Headbutt (move): Difference between revisions
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Revision as of 22:45, 7 May 2005
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Headbutt is a damage-dealing Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice
Effect
Generation I
Headbutt does damage and has a 29.7% chance of causing the opponent to flinch.
Headbutt can only cause the opponent to flinch if the user attacks before the opponent does. Headbutt can't make an opponent with a substitute flinch.
Learnset
Generation III
By leveling up
- Slowpoke at Lv.34 (R/S/E)
- Slowpoke at Lv.29 (F/L)
- Slowbro at Lv.34 (R/S/E)
- Slowbro at Lv.29 (F/L)
- Seel at Lv.--
- Dewgong at Lv.--
- Drowzee at Lv.25 (R/S/E)
- Drowzee at Lv.17 (F/L)
- Hypno at Lv.25 (R/S/E)
- Hypno at Lv.17 (F/L)
- Cubone at Lv.13
- Marowak at Lv.--
- Marowak at Lv.13
- Snorlax at Lv.19 (R/S/E)
- Snorlax at Lv.17 (F/L)