Move name'

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Move level
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level
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1
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2
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3
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4
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5
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2–3
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4–5
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3–5
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| Power
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—
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—
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—
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—
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—
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—
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—
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—
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| Accuracy
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100%
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| Target
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An opponent
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| Effect tag
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—
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| Activation Condition
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| ?
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| Deactivation Condition
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| ?
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| Additional effects
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| No additional effect.
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| Hidden details
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| ?
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Usage
{{MastersMove
|name=
|type=
|damagecategory=<If this is a move clone, keep this empty; default: 'Unknown'>
|mgslots=<default: '1'; the number of move-gauge slots that the move uses, or its move-gauge cost.>
|MP=<default: '0'>
|buddymove=<default: '0'; set to '1' for buddy moves.>
|basepower=<if status move, keep this empty; default: '—'>
|superawakeningStrikeSprint=<default: '0'; set to '1' for physical/special moves affected by superawakening and only if all users' default role is strike or sprint.>
|superawakeningTechField=<default: '0'; set to '1' for physical/special moves affected by superawakening and only if all users' default role is tech or field.>
|moveclone=<default: '0'; set to '1' for second instances of moves onward (e.g., the multiple versions of Rock Slide); buddy moves are never move clones for the purposes of this template.>
|modified=<default: '0'; set to '1' for instances of any move that has its type or move-gauge cost changed.>
|modifiedpower=<default: '0'; set to '1' for instances of any move that has its displayed power changed due to passive skills like Hit the Gas.>
|skillname=<only fill for instances of any move that has its type or move-gauge cost changed. Use Template:Sk here if you can.>
|skillname2=<only fill for instances of any move that has its type '''and''' move-gauge cost changed with two passive skills. Use Template:Sk here if you can.>
|lacksarticle=<default: '0'; set to '1' for if exactly one modifying skill lacks a dedicated article.>
|collapsedskill=<default: 'skillname'; only fill if a move has two skills that change type and move-gauge cost, but only the second one lacks a dedicated article.>
|skilldesc=<only fill to describe each skill that changes any move's type and/or move-gauge cost.>
|bothlackarticles=<default: '0'; set to '1' if both modifying skills lack dedicated articles.>
|skilldesc2=<only fill to describe the second skill that changes any move's type and/or move-gauge cost.>
|clonedcost=<default: '0'; set to '1' for second instances of moves onward with move-gauge costs that match the first instance's (e.g., the multiple versions of Giga Impact); buddy moves should never have cloned costs.>
|clonedtype=<default: '0'; set to '1' for second instances of moves onward with types that match the first instance's (e.g., move clones influenced by passive skills like Fuel Economy); buddy moves should never have cloned types.>
|tag=<default: '—'>
|tag2=<only fill if applicable>
|accuracy=<default: '100'; adds "%" symbol to the end on its own; automatically defaults to '—' if tag or tag2 is 'Sure Hit.'>
|target=<name of target type (i.e. An opponent, Self); default: 'An opponent'>
|activation=<only fill if applicable>
|deactivation=<only fill if applicable>
|effect=<default: 'No additional effect.'>
|inaccessible=<default: '0'; set to '1' for moves that only exist on opponents, are only accessible through moves like Metronome, or are just in the game's code (e.g., Swagger, Normal-type Hyper Beam, Fissure, and Steel Wing).>
|hiddendetails=<fill this if the move's damage calculation (e.g., that of Fury Cutter, Eruption, or Stored Power) and/or other additional effect(s) (e.g., All moves that can hit users of Fly while they are flying) need(s) further explanation.>
|hasnotes=<default: '0'; set to '1' if any playable user has a note about their access to the featured move (e.g., access affected by Mega Evolution/Professor Oak's Research, or a move's modified type requires three passive skills).>
}}