User:Solemn Mac/MastersMove: Difference between revisions
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{| style="background: #{{{{{type|Unknown}}} color}}; border: 3px solid #{{{{{type|Unknown}}} color | {| style="background: #{{{{{type|Unknown}}} color light}}; border: 3px solid #{{{{{type|Unknown}}} color}}; width: clamp(300px,25%,450px); margin-left: 5px; margin-bottom: 5px; {{roundy|10px}}" | ||
|- style="text-align:center;" | |||
! style="background:#FFF;{{roundy|4px}}"| {{#ifeq:{{{buddymove|0}}}|1|[[File:Buddy Move Icon Masters.png|32px|link=Buddy_move]]<br>}}<big>{{ucfirst:{{{name|Move name}}}}}</big>{{#ifeq:{{{modified|0}}}|1|<br><span style=font-weight:lighter;>with</span> {{color2|000|Skill (Masters)|passive skill{{#if:{{{skillname2|}}}|s<br>| }}}}<span style=font-weight:lighter;><u>{{{skillname|The Unknown}}}</u>{{#if:{{{skillname2|}}}| and <u>{{{skillname2|The Mystery}}}</u>}}}}</span>{{#ifeq:{{{clonedcost|0}}}|1||{{#switch:{{{mgslots|1}}} | |||
|1=<br>[[File:Move gauge slot icon.png|32px]] | |||
|2=<br>[[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]] | |||
|3=<br>[[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]] | |||
|4=<br>[[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]] | |||
|style="display:none"}}}}<br>{{#ifeq:{{{modified|0}}}|1|{{#ifeq:{{{lacksarticle|0}}}|1|<div style="text-align:center; font-weight: normal; font-size:90%;"" class="roundy mw-collapsible mw-collapsed" data-expandtext="Show {{{skillname|skill}}}'s description" data-collapsetext="Hide {{{skillname|skill}}}'s description"><br>{{{skilldesc|Enter skill's description here.}}}</div>{{#if:{{{skillname2|}}}|{{#ifeq:{{{lacksarticle2|0}}}|1|<br><div style="text-align:center; font-weight: normal; font-size:90%;"" class="roundy mw-collapsible mw-collapsed" data-expandtext="Show {{{skillname2|other skill}}}'s description" data-collapsetext="Hide {{{skillname2|other skill}}}'s description"><br>{{{skilldesc2|Enter other skill's description here}}}</div>}}}}}}}} | |||
|- | |- | ||
| | | | ||
|- style="background: #FFF" | {| style="background: transparent" width="100%"| | ||
|- | | colspan="6" style="background: #999; border: 1px solid #{{{{{type|Unknown}}} color}}; {{#ifeq:{{{moveclone|0}}}|1|display:none;}} {{roundy|10px}}" | | ||
! | {| style="background: transparent;" width="100%" | ||
|- {{#ifeq:{{{MP|0}}}|0|style="display:none;"}} | |||
! style="background: #{{{{{type|Unknown}}} color dark}}; border: 1px solid #FFF; color:#FFF; {{roundyleft|10px}}" | MP | |||
! style="background: #{{{{{type|Unknown}}} color dark}}; border: 1px solid #FFF; color:#FFF; {{roundyright|10px}}"|{{{MP|X}}} / {{{MP|X}}} | |||
|- {{#ifeq:{{{clonedtype|0}}}|1|style="display:none;"}} | |||
! style="background:#{{{{{type|Unknown}}} color}}; border: 1px solid #FFF; width:31%; {{roundyleft|10px}}" | {{color2|FFF|Type}} | |||
! style="background:#{{{{{type|Unknown}}} color}}; border: 1px solid #FFF; width:42.5%; text-transform:capitalize; text-align:center;" | {{color2|FFF|{{{type|???}}} (type)|{{{type|???}}}}} | |||
| style="background: #FFF; text-align:center; {{roundyright|10px}}" | [[File:{{{type|Normal}}}IC Masters.png|16px]] | |||
|- | |- | ||
| | ! style="background:#{{#ifeq: {{{damagecategory|Unknown}}}|Unknown|999|{{{{{damagecategory}}} color}}}}; border: 1px solid #FFF; {{roundyleft|10px}};" | [[Damage category|<span style="color:#FFF">Category</span>]] | ||
| style="background:#{{#ifeq: {{{damagecategory|Unknown}}}|Unknown|999|{{{{{damagecategory}}} color}}}}; border: 1px solid #FFF; text-transform:capitalize; text-align:center;" | [[{{{damagecategory|status|Unknown}}} move|<span style="color:#{{{{{damagecategory|Unknown}}} textcolor}}">{{{damagecategory|Unknown}}}</span>]] | |||
| style="background:#FFF; text-align:center; {{roundyright|10px}}" | [[File:{{{damagecategory|status}}}IC Masters.png|32px]] | |||
|} | |} | ||
{| style="width: 100%" | |- style="line-height:12px;" | ||
| | ! | ||
{| style=" | ! colspan="5" style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; {{roundytop|10px}} line-height:12pt;{{#ifeq:{{lc:{{{damagecategory|Unknown}}}}}|status|display:none;|{{#ifeq:{{{moveclone|0}}}|1|{{#ifeq:{{{modifiedpower|0}}}|1||display:none;}}}}}}"| Move level | ||
| | |- style="font-size:80%; line-height:12px; {{#ifeq:{{lc:{{{damagecategory|Unknown}}}}}|status|display:none;|{{#ifeq:{{{moveclone|0}}}|1|{{#ifeq:{{{modifiedpower|0}}}|1||display:none;}}}}}}" | ||
! style="width:32%;"| | |||
! style="width:13.6%; background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}};" | <big>1</big> | |||
! style="width:13.6%; background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}};" | <big>2</big> | |||
! style="width:13.6%; background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}};" | <big>3</big> | |||
! style="width:13.6%; background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}};" | <big>4</big> | |||
! style="width:13.6%; background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}};" | <big>5</big> | |||
|- {{#ifeq:{{lc:{{{damagecategory|Unknown}}}}}|status|style="display:none;"|{{#ifeq:{{{moveclone|0}}}|1|{{#ifeq:{{{modifiedpower|0}}}|1||style="display:none;"}}}}}} | |||
! style="background: #FFF; {{roundytl|10px}};" | {{color2|000|Power}} | |||
| style="background: #FFF; text-align:center" | {{{basepower|—}}} | |||
| style="background: #FFF; text-align:center" {{!}} {{#iferror:{{#expr:{{{basepower}}}}}|—|{{#expr:floor(1.05*{{{basepower}}})}}}} | |||
| style="background: #FFF; text-align:center" {{!}} {{#iferror:{{#expr:{{{basepower}}}}}|—|{{#expr:floor(1.10*{{{basepower}}})}}}} | |||
| style="background: #FFF; text-align:center" {{!}} {{#iferror:{{#expr:{{{basepower}}}}}|—|{{#ifeq:{{{basepower}}}|100|{{#expr:floor(1.15*{{{basepower}}})+1}}|{{#ifeq:{{{basepower}}}|200|{{#expr:floor(1.15*{{{basepower}}})+1}}|{{#expr:floor(1.15*{{{basepower}}})}}}}}}}} | |||
| style="background: #FFF; text-align:center" {{!}} {{#iferror:{{#expr:{{{basepower}}}}}|—|{{#expr:floor(1.20*{{{basepower}}})}}}} | |||
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"}} | |||
! style="background: #FFF; {{#ifeq:{{lc:{{{damagecategory|Unknown}}}}}|status|{{roundytl|10px}}}}" | {{color2|000|Accuracy}} | |||
| colspan="5" style="background: #FFF; {{#ifeq:{{lc:{{{damagecategory|Unknown}}}}}|status|{{roundytr|10px}}}}" | {{#ifeq:{{lc:{{{tag|—}}}}}|sure hit|{{{accuracy|—}}}|{{#ifeq:{{lc:{{{tag2}}}}}|sure hit|{{{accuracy|—}}}|{{{accuracy|100}}}}}}}% | |||
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"}} | |||
! style="background: #FFF; border: 1px solid #FFF;" | {{#ifeq:{{lc:{{{target|An opponent}}}}}|all opponents|Targets|{{#ifeq:{{lc:{{{target|An opponent}}}}}|all allies|Targets|Target}}}} | |||
| colspan="5" style="background: #FFF; border: 1px solid #FFF;" | {{ucfirst:{{{target|An opponent}}}}} | |||
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"}} | |||
! style="background: #FFF; border: 1px solid #FFF;" | {{#if:{{{tag2|}}}| Effect tags | Effect tag }} | |||
| colspan="5" style="background: #FFF; text-transform: capitalize;" | {{{tag|—}}}{{#if:{{{tag2|}}}|<br> {{{tag2||?}}}}} | |||
|- {{#ifeq:{{{buddymove|0}}}|1||style="display:none;"}} | |||
! colspan="6" style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; line-height:12pt;" | Activation Condition | |||
|- {{#ifeq:{{{buddymove|0}}}|1||style="display:none;"}} | |||
| colspan="6" style="background: #FFF; text-align:center; font-size:90%;" | {{ucfirst:{{{activation|?}}}}} | |||
|- {{#ifeq:{{{buddymove|0}}}|1||style="display:none;"}} | |||
! colspan="6" style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; line-height:12pt;" | Deactivation Condition | |||
|- {{#ifeq:{{{buddymove|0}}}|1||style="display:none;"}} | |||
| colspan="6" style="background: #FFF; text-align:center; font-size:90%;" | {{ucfirst:{{{deactivation|?}}}}} | |||
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"}} | |||
! colspan="6" style="background:#{{{{{type|Unknown}}} color dark}}; line-height:12pt;" | {{color2|{{white color light}}|Additional effect|Additional effects}} | |||
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"}} | |||
| colspan="6" style="background: #FFF; text-align:center; font-size:90%; {{#if:{{{hiddendetails|}}}||{{#ifeq:{{{inaccessible|0}}}|1|{{roundybottom|10px}}}}}}" | {{ucfirst:{{{effect|No additional effect.}}}}} | |||
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"|{{#if:{{{hiddendetails|}}}||style="display:none;"}}}} | |||
! colspan="6" style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; line-height:12pt;" |Hidden details | |||
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"|{{#if:{{{hiddendetails|}}}||style="display:none;"}}}} | |||
| colspan="6" style="background: #FFF; text-align:center; font-size:90%; {{#ifeq:{{{inaccessible|0}}}|1|{{roundybottom|10px}}}}" | {{ucfirst:{{{hiddendetails|?}}}}} | |||
|- style="width: 100%; text-align:center;{{#ifeq:{{{inaccessible|0}}}|1|display:none}}" | |||
|} | |} | ||
{| style="text-align:center;" width="100%" | |||
| style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; {{#ifeq:{{{moveclone|0}}}|1|{{#ifeq:{{{modifiedpower|0}}}|1||{{#ifeq:{{{notableskill|1}}}|1|{{roundytl|10px}};|{{roundytop|10px}};"}}}}}}{{#ifeq:{{{notableskill|1}}}|1|| colspan="2"}}|'''Playable {{color2|{{white color light}}|Sync pair|users}}''' | |||
| style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; {{#ifeq:{{{notableskill|1}}}|0|display:none|width:clamp(139px, 6rem, 274px);{{#ifeq:{{{moveclone|0}}}|1|{{#ifeq:{{{modifiedpower|0}}}|0|{{roundytr|10px}}}}}}}}" |'''{{#if:{{{modified|}}}|Other c|C}}onnected {{color2|{{white color light}}|Skill (Masters)|skills}}''' | |||
|-<noinclude> | |||
| style="background:#fff; {{roundybl}}"|{{MastersIcon/Table/SB|pokemon=Torchic|pokemonnum=0255}} | |||
| colspan="5" style="background:#fff;text-align:left;font-size:90%;{{roundybr}}"| | |||
'''Passive''' | |||
* Superduper Effective 9 | |||
'''[[Scottie#Skills_2|Sync]] [[Bettie#Skills_2|grid]]''' | |||
|} | |} | ||
|} | |} | ||
==Usage== | ==Usage== | ||
<pre> | <pre> | ||
{{ | {{MastersMove | ||
|name= | |||
|type= | |type= | ||
|damagecategory= | |damagecategory=<If this is a move clone, keep this empty; default: 'Unknown'> | ||
| | |mgslots=<default: '1'; the number of move-gauge slots that the move uses, or its move-gauge cost.> | ||
| | |MP=<default: '0'> | ||
| | |buddymove=<default: '0'; set to '1' for buddy moves.> | ||
| | |basepower=<if status move, keep this empty; default: '—'> | ||
| | |moveclone=<default: '0'; set to '1' for for second instances of moves onward (e.g., the multiple versions of Rock Slide); buddy moves are never move clones for the purposes of this template.> | ||
| | |modified=<default: '0'; set to '1' for instances of any move that has its type or move-gauge cost changed.> | ||
| | |modifiedpower=<default: '0'; set to '1' for instances of any move that has its displayed power changed due to passive skills like Hit the Gas.> | ||
| | |skillname=<only fill for instances of any move that has its type or move-gauge cost changed.> | ||
| | |lacksarticle=<default: '0'; set to '1' for skills that lack dedicated articles.> | ||
| | |skilldesc=<only fill to describe each skill that changes any move's type and/or move-gauge cost.> | ||
| | |skillname2=<only fill for instances of any move that has its type '''and''' move-gauge cost changed with two passive skills.> | ||
|lacksarticle2=<default: '0'; set to '1' if the second modifying skills that lack dedicated articles.> | |||
| | |skilldesc2=<only fill to describe the second skill that changes any move's type and/or move-gauge cost.> | ||
| | |clonedcost=<default: '0'; set to '1' for second instances of moves onward with move-gauge costs that match the first instance's (e.g., the multiple versions of Giga Impact); buddy moves should never have cloned costs.> | ||
| | |clonedtype=<default: '0'; set to '1' for second instances of moves onward with types that match the first instance's (e.g., move clones influenced by passive skills like Fuel Economy); buddy moves should never have cloned types.> | ||
| | |tag=<default: '—'> | ||
| | |tag2=<only fill if applicable> | ||
| | |accuracy=<default: '100'; adds "%" symbol to the end on its own; automatically defaults to '—' if tag or tag2 is 'Sure Hit.'> | ||
| | |target=<name of target type (i.e. An opponent, Self); default: 'An opponent'> | ||
| | |activation=<only fill if applicable> | ||
| | |deactivation=<only fill if applicable> | ||
| | |effect=<default: 'No additional effect.'> | ||
| | |inaccessible=<default: '0'; set to '1' for moves that only exist on opponents, are only accessible through moves like Metronome, or are just in the game's code (e.g., Swagger, Normal-type Hyper Beam, Fissure, and Steel Wing).> | ||
| | |hiddendetails=<fill this if the move's damage calculation (e.g., that of Fury Cutter, Eruption, or Stored Power) and/or other additional effect(s) (e.g., All moves that can hit users of Fly while they are flying) need(s) further explanation.> | ||
|notableskill=<default: '0'; set to '1' if any playable user has an expanded sync grid, a skill that can power up a move without changing displayed power, or a skill that can activate when a(n) (attack/Pokémon's) move is used.> | |||
}} | }} | ||
</pre> | </pre> | ||
<!--[[ | <!--[[damagecategory:Other templates]]--> | ||
</noinclude> | </noinclude> |
Latest revision as of 01:42, 8 June 2024
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Usage
{{MastersMove |name= |type= |damagecategory=<If this is a move clone, keep this empty; default: 'Unknown'> |mgslots=<default: '1'; the number of move-gauge slots that the move uses, or its move-gauge cost.> |MP=<default: '0'> |buddymove=<default: '0'; set to '1' for buddy moves.> |basepower=<if status move, keep this empty; default: '—'> |moveclone=<default: '0'; set to '1' for for second instances of moves onward (e.g., the multiple versions of Rock Slide); buddy moves are never move clones for the purposes of this template.> |modified=<default: '0'; set to '1' for instances of any move that has its type or move-gauge cost changed.> |modifiedpower=<default: '0'; set to '1' for instances of any move that has its displayed power changed due to passive skills like Hit the Gas.> |skillname=<only fill for instances of any move that has its type or move-gauge cost changed.> |lacksarticle=<default: '0'; set to '1' for skills that lack dedicated articles.> |skilldesc=<only fill to describe each skill that changes any move's type and/or move-gauge cost.> |skillname2=<only fill for instances of any move that has its type '''and''' move-gauge cost changed with two passive skills.> |lacksarticle2=<default: '0'; set to '1' if the second modifying skills that lack dedicated articles.> |skilldesc2=<only fill to describe the second skill that changes any move's type and/or move-gauge cost.> |clonedcost=<default: '0'; set to '1' for second instances of moves onward with move-gauge costs that match the first instance's (e.g., the multiple versions of Giga Impact); buddy moves should never have cloned costs.> |clonedtype=<default: '0'; set to '1' for second instances of moves onward with types that match the first instance's (e.g., move clones influenced by passive skills like Fuel Economy); buddy moves should never have cloned types.> |tag=<default: '—'> |tag2=<only fill if applicable> |accuracy=<default: '100'; adds "%" symbol to the end on its own; automatically defaults to '—' if tag or tag2 is 'Sure Hit.'> |target=<name of target type (i.e. An opponent, Self); default: 'An opponent'> |activation=<only fill if applicable> |deactivation=<only fill if applicable> |effect=<default: 'No additional effect.'> |inaccessible=<default: '0'; set to '1' for moves that only exist on opponents, are only accessible through moves like Metronome, or are just in the game's code (e.g., Swagger, Normal-type Hyper Beam, Fissure, and Steel Wing).> |hiddendetails=<fill this if the move's damage calculation (e.g., that of Fury Cutter, Eruption, or Stored Power) and/or other additional effect(s) (e.g., All moves that can hit users of Fly while they are flying) need(s) further explanation.> |notableskill=<default: '0'; set to '1' if any playable user has an expanded sync grid, a skill that can power up a move without changing displayed power, or a skill that can activate when a(n) (attack/Pokémon's) move is used.> }}