Effort level: Difference between revisions
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'''Effort levels''' (Japanese: '''がんばレベル''' ''Tenacious Level''), referred to internally as '''Ganbaru values''', are a mechanic introduced in | '''Effort levels''' (Japanese: '''がんばレベル''' ''Tenacious Level''), referred to internally as '''Ganbaru values''', are a mechanic introduced in {{g|Legends: Arceus}}. Effort levels take the place of [[effort value]]s from previous games. | ||
==Gaining effort levels== | ==Gaining effort levels== | ||
The Pokémon's | The Pokémon's initial effort level for each [[stat]] is based on its {{IV}} for that stat. | ||
{| class="roundtable" style="background:#{{ | {| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center" | ||
! style="background:#{{hisui color light}}" | {{color2|000|Individual values|IV}} value | |||
! style="background:#{{hisui color light}}" | Initial effort level | |||
! style=" | |||
! style=" | |||
|- | |- | ||
| 31 || 3 | | 31 || 3 | ||
Line 21: | Line 19: | ||
Effort levels can then be raised further by using [[Grit]] items. The item needed depends on the current effort level of the stat to be raised: | Effort levels can then be raised further by using [[Grit]] items. The item needed depends on the current effort level of the stat to be raised: | ||
{| class="roundtable" style="background:#{{ | {| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center" | ||
! style="background:#{{hisui color light}}" | Item name | |||
! style="background:#{{hisui color light}}" | Min. level | |||
! style=" | ! style="background:#{{hisui color light}}" | Max. level | ||
! style=" | |||
! style=" | |||
|- | |- | ||
| [[Grit Dust]] || 0 || | | [[Grit Dust]] || 0 || 3 | ||
|- | |- | ||
| [[Grit Gravel]] || 3 || 5 | | [[Grit Gravel]] || 3 || 5 | ||
Line 34: | Line 30: | ||
| [[Grit Pebble]] || 6 || 8 | | [[Grit Pebble]] || 6 || 8 | ||
|- | |- | ||
| [[Grit Rock]] || 9 || | | [[Grit Rock]] || 9 || 10 | ||
|} | |} | ||
These items are found by releasing Pokémon, | These items are found by [[Released Pokémon|releasing]] Pokémon from the [[pastures]], defeating [[wild Pokémon]] in battle (especially [[alpha Pokémon]]), or by exchanging lower tier versions of them with [[Zisu]] at the [[training grounds]] in [[Jubilife Village]]. | ||
==Calculation== | ==Calculation== | ||
The Pokémon's | The Pokémon's [[stat]]s are calculated using the following formulae. The final values are rounded to the nearest integer. | ||
<math> | <math> | ||
\begin{align} | \begin{align} | ||
HP &= \left\lfloor ({Level \over 100} + 1) \times Base + Level \right\rfloor + ELB\\ | HP &= \left\lfloor \left({Level \over 100} + 1\right) \times Base + Level \right\rfloor + ELB\\ | ||
OtherStat &= \left\lfloor \ | OtherStat &= \left\lfloor \left\lfloor \frac{\left(\frac{Level}{50}+1\right) \times Base}{1.5} \right\rfloor \times Nature \right\rfloor + ELB | ||
\\\\ | \\\\ | ||
ELB &= \frac{ \sqrt{Base} \times Multiplier + Level}{2.5} | ELB &= \frac{ \sqrt{Base} \times Multiplier + Level}{2.5} | ||
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where: | where: | ||
* <math>Base</math> is the Pokémon species' base stat for that stat | * <math>Base</math> is the Pokémon species' base stat for that stat | ||
* <math>Level</math> is the Pokémon's level | * <math>Level</math> is the Pokémon's [[level]] | ||
* <math>Nature</math> is 0.9 if the Pokémon's has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise. | * <math>Nature</math> is 0.9 if the Pokémon's has a hindering [[Nature]], 1.1 if it has a helpful Nature, and 1 otherwise. | ||
* <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat. | * <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat. | ||
** <math>Multiplier</math> is the effort level multiplier, which is determined from the effort level as follows: | ** <math>Multiplier</math> is the effort level multiplier, which is determined from the effort level as follows: | ||
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center" | |||
! style=" | ! style="background:#{{hisui color light}}" | Effort Level | ||
! style=" | ! style="background:#{{hisui color light}}" | Multiplier | ||
|- | |- | ||
| 0 || 0 | | 0 || 0 | ||
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==In other languages== | ==In other languages== | ||
{{Langtable|color={{ | {{Langtable|color={{hisui color}}|bordercolor={{hisui color dark}} | ||
|zh_yue=奮鬥等級 | |zh_yue=奮鬥等級 | ||
|zh_cmn=奋斗等级 | |zh_cmn=奋斗等级 | ||
Line 94: | Line 90: | ||
|es=Nivel de esfuerzo | |es=Nivel de esfuerzo | ||
}} | }} | ||
{{Pokémon individuality| | {{Pokémon individuality|hisui}} | ||
{{-}} | {{-}} | ||
{{Project Games notice|mechanic}} | {{Project Games notice|mechanic}} | ||
Line 102: | Line 98: | ||
[[de:Leistungslevel]] | [[de:Leistungslevel]] | ||
[[fr:Niveau d'effort]] | [[fr:Niveau d'effort]] | ||
[[it:Impegno]] | |||
[[ja:がんばレベル]] | [[ja:がんばレベル]] | ||
[[zh:奋斗等级]] | [[zh:奋斗等级]] |
Latest revision as of 12:34, 22 March 2024
Effort levels (Japanese: がんばレベル Tenacious Level), referred to internally as Ganbaru values, are a mechanic introduced in Pokémon Legends: Arceus. Effort levels take the place of effort values from previous games.
Gaining effort levels
The Pokémon's initial effort level for each stat is based on its IV for that stat.
IV value | Initial effort level |
---|---|
31 | 3 |
26 to 30 | 2 |
20 to 25 | 1 |
Less than 20 | 0 |
Effort levels can then be raised further by using Grit items. The item needed depends on the current effort level of the stat to be raised:
Item name | Min. level | Max. level |
---|---|---|
Grit Dust | 0 | 3 |
Grit Gravel | 3 | 5 |
Grit Pebble | 6 | 8 |
Grit Rock | 9 | 10 |
These items are found by releasing Pokémon from the pastures, defeating wild Pokémon in battle (especially alpha Pokémon), or by exchanging lower tier versions of them with Zisu at the training grounds in Jubilife Village.
Calculation
The Pokémon's stats are calculated using the following formulae. The final values are rounded to the nearest integer.
where:
- is the Pokémon species' base stat for that stat
- is the Pokémon's level
- is 0.9 if the Pokémon's has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.
- is the effort level bonus, directly added to the Pokémon's stat.
- is the effort level multiplier, which is determined from the effort level as follows:
Effort Level | Multiplier |
---|---|
0 | 0 |
1 | 2 |
2 | 3 |
3 | 4 |
4 | 7 |
5 | 8 |
6 | 9 |
7 | 14 |
8 | 15 |
9 | 16 |
10 | 25 |
In other languages
|
Pokémon individuality | ||
---|---|---|
|
This mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |