Category talk:Game mechanics
Might I ask why Glitch Pokémon are included as part of the game mechanics. Zellfaze 09:49, 14 October 2009 (UTC)
Core series game mechanics
Since there is an article for Mystery Dungeon game mechanics I think there should be an article that describes the game mechanics for the core series. This category page doesn't do a good job of organizing the information or providing any overview of how the battle system works. Some of this is covered in Pokémon battle#In_the_games but it could be more detailed and be more technical.
The main information I would like to see and think I would be able to contribute is which game mechanics were introduced in each generation, such as:
- Generation I - Base stats, individual values, effort values, evolution, move priority, accuracy...
- Generation II - Time, breeding, Dark type, Steel type...
- Generation III - Natures, overworld weather that affects battle conditions...
I originally thought the best place for such a list would be on the generation page, which has a table that lists the changes between each generation, but it is already very wide, and there are many so it would also make it very tall.
Maybe there's a way to organize the category page by generation? Or tags for "Game mechanics introduced in Generation III" etc?