Talk:Character encoding (Generation III): Difference between revisions
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:It actually does both. Both SFX and music are in the song table; For the most part, SFX are below entry 256 and music is above entry 350 (I'm "speaking" in decimal). You told it to play 0x0083, or entry 131, which would likely have been some SFX. | :It actually does both. Both SFX and music are in the song table; For the most part, SFX are below entry 256 and music is above entry 350 (I'm "speaking" in decimal). You told it to play 0x0083, or entry 131, which would likely have been some SFX. | ||
:I don't know why you thought that was the rival theme, though. Despite what you said (in error perhaps), this page doesn't actually give any music/sfx numbers. Afaik, no page on Bulbapedia does (though there are some resources elsewheres that do). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:05, 26 April 2014 (UTC) | :I don't know why you thought that was the rival theme, though. Despite what you said (in error perhaps), this page doesn't actually give any music/sfx numbers. Afaik, no page on Bulbapedia does (though there are some resources elsewheres that do). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:05, 26 April 2014 (UTC) | ||
::I wasn't saying that the rival theme was listed on here, it was determined from an independant source, and the ID was proven correct. Anyway, now with attempting to change text entries, using the 0xFC 0x17 escape to attempt to pause the music is just resulting in the game crashing. I think further research is needed on the topic of the escape codes. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 00:17, 26 April 2014 (UTC) | |||
::EDIT: Scratch that about the 0xFC 0x10 not working. It seems to be working now... [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 00:19, 26 April 2014 (UTC) (probably gonna stop rapidediting this page...) | |||
:::I also had no luck with the 0x17 function, but I can't discount the possibility that that's because I wasn't exactly testing it on actual GBA hardware... If I modified a save file/ROM on an actual cartridge, it's possible 0x17 (and 0x18, which also caused a reset for me) would work as described. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:29, 26 April 2014 (UTC) |
Latest revision as of 13:35, 3 February 2021
0xFC 0x10 escape
One of my friends was messing around with Ruby in VBA, messing around with nicknames. They set the last four bytes to 0xFC 0x10 0x83 0x00 (according to the page, playing the Rival Battle theme), but instead of completly changing the music to the theme, it started playing the beginning before switching back to what it was at. Right now, we are figuring that it is for SFX playback, not actual song selection. --TruePikachu (talk) 23:48, 25 April 2014 (UTC)
- It actually does both. Both SFX and music are in the song table; For the most part, SFX are below entry 256 and music is above entry 350 (I'm "speaking" in decimal). You told it to play 0x0083, or entry 131, which would likely have been some SFX.
- I don't know why you thought that was the rival theme, though. Despite what you said (in error perhaps), this page doesn't actually give any music/sfx numbers. Afaik, no page on Bulbapedia does (though there are some resources elsewheres that do). Tiddlywinks (talk) 00:05, 26 April 2014 (UTC)
- I wasn't saying that the rival theme was listed on here, it was determined from an independant source, and the ID was proven correct. Anyway, now with attempting to change text entries, using the 0xFC 0x17 escape to attempt to pause the music is just resulting in the game crashing. I think further research is needed on the topic of the escape codes. --TruePikachu (talk) 00:17, 26 April 2014 (UTC)
- EDIT: Scratch that about the 0xFC 0x10 not working. It seems to be working now... --TruePikachu (talk) 00:19, 26 April 2014 (UTC) (probably gonna stop rapidediting this page...)
- I also had no luck with the 0x17 function, but I can't discount the possibility that that's because I wasn't exactly testing it on actual GBA hardware... If I modified a save file/ROM on an actual cartridge, it's possible 0x17 (and 0x18, which also caused a reset for me) would work as described. Tiddlywinks (talk) 00:29, 26 April 2014 (UTC)