Triple Kick トリプルキック Triple Kick
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| Battles
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Target
| Foe
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Foe
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Foe
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| Self
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Ally
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Ally
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| May affect anyone adjacent to the user
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| Availability
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| Contests
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| Super Contests
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Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-hit move introduced in Generation II. It is Hitmontop's signature move.
Effect
Generation II, III and IV
Triple Kick inflicts damage three times in a single turn. The base power of each successive hit increases by 10. Therefore, the last hit has a base power of 30. Because it deals damage in three hits, each hit has its own accuracy check (as opposed to Double Kick). However, if one hit misses, the move ends.
Generation V
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause Weak Armor to activate.
Learnset
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Pokémon
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Type
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Level
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| I
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II
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III
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IV
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V
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| 237
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Hitmontop
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Fighting
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Fighting
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49
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20
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19
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19
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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In the anime
In the manga
Pokémon Adventures
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Hitmontop
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| The user kicks the opponent three times at a fast speed.
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| Pokémon
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Method
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| User
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First Round/Chapter Used In
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Notes
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Hitmontop
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Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed.
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| Chuck's Hitmontop
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Spinning Top Himontop
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Debut
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In other generations
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This section is incomplete. Please feel free to edit this section to add missing sections and complete it. Reason: missing Generation III image(s).
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Trivia
- This is the only multi-hit move that powers up on each consecutive hit, and the only one where hits after the first one can miss.
- Triple Kick is one of two moves that has the lowest base power out of all damage-dealing moves. The other is Constrict.
In other languages