Talk:Save data structure (Generation I): Difference between revisions

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:Oh yeah, on a side note, did you just change the size for the player's name to 11 because there was a gap, or can you point to somewhere the game actually treats the whole 11 bytes as the name or something? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:20, 5 April 2015 (UTC)
:Oh yeah, on a side note, did you just change the size for the player's name to 11 because there was a gap, or can you point to somewhere the game actually treats the whole 11 bytes as the name or something? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:20, 5 April 2015 (UTC)
: While some bytes might be unlabelled or cryptic, a lot of them can be added. Yes I did change it to 11. While the UI lets you only type 7(+end byte), the save code explicitly copies 11 bytes: https://github.com/iimarckus/pokered/blob/master/engine/save.asm#L56-L58 [[User:Pepijndevos|Pepijndevos]] ([[User talk:Pepijndevos|talk]]) 07:35, 7 April 2015 (UTC)
: While some bytes might be unlabelled or cryptic, a lot of them can be added. Yes I did change it to 11. While the UI lets you only type 7(+end byte), the save code explicitly copies 11 bytes: https://github.com/iimarckus/pokered/blob/master/engine/save.asm#L56-L58 [[User:Pepijndevos|Pepijndevos]] ([[User talk:Pepijndevos|talk]]) 07:35, 7 April 2015 (UTC)
: The 8-11 bytes might actually be of interest in performing the [[Old man glitch]] [[User:Pepijndevos|Pepijndevos]] ([[User talk:Pepijndevos|talk]]) 08:57, 7 April 2015 (UTC)

Revision as of 08:57, 7 April 2015

Need To Create Page

I have information regarding this page, but I don't appear to have the rights to create it. Halp? --GuyPerfect (talk) 17:20, 8 April 2013 (UTC)

To create pages you need to be autoconfirmed, which is achieved by performing a certain number of edits. The number of edits required is unknown. Lady Ariel 21:28, 8 April 2013 (UTC)
I'm sure I'll reach that number while working on this page. Could someone start it for me? (-: --GuyPerfect (talk) 19:59, 9 April 2013 (UTC)
Until you are able to create pages, it would be best if you worked on the page in the Sandbox. Lady Ariel 21:40, 9 April 2013 (UTC)

Split

The character encoding is not a unique feature of the save data structure. It is used by basically any string in the ROM. While no current data structure page for Gen I uses it, I'm sure there are data structures which could be given articles which would use the character encoding. The character encoding simply does not belong in a section here on the save data structure page. Tiddlywinks (talk) 03:51, 1 April 2014 (UTC)

I think the issue with this split is that it is not significant enough to have its own page. That's just my opinion though. --Spriteit (talk) 13:59, 25 April 2014 (UTC)
I think the fact that it doesn't belong on this page is a much more significant issue. As someone who has previously searched this site for this information (and couldn't find it), this isn't the page I would've expected it to be on. While I agree that it'd be pointless to have a page for each generation, we should have one page that includes them all, and talks about the similarities and differences between eacher generation's character encoding. - unsigned comment from Goukazaru (talkcontribs)

More fields?

There are a lot of fields missing from the table. I could add ALL of them, but I wonder if this is of interest to anyone, or would just clutter the page. For example, starting at 0x25A3 this whole block of WRAM is written: https://github.com/iimarckus/pokered/blob/master/wram.asm#L1438-L2266 - unsigned comment from Pepijndevos (talkcontribs)

I don't quite understand, since that page you linked says things like "enemymon", but if you know how to fill in some blanks, I'd say you should. Tiddlywinks (talk) 18:17, 5 April 2015 (UTC)
Oh yeah, on a side note, did you just change the size for the player's name to 11 because there was a gap, or can you point to somewhere the game actually treats the whole 11 bytes as the name or something? Tiddlywinks (talk) 18:20, 5 April 2015 (UTC)
While some bytes might be unlabelled or cryptic, a lot of them can be added. Yes I did change it to 11. While the UI lets you only type 7(+end byte), the save code explicitly copies 11 bytes: https://github.com/iimarckus/pokered/blob/master/engine/save.asm#L56-L58 Pepijndevos (talk) 07:35, 7 April 2015 (UTC)
The 8-11 bytes might actually be of interest in performing the Old man glitch Pepijndevos (talk) 08:57, 7 April 2015 (UTC)