Fateful encounter: Difference between revisions

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(Break up overly long first paragraph, move a trivia point about actual functionality to the body, create a "Function" section to describe all of the functional effects.)
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[[File:Fateful Encounter SwSh.png|thumb|right|300px|This {{p|Meowth}} was met in a fateful encounter in Sword and Shield.]]
[[File:Fateful Encounter SwSh.png|thumb|right|300px|This {{p|Meowth}} was met in a fateful encounter in Sword and Shield.]]


A '''fateful encounter''' (Japanese: '''{{tt|運命的|うんめいてき}}な{{tt|出会|であ}}い''' ''fateful encounter'') is a flag attached to certain [[event Pokémon]] and some {{pkmn2|wild}} [[Mythical Pokémon]] that indicates they were met in a special manner. In [[Generation III]], Pokémon with this flag usually have "fateful encounter" set for their location text, while in [[Generation IV]] and on, "fateful encounter" is written after the location to describe the method. Some Pokémon, however, may have the fateful encounter flag set but display a different met location. Games released prior to {{g|FireRed and LeafGreen}} did not have this flag programmed into the game; while events released prior may display "obtained in a fateful encounter" in the summary, they still do not have the flag.
A '''fateful encounter''' (Japanese: '''{{tt|運命的|うんめいてき}}な{{tt|出会|であ}}い''' ''fateful encounter'') is a flag attached to certain [[event Pokémon]] and some {{pkmn2|wild}} [[Mythical Pokémon]] that indicates they were met in a special manner.


From {{game|Platinum}} onward, the presence of this flag has been used to trigger special events in some games if the player has a certain Pokémon with the "fateful encounter" flag in the party.
In [[Generation III]], it is used as an anti-cheat measure for {{p|Mew}} and {{p|Deoxys}}, penalizing players who obtained them through unofficial means. In [[Generation IV]] and {{gen|V}}, starting with {{game|Platinum}}, the presence of this flag has been used to trigger special events if the player has a certain Pokémon that was met in a "fateful encounter".


==Non-distribution fateful encounter Pokémon==
Pokémon obtained via event distributions often have the fateful encounter flag set. Events distributed prior to {{game|FireRed and LeafGreen|s}} did not use this flag, as it was not used in {{game|Ruby and Sapphire|s}}.
In Generation III, this flag is set for {{p|Mew}} and {{p|Deoxys}} caught on [[Birth Island]] and [[Faraway Island]]. These Pokémon [[Obedience|disobey]] the player regardless of the [[Badge]]s the player owns and they cannot be [[trade]]d away, unless the Pokémon has the fateful encounter flag set.


Any Pokémon obtained in {{Pokémon XD}} will have the fateful encounter flag set.
==Display==
In [[Generation III]], the fateful encounter flag is entirely invisible to the player. Pokémon with this flag usually have "fateful encounter" as their met location, but the fateful encounter flag and met location are entirely separate. When migrated via [[Pal Park]], it is the fateful encounter flag that is carried over, not the met location.


In {{game|Platinum}}, the Shaymin caught in the [[Flower Paradise]] will be set as a fateful encounter. In {{game|Diamond and Pearl|s}}, the Shaymin in Flower Paradise  (only accessible using [[glitch]]es or [[cheating]]) will not be a fateful encounter, so they cannot be used to obtain the [[Gracidea]], nor can they be [[transfer]]red to future games.
From [[Generation IV]] onward, "fateful encounter" is written alongside the met location to describe the encounter method.


==List of in-game events activated by fateful encounter Pokémon==
==Acquisition==
Normally, only Pokémon obtained from [[event Pokémon|event distributions]] can have the fateful encounter flag. However, there are some cases where it is possible to obtain Pokémon met in a fateful encounter in-game.
 
* In Generation III, this flag is set for {{p|Mew}} and {{p|Deoxys}} caught on [[Birth Island]] and [[Faraway Island]].
* Any Pokémon obtained in {{Pokémon XD}} has the fateful encounter flag set.
* In {{game|Platinum}}, the Shaymin caught in the [[Flower Paradise]] will be set as a fateful encounter.
** In {{game|Diamond and Pearl|s}}, the Shaymin in Flower Paradise (only accessible using [[glitch]]es or [[cheating]]) will not be met in a fateful encounter, so cannot be used to obtain the [[Gracidea]], nor be [[transfer]]red to future games.
 
==Function==
In {{game2|FireRed|LeafGreen|Emerald}}, Mew and Deoxys that do not have the fateful encounter flag always [[Obedience|disobey]] the player regardless of the player's [[Badge]]s and cannot be [[trade]]d away.
 
In [[Generation IV]] and {{gen|V}}, fateful encounter Pokémon can trigger certain in-game events.
 
In {{g|Sword and Shield}}, any [[Shiny Pokémon]] met in a fateful encounter will appear with square sparkles, regardless of its [[personality value]].
 
===Events triggered by specific fateful encounter Pokémon===
*{{p|Shaymin}}
*{{p|Shaymin}}
**{{game|Platinum}} - In the [[Floaroma Town]] [[Pokémon Center]], players can receive a [[Gracidea]] from a woman.
**{{game|Platinum}} - In the [[Floaroma Town]] [[Pokémon Center]], players can receive a [[Gracidea]] from a woman.
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* In {{game|Platinum}}, if the player has an {{p|Arceus}}, a {{tc|Hiker}} will give a [[Flame Plate]] to the player in [[Oreburgh Mine]] and a book to the [[Canalave Library]] containing inscriptions of all the plates. While some people initially believed that this event required the Arceus to be met in a fateful encounter, this is not the case.
* In {{game|Platinum}}, if the player has an {{p|Arceus}}, a {{tc|Hiker}} will give a [[Flame Plate]] to the player in [[Oreburgh Mine]] and a book to the [[Canalave Library]] containing inscriptions of all the plates. While some people initially believed that this event required the Arceus to be met in a fateful encounter, this is not the case.
* An Arceus caught from the [[Hall of Origin]] may also be used to activate the Sinjoh Ruins event. One of each type of Arceus (fateful encounter and Hall of Origin) can be used in one game, in any order, to activate the event two times at most.
* An Arceus caught from the [[Hall of Origin]] may also be used to activate the Sinjoh Ruins event. One of each type of Arceus (fateful encounter and Hall of Origin) can be used in one game, in any order, to activate the event two times at most.
* In {{g|Sword and Shield}}, any [[Shiny Pokémon]] with the fateful encounter flag will appear with square sparkles, regardless of its [[personality value]].


==In other languages==
==In other languages==

Revision as of 10:04, 10 April 2023

This Meowth was met in a fateful encounter in Sword and Shield.

A fateful encounter (Japanese: 運命的出会 fateful encounter) is a flag attached to certain event Pokémon and some wild Mythical Pokémon that indicates they were met in a special manner.

In Generation III, it is used as an anti-cheat measure for Mew and Deoxys, penalizing players who obtained them through unofficial means. In Generation IV and V, starting with Pokémon Platinum, the presence of this flag has been used to trigger special events if the player has a certain Pokémon that was met in a "fateful encounter".

Pokémon obtained via event distributions often have the fateful encounter flag set. Events distributed prior to Pokémon FireRed and LeafGreen did not use this flag, as it was not used in Pokémon Ruby and Sapphire.

Display

In Generation III, the fateful encounter flag is entirely invisible to the player. Pokémon with this flag usually have "fateful encounter" as their met location, but the fateful encounter flag and met location are entirely separate. When migrated via Pal Park, it is the fateful encounter flag that is carried over, not the met location.

From Generation IV onward, "fateful encounter" is written alongside the met location to describe the encounter method.

Acquisition

Normally, only Pokémon obtained from event distributions can have the fateful encounter flag. However, there are some cases where it is possible to obtain Pokémon met in a fateful encounter in-game.

Function

In Pokémon FireRed, LeafGreen, and Emerald, Mew and Deoxys that do not have the fateful encounter flag always disobey the player regardless of the player's Badges and cannot be traded away.

In Generation IV and V, fateful encounter Pokémon can trigger certain in-game events.

In Pokémon Sword and Shield, any Shiny Pokémon met in a fateful encounter will appear with square sparkles, regardless of its personality value.

Events triggered by specific fateful encounter Pokémon

Trivia

  • Despite promotional material for events distributing Jirachi implying that the fateful encounter flag was required in order to unlock the Night Sky's Edge Pokéwalker route, all Jirachi are capable of unlocking the route regardless of whether they were met in a fateful encounter.
  • In Pokémon Platinum, if the player has an Arceus, a Hiker will give a Flame Plate to the player in Oreburgh Mine and a book to the Canalave Library containing inscriptions of all the plates. While some people initially believed that this event required the Arceus to be met in a fateful encounter, this is not the case.
  • An Arceus caught from the Hall of Origin may also be used to activate the Sinjoh Ruins event. One of each type of Arceus (fateful encounter and Hall of Origin) can be used in one game, in any order, to activate the event two times at most.

In other languages

Language Title
Chinese Cantonese 命中注定般的相遇 Mihngjung jyudihng-būndīk sēungyuh
Mandarin 命中注定般的相遇 Mìngzhòng zhùdìng-bānde xiāngyù
France Flag.png French Force du destin (V - VII)
Rencontré par hasard (IV)
Évenèment spécial (III)
Germany Flag.png German Schicksalhafte Begegnung
Italy Flag.png Italian Evento speciale (V - VII)
Occasione speciale (III, IV)
South Korea Flag.png Korean 운명적인 만남 Unmyeongjeogin mannam
Spain Flag.png Spanish Cosa del destino (V - VII)
Encuentro fatídico (IV)
Obtenido de forma curiosa (III)

See also


Project Games logo.png This game mechanics article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.