User:Solemn Mac/MastersMove: Difference between revisions

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{| style="background: #{{{{{type|Unknown}}} color}}; border: 3px solid #{{{{{type|Unknown}}} color dark}}; width: clamp(300px,25%,450px); margin-left: 5px; margin-bottom: 5px; {{roundy|10px}}"
{| style="background: #{{{{{type|Unknown}}} color light}}; border: 3px solid #{{{{{type|Unknown}}} color}}; width: clamp(300px,25%,450px); margin-left: 5px; margin-bottom: 5px; {{roundy|10px}}"
|- style="text-align:center;"
! style="background:#FFF;{{roundy|4px}}"| {{#ifeq:{{{buddymove|0}}}|1|[[File:Buddy Move Icon Masters.png|32px|link=Buddy_move]]<br>}}<big>{{ucfirst:{{{name|Move name}}}}}</big>{{#ifeq:{{{modified|0}}}|1|<br><span style=font-weight:lighter;>with</span> {{color2|000|Skill (Masters)|passive skill{{#if:{{{skillname2|}}}|s<br>|&nbsp;}}}}<span style=font-weight:lighter;><u>{{{skillname|The Unknown}}}</u>{{#if:{{{skillname2|}}}|&nbsp;and <u>{{{skillname2|The Mystery}}}</u>}}}}</span>{{#ifeq:{{{clonedcost|0}}}|1||{{#switch:{{{mgslots|1}}}
|1=<br>[[File:Move gauge slot icon.png|32px]]
|2=<br>[[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]]
|3=<br>[[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]]
|4=<br>[[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]][[File:Move gauge slot icon.png|32px]]
|style="display:none"}}}}<br>{{#ifeq:{{{modified|0}}}|1|{{#ifeq:{{{lacksarticle|0}}}|1|<div style="text-align:center; font-weight: normal; font-size:90%;"" class="roundy mw-collapsible mw-collapsed" data-expandtext="Show {{{skillname|skill}}}'s description" data-collapsetext="Hide {{{skillname|skill}}}'s description"><br>{{{skilldesc|Enter skill's description here.}}}</div>{{#if:{{{skillname2|}}}|{{#ifeq:{{{lacksarticle2|0}}}|1|<br><div style="text-align:center; font-weight: normal; font-size:90%;"" class="roundy mw-collapsible mw-collapsed" data-expandtext="Show {{{skillname2|other skill}}}'s description" data-collapsetext="Hide {{{skillname2|other skill}}}'s description"><br>{{{skilldesc2|Enter other skill's description here}}}</div>}}}}}}}}
|-
|-
! {{{move|Move Name}}}
|-
| style="text-align:center" | {{#switch: {{{number|1}}}
|1 = [[File:Move gauge one slot.png]]
|2 = [[File:Move gauge two slots.png]]
|3 = [[File:Move gauge three slots.png]]
|4 = [[File:Move gauge four slots.png]]
|style="display:none;"
}}<noinclude><!--[[Category:Other templates]]--></noinclude>
|-
|
{| style="background: transparent" width="100%"
|-
! style="background: #FFF; {{roundyleft|10px}}" | MP
| colspan="5" style="background: #FFF; {{roundyright|10px}}" | &nbsp;{{{basepp|?}}}
|-
! style="background:#{{{{{damagecategory|unknown}}} color}}; border: 1px solid #FFF; {{roundyleft|10px}}" | [[Damage category|<span style="color:#FFF">Category</span>]]
| colspan="5" style="background:#{{{{{damagecategory|unknown}}} color}}; border: 1px solid #FFF; {{roundyright|10px}}" | &nbsp;[[{{{damagecategory|Status}}} move|<span style="color:#{{{{{damagecategory|Status}}} textcolor}}">{{{damagecategory|?}}}</span>]]
|- style="line-height:5px;"
|-
!
! colspan="5" style="background:#{{{{{type|Unknown}}} color light}}; {{roundytop|10px}} line-height:12pt;" | Move level
|- style="font-size:80%; line-height:12px;"
! style="width:14%; background:#{{{{{type|Unknown}}} color light}}" | {{color2|000|Move mastery|1}}
! style="width:14%; background:#{{{{{type|Unknown}}} color light}}" | {{color2|000|Move mastery|2}}
! style="width:14%; background:#{{{{{type|Unknown}}} color light}}" | {{color2|000|Move mastery|3}}
! style="width:14%; background:#{{{{{type|Unknown}}} color light}}" | {{color2|000|Move mastery|4}}
! style="width:14%; background:#{{{{{type|Unknown}}} color light}}" | {{color2|000|Move mastery|5}}
|-
! style="background: #FFF; {{roundytl|10px}}" | [[Power]]
| style="background: #FFF" | &nbsp; {{{power|&mdash;}}}
| style="background: #FFF" {{!}} &nbsp;{{{power-agile|&mdash;}}}
| style="background: #FFF" {{!}} &nbsp;{{{power-strong|&mdash;}}}
| style="background: #FFF" {{!}} &nbsp;{{{power-strong|&mdash;}}}
| style="background: #FFF" {{!}} &nbsp;{{{power-strong|&mdash;}}}
|-
! style="background: #FFF; | [[Accuracy]]
| colspan="5" style="background: #FFF" | &nbsp;{{{basepp|?}}}
|-
! style="background: #FFF; | Target(s)
| colspan="5" style="background: #FFF" | &nbsp;{{{basepp|?}}}
|-
! style="background: #FFF; | Effect tag(s)
| colspan="5" style="background: #FFF" | &nbsp;{{{basepp|?}}}
|
|
|- style="background: #FFF"
{| style="background: transparent" width="100%"|
|-  
| colspan="6" style="background: #999; border: 1px solid #{{{{{type|Unknown}}} color}}; {{#ifeq:{{{moveclone|0}}}|1|display:none;}} {{roundy|10px}}" |
! colspan="6" style="background:#{{{{{type|Unknown}}} color light}}; line-height:12pt;" | [[Additional effect|Additional effect(s)]]
{| style="background: transparent;" width="100%"
|- {{#ifeq:{{{MP|0}}}|0|style="display:none;"}}
! style="background: #{{{{{type|Unknown}}} color dark}}; border: 1px solid #FFF; color:#FFF; {{roundyleft|10px}}" | MP
! style="background: #{{{{{type|Unknown}}} color dark}}; border: 1px solid #FFF; color:#FFF; {{roundyright|10px}}"|{{{MP|X}}}&nbsp;/&nbsp;{{{MP|X}}}
|- {{#ifeq:{{{clonedtype|0}}}|1|style="display:none;"}}
! style="background:#{{{{{type|Unknown}}} color}}; border: 1px solid #FFF; width:31%; {{roundyleft|10px}}" | {{color2|FFF|Type}}
! style="background:#{{{{{type|Unknown}}} color}}; border: 1px solid #FFF; width:42.5%; text-transform:capitalize; text-align:center;" | {{color2|FFF|{{{type|???}}} (type)|{{{type|???}}}}}
| style="background: #FFF; text-align:center; {{roundyright|10px}}" | [[File:{{{type|Normal}}}IC Masters.png|16px]]
|-
|-
| colspan="6" style="background: #FFF; {{roundybottom|10px}}; background:#fff; text-align:center; font-size:90%;" | {{{effect|None}}}
! style="background:#{{#ifeq: {{{damagecategory|Unknown}}}|Unknown|999|{{{{{damagecategory}}} color}}}}; border: 1px solid #FFF; {{roundyleft|10px}};" | [[Damage category|<span style="color:#FFF">Category</span>]]
| style="background:#{{#ifeq: {{{damagecategory|Unknown}}}|Unknown|999|{{{{{damagecategory}}} color}}}}; border: 1px solid #FFF; text-transform:capitalize; text-align:center;" | [[{{{damagecategory|status|Unknown}}} move|<span style="color:#{{{{{damagecategory|Unknown}}} textcolor}}">{{{damagecategory|Unknown}}}</span>]]
| style="background:#FFF; text-align:center; {{roundyright|10px}}" | [[File:{{{damagecategory|status}}}IC Masters.png|32px]]
|}
|}
{| style="width: 100%"
|- style="line-height:12px;"
| class="roundy" style="text-align: center; background: #{{{{{type|Unknown}}} color light}}" | '''Learnset'''
!
{| style="width: 100%; text-align: left; background: #FFF; border-collapse: collapse; {{roundy|10px}}" cellpadding="2px"
! colspan="5" style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; {{roundytop|10px}} line-height:12pt;{{#ifeq:{{lc:{{{damagecategory|Unknown}}}}}|status|display:none;|{{#ifeq:{{{moveclone|0}}}|1|{{#ifeq:{{{modifiedpower|0}}}|1||display:none;}}}}}}"| Move level
|<noinclude>
|- style="font-size:80%; line-height:12px; {{#ifeq:{{lc:{{{damagecategory|Unknown}}}}}|status|display:none;|{{#ifeq:{{{moveclone|0}}}|1|{{#ifeq:{{{modifiedpower|0}}}|1||display:none;}}}}}}"
! style="width:32%;"|
! style="width:13.6%; background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}};" | <big>1</big>
! style="width:13.6%; background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}};" | <big>2</big>
! style="width:13.6%; background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}};" | <big>3</big>
! style="width:13.6%; background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}};" | <big>4</big>
! style="width:13.6%; background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}};" | <big>5</big>
|- {{#ifeq:{{lc:{{{damagecategory|Unknown}}}}}|status|style="display:none;"|{{#ifeq:{{{moveclone|0}}}|1|{{#ifeq:{{{modifiedpower|0}}}|1||style="display:none;"}}}}}}
! style="background: #FFF; {{roundytl|10px}};" | {{color2|000|Power}}
| style="background: #FFF; text-align:center" | {{{basepower|&mdash;}}}
| style="background: #FFF; text-align:center" {{!}} {{#iferror:{{#expr:{{{basepower}}}}}|&mdash;|{{#expr:floor(1.05*{{{basepower}}})}}}}
| style="background: #FFF; text-align:center" {{!}} {{#iferror:{{#expr:{{{basepower}}}}}|&mdash;|{{#expr:floor(1.10*{{{basepower}}})}}}}
| style="background: #FFF; text-align:center" {{!}} {{#iferror:{{#expr:{{{basepower}}}}}|&mdash;|{{#ifeq:{{{basepower}}}|100|{{#expr:floor(1.15*{{{basepower}}})+1}}|{{#ifeq:{{{basepower}}}|200|{{#expr:floor(1.15*{{{basepower}}})+1}}|{{#expr:floor(1.15*{{{basepower}}})}}}}}}}}
| style="background: #FFF; text-align:center" {{!}} {{#iferror:{{#expr:{{{basepower}}}}}|&mdash;|{{#expr:floor(1.20*{{{basepower}}})}}}}
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"}}
! style="background: #FFF; {{#ifeq:{{lc:{{{damagecategory|Unknown}}}}}|status|{{roundytl|10px}}}}" | {{color2|000|Accuracy}}
| colspan="5" style="background: #FFF; {{#ifeq:{{lc:{{{damagecategory|Unknown}}}}}|status|{{roundytr|10px}}}}" | &nbsp;{{#ifeq:{{lc:{{{tag|&mdash;}}}}}|sure hit|{{{accuracy|&mdash;}}}|{{#ifeq:{{lc:{{{tag2}}}}}|sure hit|{{{accuracy|&mdash;}}}|{{{accuracy|100}}}}}}}%
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"}}
! style="background: #FFF; border: 1px solid #FFF;" | {{#ifeq:{{lc:{{{target|An opponent}}}}}|all opponents|Targets|{{#ifeq:{{lc:{{{target|An opponent}}}}}|all allies|Targets|Target}}}}
| colspan="5" style="background: #FFF; border: 1px solid #FFF;" | &nbsp;{{ucfirst:{{{target|An opponent}}}}}
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"}}
! style="background: #FFF; border: 1px solid #FFF;" | {{#if:{{{tag2|}}}| Effect tags | Effect tag }}
| colspan="5" style="background: #FFF; text-transform: capitalize;" |&nbsp;{{{tag|&mdash;}}}{{#if:{{{tag2|}}}|<br>&nbsp;{{{tag2||?}}}}}
|- {{#ifeq:{{{buddymove|0}}}|1||style="display:none;"}}
! colspan="6" style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; line-height:12pt;" | Activation Condition
|- {{#ifeq:{{{buddymove|0}}}|1||style="display:none;"}}
| colspan="6" style="background: #FFF; text-align:center; font-size:90%;" | {{ucfirst:{{{activation|?}}}}}
|- {{#ifeq:{{{buddymove|0}}}|1||style="display:none;"}}
! colspan="6" style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; line-height:12pt;" | Deactivation Condition
|- {{#ifeq:{{{buddymove|0}}}|1||style="display:none;"}}
| colspan="6" style="background: #FFF; text-align:center; font-size:90%;" | {{ucfirst:{{{deactivation|?}}}}}
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"}}
! colspan="6" style="background:#{{{{{type|Unknown}}} color dark}}; line-height:12pt;" | {{color2|{{white color light}}|Additional effect|Additional effects}}
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"}}
| colspan="6" style="background: #FFF; text-align:center; font-size:90%; {{#if:{{{hiddendetails|}}}||{{#ifeq:{{{inaccessible|0}}}|1|{{roundybottom|10px}}}}}}" | {{ucfirst:{{{effect|No additional effect.}}}}}
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"|{{#if:{{{hiddendetails|}}}||style="display:none;"}}}}
! colspan="6" style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; line-height:12pt;" |Hidden details
|- {{#ifeq:{{{moveclone|0}}}|1|style="display:none;"|{{#if:{{{hiddendetails|}}}||style="display:none;"}}}}
| colspan="6" style="background: #FFF; text-align:center; font-size:90%; {{#ifeq:{{{inaccessible|0}}}|1|{{roundybottom|10px}}}}" | {{ucfirst:{{{hiddendetails|?}}}}}
|- style="width: 100%; text-align:center;{{#ifeq:{{{inaccessible|0}}}|1|display:none}}"
|}
|}
{| style="text-align:center;" width="100%"
| style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; {{#ifeq:{{{moveclone|0}}}|1|{{#ifeq:{{{modifiedpower|0}}}|1||{{#ifeq:{{{notableskill|1}}}|1|{{roundytl|10px}};|{{roundytop|10px}};"}}}}}}{{#ifeq:{{{notableskill|1}}}|1|| colspan="2"}}|'''Playable {{color2|{{white color light}}|Sync pair|users}}'''
| style="background:#{{{{{type|Unknown}}} color dark}}; color:#{{white color light}}; {{#ifeq:{{{notableskill|1}}}|0|display:none|width:clamp(139px, 6rem, 274px);{{#ifeq:{{{moveclone|0}}}|1|{{#ifeq:{{{modifiedpower|0}}}|0|{{roundytr|10px}}}}}}}}" |'''{{#if:{{{modified|}}}|Other&nbsp;c|C}}onnected {{color2|{{white color light}}|Skill (Masters)|skills}}'''
|-<noinclude>
| style="background:#fff; {{roundybl}}"|{{MastersIcon/Table/SB|pokemon=Torchic|pokemonnum=0255}}
| colspan="5" style="background:#fff;text-align:left;font-size:90%;{{roundybr}}"|
'''Passive'''
* Superduper Effective 9
'''[[Scottie#Skills_2|Sync]] [[Bettie#Skills_2|grid]]'''
|}
|}
|}
|}
==Usage==
==Usage==
<pre>
<pre>
{{LegendsMove
{{MastersMove
|name=
|type=
|type=
|damagecategory=
|damagecategory=<If this is a move clone, keep this empty; default: 'Unknown'>
|basepp=
|mgslots=<default: '1'; the number of move-gauge slots that the move uses, or its move-gauge cost.>
|power=<default: ''>
|MP=<default: '0'>
|power-agile=<default: ''>
|buddymove=<default: '0'; set to '1' for buddy moves.>
|power-strong=<default: '—'>
|basepower=<if status move, keep this empty; default: '—'>
|accuracy=<default: ''>
|moveclone=<default: '0'; set to '1' for for second instances of moves onward (e.g., the multiple versions of Rock Slide); buddy moves are never move clones for the purposes of this template.>
|accuracy-strong=<default: ''>
|modified=<default: '0'; set to '1' for instances of any move that has its type or move-gauge cost changed.>
|actionspeed-user=
|modifiedpower=<default: '0'; set to '1' for instances of any move that has its displayed power changed due to passive skills like Hit the Gas.>
|actionspeed-user-agile=
|skillname=<only fill for instances of any move that has its type or move-gauge cost changed.>
|actionspeed-user-strong=
|lacksarticle=<default: '0'; set to '1' for skills that lack dedicated articles.>
|actionspeed-target=
|skilldesc=<only fill to describe each skill that changes any move's type and/or move-gauge cost.>
|actionspeed-target-agile=
|skillname2=<only fill for instances of any move that has its type '''and''' move-gauge cost changed with two passive skills.>
|actionspeed-target-strong=
|lacksarticle2=<default: '0'; set to '1' if the second modifying skills that lack dedicated articles.>
|effect=<default: 'None'>
|skilldesc2=<only fill to describe the second skill that changes any move's type and/or move-gauge cost.>
|param=<optional: name of effect parameter (e.g. Chance, Turns, Recoil)>
|clonedcost=<default: '0'; set to '1' for second instances of moves onward with move-gauge costs that match the first instance's (e.g., the multiple versions of Giga Impact); buddy moves should never have cloned costs.>
|param-val=<optional: value of effect parameter>
|clonedtype=<default: '0'; set to '1' for second instances of moves onward with types that match the first instance's (e.g., move clones influenced by passive skills like Fuel Economy); buddy moves should never have cloned types.>
|param-val-agile=<optional: value of effect parameter in agile style; default: param-val>
|tag=<default: '—'>
|param-val-strong=<optional: value of effect parameter in strong style; default: param-val>
|tag2=<only fill if applicable>
|param2=<optional: name of effect parameter2>
|accuracy=<default: '100'; adds "%" symbol to the end on its own; automatically defaults to '—' if tag or tag2 is 'Sure Hit.'>
|param2-val=<optional: value of effect parameter2 (e.g. Chance, Turns, Recoil)>
|target=<name of target type (i.e. An opponent, Self); default: 'An opponent'>
|param2-val-agile=<optional: value of effect parameter2 in agile style; default: param2-val>
|activation=<only fill if applicable>
|param2-val-strong=<optional: value of effect parameter2 in strong style; default: param2-val>
|deactivation=<only fill if applicable>
|param3-val=<optional: value of effect parameter3 (e.g. Chance, Turns, Recoil)>
|effect=<default: 'No additional effect.'>
|param3-val-agile=<optional: value of effect parameter3 in agile style; default: param3-val>
|inaccessible=<default: '0'; set to '1' for moves that only exist on opponents, are only accessible through moves like Metronome, or are just in the game's code (e.g., Swagger, Normal-type Hyper Beam, Fissure, and Steel Wing).>
|param3-val-strong=<optional: value of effect parameter3 in strong style; default: param3-val>
|hiddendetails=<fill this if the move's damage calculation (e.g., that of Fury Cutter, Eruption, or Stored Power) and/or other additional effect(s) (e.g., All moves that can hit users of Fly while they are flying) need(s) further explanation.>
|notableskill=<default: '0'; set to '1' if any playable user has an expanded sync grid, a skill that can power up a move without changing displayed power, or a skill that can activate when a(n) (attack/Pokémon's) move is used.>
}}
}}
</pre>
</pre>
<!--[[Category:Other templates]]-->
<!--[[damagecategory:Other templates]]-->
</noinclude>
</noinclude>

Latest revision as of 01:42, 8 June 2024

Move name
Move gauge slot icon.png
MP X / X
Type ??? NormalIC Masters.png
Category Unknown StatusIC Masters.png
Move level
1 2 3 4 5
Power
Accuracy  100%
Target  An opponent
Effect tag  —
Activation Condition
?
Deactivation Condition
?
Additional effects
No additional effect.
Hidden details
?
Playable users Connected skills
VSScottie Masters.pngVSBettie Masters.pngMastersIcon0255.png
Scottie/Bettie & Torchic

Passive

  • Superduper Effective 9

Sync grid

Usage

{{MastersMove
|name=
|type=
|damagecategory=<If this is a move clone, keep this empty; default: 'Unknown'>
|mgslots=<default: '1'; the number of move-gauge slots that the move uses, or its move-gauge cost.>
|MP=<default: '0'>
|buddymove=<default: '0'; set to '1' for buddy moves.>
|basepower=<if status move, keep this empty; default: '—'>
|moveclone=<default: '0'; set to '1' for for second instances of moves onward (e.g., the multiple versions of Rock Slide); buddy moves are never move clones for the purposes of this template.>
|modified=<default: '0'; set to '1' for instances of any move that has its type or move-gauge cost changed.>
|modifiedpower=<default: '0'; set to '1' for instances of any move that has its displayed power changed due to passive skills like Hit the Gas.>
|skillname=<only fill for instances of any move that has its type or move-gauge cost changed.>
|lacksarticle=<default: '0'; set to '1' for skills that lack dedicated articles.>
|skilldesc=<only fill to describe each skill that changes any move's type and/or move-gauge cost.>
|skillname2=<only fill for instances of any move that has its type '''and''' move-gauge cost changed with two passive skills.>
|lacksarticle2=<default: '0'; set to '1' if the second modifying skills that lack dedicated articles.>
|skilldesc2=<only fill to describe the second skill that changes any move's type and/or move-gauge cost.>
|clonedcost=<default: '0'; set to '1' for second instances of moves onward with move-gauge costs that match the first instance's (e.g., the multiple versions of Giga Impact); buddy moves should never have cloned costs.>
|clonedtype=<default: '0'; set to '1' for second instances of moves onward with types that match the first instance's (e.g., move clones influenced by passive skills like Fuel Economy); buddy moves should never have cloned types.>
|tag=<default: '—'>
|tag2=<only fill if applicable>
|accuracy=<default: '100'; adds "%" symbol to the end on its own; automatically defaults to '—' if tag or tag2 is 'Sure Hit.'>
|target=<name of target type (i.e. An opponent, Self); default: 'An opponent'>
|activation=<only fill if applicable>
|deactivation=<only fill if applicable>
|effect=<default: 'No additional effect.'>
|inaccessible=<default: '0'; set to '1' for moves that only exist on opponents, are only accessible through moves like Metronome, or are just in the game's code (e.g., Swagger, Normal-type Hyper Beam, Fissure, and Steel Wing).>
|hiddendetails=<fill this if the move's damage calculation (e.g., that of Fury Cutter, Eruption, or Stored Power) and/or other additional effect(s) (e.g., All moves that can hit users of Fly while they are flying) need(s) further explanation.>
|notableskill=<default: '0'; set to '1' if any playable user has an expanded sync grid, a skill that can power up a move without changing displayed power, or a skill that can activate when a(n) (attack/Pokémon's) move is used.>
}}