wonders|Night Maintenance|120}} - Recycles Knocked Out Pokémon and Energies back into the deck. Useful for obvious reasons. | *'''{{TCG ID|Stormfront|Luxury Ball|86}}''' - Like {{TCG ID|Secret Wonders|Bebe's Search|119}} except not a Supporter; can only be used once per game, though. | ||
*{{TCG ID|Great Encounters|Moonlight Stadium|100}} - Counters other {{TCG|Stadium card}}s such as {{TCG ID|Legends Awakened|Snowpoint Temple|134}}. Also provides {{TCG ID|Majestic Dawn|Bronzong|16}} with free retreat. | *'''{{TCG ID|Platinum|Broken Time-Space|104}}''' - Allows a faster set-up, since it allows the Basics to evolve into their Stage Ones a single turn. | ||
*'''{{TCG ID|Secret Wonders|Night Maintenance|120}}''' - Recycles Knocked Out Pokémon and Energies back into the deck. Useful for obvious reasons. | |||
*'''{{TCG ID|Great Encounters|Moonlight Stadium|100}}''' - Counters other {{TCG|Stadium card}}s such as {{TCG ID|Legends Awakened|Snowpoint Temple|134}}. Also provides {{TCG ID|Majestic Dawn|Bronzong|16}} with free retreat. | |||
===Energy Cards=== | ===Energy Cards=== | ||
*{{TCG ID|Majestic Dawn|Call Energy|92}} - Useful in the early game for setting up. | *'''{{TCG ID|Base Set|Double Colorless Energy|96}}''' - For providing the {{e|Colorless}}{{e|Colorless}} part of Bronzong's ''Coating'' and Abomasnow's ''Snow Play'' and ''Below Zero''. | ||
*{{TCG ID|EX Holon Phantoms|Water Energy|107}} - Used to power {{TCG ID|Stormfront|Abomasnow|12}}'s ''Below Zero'' attack. | *'''{{TCG ID|Majestic Dawn|Call Energy|92}}''' - Useful in the early game for setting up. | ||
*{{TCG ID|EX Holon Phantoms|Psychic Energy|109}} - Used to power {{TCG ID|Majestic Dawn|Bronzong|16}}'s ''Coating'' attack. | *'''{{TCG ID|EX Holon Phantoms|Water Energy|107}}''' - Used to power {{TCG ID|Stormfront|Abomasnow|12}}'s ''Below Zero'' attack. | ||
*'''{{TCG ID|EX Holon Phantoms|Psychic Energy|109}}''' - Used to power {{TCG ID|Majestic Dawn|Bronzong|16}}'s ''Coating'' attack. | |||
==Typical Decklist== | ==Typical Decklist== | ||
{{DeckArchetype}} | {{DeckArchetype}} | ||
| | {{decklist/header}} | ||
{{decklist/entry|3|{{TCG ID|Stormfront|Abomasnow|12}}|Water||Rare}} | |||
{{decklist/entry|3|{{TCG ID|Stormfront|Snover|74}}|Water||Common}} | |||
{{decklist/entry|3|{{TCG ID|Majestic Dawn|Bronzong|16}}|Psychic||Rare}} | |||
{{decklist/entry|3|{{TCG ID|Majestic Dawn|Bronzor|52}}|Psychic||Common}} | |||
{{decklist/entry|2|{{TCG ID|Great Encounters|Claydol|15}}|Fighting||Rare}} | |||
{{decklist/entry|2|{{TCG ID|Great Encounters|Baltoy|60}}|Fighting||Common}} | |||
| | {{decklist/entry|1|{{TCG ID|Legends Awakened|Spiritomb|16}}|Psychic||Rare Holo}} | ||
{{decklist/entry|1|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}} | |||
| | {{decklist/entry|4|{{TCG ID|Secret Wonders|Bebe's Search|119}}|Trainer||Uncommon}} | ||
{{decklist/entry|2|{{TCG ID|Secret Wonders|Roseanne's Research|125}}|Trainer||Uncommon}} | |||
| | {{decklist/entry|1|{{TCG ID|Unleashed|Interviewer's Questions|77}}|Supporter||Uncommon}} | ||
{{decklist/entry|1|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}} | |||
| | {{decklist/entry|2|{{TCG ID|Secret Wonders|Professor Oak's Visit|122}}|Trainer||Uncommon}} | ||
{{decklist/entry|2|{{TCG ID|Mysterious Treasures|Team Galactic's Wager|115}}|Trainer||Uncommon}} | |||
| | {{decklist/entry|2|{{TCG ID|Majestic Dawn|Dusk Ball|80}}|Trainer||Uncommon}} | ||
{{decklist/entry|2|{{TCG ID|Legends Awakened|Poké Radar|133}}|Trainer||Uncommon}} | |||
| | {{decklist/entry|2|{{TCG ID|Majestic Dawn|Warp Point|88}}|Trainer||Uncommon}} | ||
{{decklist/entry|1|{{TCG ID|Stormfront|Luxury Ball|86}}|Trainer||Uncommon}} | |||
{{decklist/entry|2|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}} | |||
| | {{decklist/entry|2|{{TCG ID|Secret Wonders|Night Maintenance|120}}|Trainer||Uncommon}} | ||
| | {{decklist/entry|1|{{TCG ID|Great Encounters|Moonlight Stadium|100}}|Trainer||Uncommon}} | ||
{{decklist/entry|4|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}} | |||
| | {{decklist/entry|4|{{TCG ID|Majestic Dawn|Call Energy|92}}|Energy||Uncommon}} | ||
{{decklist/entry|5|{{TCG ID|EX Holon Phantoms|Water Energy|107}}|Energy|Water|Common}} | |||
| | {{decklist/entry|5|{{TCG ID|EX Holon Phantoms|Psychic Energy|109}}|Energy|Psychic|Common}} | ||
| | {{decklist/footer}} | ||
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==Variable Tech Cards== | ==Variable Tech Cards== | ||
These are cards that may or may not be in the deck build depending on the player's style<nowiki>:</nowiki> | These are cards that may or may not be in the deck build depending on the player's style<nowiki>:</nowiki> | ||
*{{TCG ID|Great Encounters|Unown G|57}} - Some | *{{TCG ID|Great Encounters|Unown G|57}} - Some players may choose to use this card as a counter to decks that focus on placing damage counters, such as {{TCG ID|Stormfront|Dusknoir|1}} variants. | ||
==Restriction== | ==Restriction== | ||
While Abomazong's two main attackers, {{TCG ID|Stormfront|Abomasnow|12}} and {{TCG ID|Majestic Dawn|Bronzong|16}}, were legal for [[Play! Pokémon]] on the 2010-2011 {{TCG|rotation}}, the deck's main source of drawpower, {{TCG ID|Great Encounters|Claydol|15}}, was not. Although Abomazong could still be used with an alternative {{TCG|engine}}, the decline in spread decks has caused Abomazong to be essentially unplayable. | |||
{{Project | {{Project TCG notice}} | ||
[[Category:Deck archetypes]] | [[Category:Deck archetypes]] |
Latest revision as of 17:22, 26 December 2019
This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. |
Abomazong | ||||||||||
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Abomazong was a somewhat popular competitive deck in the Pokémon Trading Card Game. The deck was a favorite among some competitive players for its ability to spread damage quickly and make a big hit if need be. Although the deck had a good showing in the relatively small City Championships series of Premier Events, it performed poorly at larger events, when played.
History
Although the exact origin of the deck is unknown, the first well-known player to effectively use the deck was Jimmy Ballard of Illinois. A challenge to players to build a deck using Abomasnow appeared on the Banginboards, Ballard's invite-only TCG discussion forum, and the best combo was thought to be with Bronzong.
Strategy
Abomazong has a seemingly straightforward strategy, but in reality it is a deck with many options and often overlooked strategic advantages over other archetypes in its era.
The basic, solid strategy of Abomazong centers purely around spreading damage with Abomasnow's Snow Play attack and Bronzong's Pain Amplifier attack. Snow Play does 20 damage to the Defending Pokémon and 20 damage to each of the opponent's non- or - Pokémon, all for an Energy Cost of . Provided Abomazong is not facing a water- or grass-centric deck, this is a very powerful spread effect. The second key part of the assault is Bronzong's Pain Amplifier attack. Pain Amplifier is a free attack that places one damage counter on each of the opponent's Pokémon that already has damage counters on it. For no energy cost, this is a very strong follow up to Snow Play. Another reason Bronzong is used is for its Cursed Alloy Poké-Power. Cursed Alloy states that "As long as Bronzong is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Poké-Powers between turns." This simply piles on damage to Pokémon already ailing from Snow Play and Pain Amplifier, and it is helpful against most decks since Poké-Powers, such as those of Claydol and Uxie, are very popular for support.
Although the deck's basic strategy centers around Snow Play, Pain Amplifier, and Cursed Alloy, Abomazong is far more versatile than the average spread deck. It needs to be, since Snow Play is ineffective on - and -type Pokémon. And spreading damage is unproductive against decks using high-HP Pokémon. Abomazong has other ways of dealing with decks like these.
When facing a deck where its typical strategy is ineffectual, the focus of Abomazong shifts toward Abomasnow's Below Zero attack and Bronzong's Coating attack. Below Zero does 60 damage for and reads that "if Abomasnow evolved from Snover during this turn, the Defending Pokémon is now Paralyzed." 60 damage is decent alone, but the Paralyzation effect makes Below Zero a real threat in some situations. It can buy Abomazong one additional turn to set up, while stalling the opponent's strategy by denying them an attack. Bronzong's Coating attack does 60 damage for , and reduces damage done to Bronzong during the next turn by 20. This is great for stalling and doing decent damage at the same time.
Additional supporting component's to Abomazong's strategy, such as Claydol, are discussed in the "Cards" section.
Cards
Key Cards
- Abomasnow - The main attacker in the deck, chiefly uses its Snow Play attack to spread damage to all the opponent's Pokémon.
- Bronzong - Supports Abomasnow with its Pain Amplifier attack and Cursed Alloy Poké-Power to help further spread damage after the initial onslaught by Snow Play.
- Claydol - Uses its Cosmic Power Poké-Power to allow the player to draw several new cards each turn.
- Double Colorless Energy - For providing the part of Bronzong's Coating and Abomasnow's's Snow Play and Below Zero.
Other Pokémon
- Snover - Chiefly used for evolving into Abomasnow. Can also stall with its Hide attack.
- Bronzor - Chiefly used for evolving into Bronzong.
- Baltoy - Only used for evolving into Claydol.
- Spiritomb - Used to increase damage already caused by Snow Play with its Cursed Breath Poké-Power.
- Azelf - Uses its Time Walk Poké-Power to root needed Pokémon out of the Abomazong player's prizes.
Other Trainers/Supporters/Stadiums
- Bebe's Search - Simply used to search for whatever Pokémon the player may need at any given time.
- Roseanne's Research - Searches for Basic Pokémon and/or Energy Cards. Very useful.
- Interviewer's Questions - Allows rapid drawing of Energy cards.
- Professor Oak's Visit - Functions as a simple drawing card.
- Team Galactic's Wager - Used to refresh the hand and possibly gain hand advantage.
- Dusk Ball - Good card to search Pokémon without using the Supporter card for the turn.
- Poké Radar - Same use as Dusk Ball.
- Warp Point - Extremely useful for field control and swapping out heavily damaged Pokémon.
- Luxury Ball - Like Bebe's Search except not a Supporter; can only be used once per game, though.
- Broken Time-Space - Allows a faster set-up, since it allows the Basics to evolve into their Stage Ones a single turn.
- Night Maintenance - Recycles Knocked Out Pokémon and Energies back into the deck. Useful for obvious reasons.
- Moonlight Stadium - Counters other Stadium cards such as Snowpoint Temple. Also provides Bronzong with free retreat.
Energy Cards
- Double Colorless Energy - For providing the part of Bronzong's Coating and Abomasnow's Snow Play and Below Zero.
- Call Energy - Useful in the early game for setting up.
- Water Energy - Used to power Abomasnow's Below Zero attack.
- Psychic Energy - Used to power Bronzong's Coating attack.
Typical Decklist
The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.
Quantity | Card | Type | Rarity |
---|---|---|---|
3× | Abomasnow | ||
3× | Snover | ||
3× | Bronzong | ||
3× | Bronzor | ||
2× | Claydol | ||
2× | Baltoy | ||
1× | Spiritomb | ||
1× | Azelf | ||
4× | Bebe's Search | T | |
2× | Roseanne's Research | T | |
1× | Interviewer's Questions | Su | |
1× | Pokémon Collector | Su | |
2× | Professor Oak's Visit | T | |
2× | Team Galactic's Wager | T | |
2× | Dusk Ball | T | |
2× | Poké Radar | T | |
2× | Warp Point | T | |
1× | Luxury Ball | T | |
2× | Broken Time-Space | St | |
2× | Night Maintenance | T | |
1× | Moonlight Stadium | T | |
4× | Double Colorless Energy | E | |
4× | Call Energy | E | |
5× | Water Energy | E | |
5× | Psychic Energy | E | |
Variable Tech Cards
These are cards that may or may not be in the deck build depending on the player's style:
- Unown G - Some players may choose to use this card as a counter to decks that focus on placing damage counters, such as Dusknoir variants.
Restriction
While Abomazong's two main attackers, Abomasnow and Bronzong, were legal for Play! Pokémon on the 2010-2011 rotation, the deck's main source of drawpower, Claydol, was not. Although Abomazong could still be used with an alternative engine, the decline in spread decks has caused Abomazong to be essentially unplayable.
This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |