Category talk:Game mechanics: Difference between revisions
(Glitch Pokemon?) |
Greengiant (talk | contribs) (Core series game mechanics) |
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Might I ask why Glitch Pokémon are included as part of the game mechanics. | Might I ask why Glitch Pokémon are included as part of the game mechanics. | ||
[[User:Zellfaze|Zellfaze]] 09:49, 14 October 2009 (UTC) | [[User:Zellfaze|Zellfaze]] 09:49, 14 October 2009 (UTC) | ||
== Core series game mechanics == | |||
Since there is an article for [[Mystery Dungeon game mechanics]] I think there should be an article that describes the game mechanics for the [[core series]]. This category page doesn't do a good job of organizing the information or providing any overview of how the battle system works. Some of this is covered in [[Pokémon battle#In_the_games]] but it could be more detailed and be more technical. | |||
The main information I would like to see and think I would be able to contribute is which game mechanics were introduced in each generation, such as: | |||
[[Generation I]] - [[Base stats]], [[individual values]], [[effort values]], [[evolution]], move [[priority]], [[accuracy]]... | |||
[[Generation II]] - [[Time]], [[breeding]], [[Dark]] type, [[Steel]] type... | |||
[[Generation III] - [[Nature]]s, overworld [[weather]] that affects battle conditions ... | |||
I originally thought the best place for such a list would be on the [[generation]] page, which has a table that lists the changes between each generation, but it is already very wide, and there are many so it would also make it very tall. | |||
Maybe there's a way to organize the category page by generation? Or tags for "Game mechanics introduced in Generation III" etc? | |||
Thanks --[[User:Greengiant|Greengiant]] ([[User talk:Greengiant|talk]]) 05:04, 24 September 2018 (UTC) |
Revision as of 05:04, 24 September 2018
Glitch Pokemon?
Might I ask why Glitch Pokémon are included as part of the game mechanics. Zellfaze 09:49, 14 October 2009 (UTC)
Core series game mechanics
Since there is an article for Mystery Dungeon game mechanics I think there should be an article that describes the game mechanics for the core series. This category page doesn't do a good job of organizing the information or providing any overview of how the battle system works. Some of this is covered in Pokémon battle#In_the_games but it could be more detailed and be more technical.
The main information I would like to see and think I would be able to contribute is which game mechanics were introduced in each generation, such as:
Generation I - Base stats, individual values, effort values, evolution, move priority, accuracy... Generation II - Time, breeding, Dark type, Steel type... [[Generation III] - Natures, overworld weather that affects battle conditions ...
I originally thought the best place for such a list would be on the generation page, which has a table that lists the changes between each generation, but it is already very wide, and there are many so it would also make it very tall.
Maybe there's a way to organize the category page by generation? Or tags for "Game mechanics introduced in Generation III" etc?
Thanks --Greengiant (talk) 05:04, 24 September 2018 (UTC)