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Options

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050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Check the Japanese names of the options and their settings in Generation VI so that any missing kanji is added accordingly.

Spr 1g 006.png The picture used in this intro section is unsatisfactory.
Reason: Needs picture from Generation VI
Please feel free to replace it so it conforms to Bulbapedia conventions.
The Options menu in Platinum

The Options (Japanese: 設定 options) menu in the core series Pokémon games provides the management of settings that the player can modify to change aspects of the game. The available settings differ throughout the various games.

The Options menu can be accessed by selecting the corresponding entry on the menu. From Pokémon Red and Green to Pokémon Emerald, it can also be accessed from the title screen, but it is not possible to do this in Pokémon FireRed and LeafGreen and in any game from Pokémon Diamond and Pearl onwards.

List of options

In every game

Text Speed

Text Speed (Japanese: 速さ text speed) is the setting that controls the speed of the text in the speech box.

  • Slow (Japanese: 遅い slow)
  • Normal (Japanese: 普通 normal), known as Medium or MID prior to Generation VI
  • Fast (Japanese: 速い fast)

The default speed is Normal.

In Generation I, the text speed could be set to a hidden fourth option by using cheats or glitches, disabling the delay entirely.

Battle Effects

Main article: Battle effects

Battle Effects (Japanese: 戦闘アニメ or せんとうアニメーションRGB, translation: battle animations; せんとうエフェクトRSE battle effects), called Battle Scene prior to Generation VI or Battle AnimationRB and AnimationY, is the setting that controls the appearance of graphical effects during battles.

  • On (Japanese: みる view, じっくりみるRGBGSC show)
  • Off (Japanese: みない do not view, とばしてみるRGBGSC hide)

The default state is On.

In Generation I, the battle animations are displayed during the Champion battle against the rival even if this setting is set to Off.

Battle Style

Battle Style (Japanese: 試合のルール game rules) is the setting that controls the switching of Pokémon in-between one Trainer's Pokémon fainting.

  • Switch (Japanese: いれかえ switch, いれかえタイプRGBYGSC switching type), which allows the player to call a different Pokémon when the opposing Pokémon faints; known as Shift prior to Generation VI
  • Set (Japanese: かちぬき knockout, かちぬきタイプRGBYGSC knockout type), which will have the next Pokémon immediately sent out

The default choice is Switch but in a Double or Triple Battle, the battle style will always be Set.

In Generation IV, if the choice is Set and the player's Pokémon is knocked out against a wild Pokémon, the player will be forced to send out his or her next Pokémon without being given the option to immediately escape.

In specific games

Sound

Sound (Japanese: サウンド sound) is an option that appears from Pokémon Yellow to Pokémon Black 2 and White 2. This setting controls how audio is played through the speakers of the handheld. It was removed starting in Pokémon X and Y due to the games now using the handheld's system settings.

  • Mono (Japanese: モノラル monaural)
  • Stereo (Japanese: ステレオ stereo)

In Pokémon Yellow, instead of Stereo, the player can choose:

  • Earphone1 (Japanese: イヤホン1 earphone 1), the equivalent to Stereo in later games
  • Earphone2 (Japanese: イヤホン2 earphone 2), which focuses the audio to the left earphone
  • Earphone3 (Japanese: イヤホン3 earphone 3), which focuses the audio to the right earphone

The default choice from Pokémon Yellow to Pokémon Emerald is Mono, having been changed to Stereo from Pokémon Diamond and Pearl onwards.

Print

Print (Japanese: プリントのこさ print density) is an option that only appears in Pokémon Yellow, Gold, Silver, and Crystal. This setting controls the contrast of prints through the Game Boy Printer.

  • Normal (Japanese: ふつう normal)
  • Darker (Japanese: ややこい darker)
  • Darkest (Japanese: こい dark)
  • Lightest (Japanese: うすい light)
  • Lighter (Japanese: ややうすい lighter)

The default choice is Normal.

Menu Account

Menu Account (Japanese: メニューせつめい menu explanation) is an option that appears exclusively in Pokémon Gold, Silver, and Crystal. This setting controls whether or not descriptions appear for the menu functions.

  • On (Japanese: ひょうじする display)
  • Off (Japanese: ひょうじしない do not display)

The default state is On.

Frame

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Screenshots from every game.

Frame (Japanese: ウインドウ window) is an option that appears from Pokémon Gold and Silver to Pokémon HeartGold and SoulSilver. This setting controls the appearance of the border around text boxes. The default frame in every game is Type 1 (Japanese: タイプ1 type 1).

In Generation II, there are only eight different schemes, but there are ten in Pokémon FireRed and LeafGreen and twenty in Pokémon Ruby, Sapphire, and Emerald and all of Generation IV.

Button Mode

Button Mode (Japanese: ボタンモード or ボタンのモードRSE, translation: button mode) is an option that appears since Generation III, although it is notably absent from Generation V. This setting controls the handheld's button configuration for the game. The default mode in every game is Default.

Generation III

In Pokémon Ruby, Sapphire, and Emerald, there are three available modes: Normal (Japanese: ノーマル normal), LR (Japanese: LR), and L=A (Japanese: L=A). Normal restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain menus, such as Bag pockets or Pokémon Storage System boxes. The L=A option remaps the A button to the L button.

In Pokémon FireRed and LeafGreen, Normal is renamed to Help (Japanese: ヘルプ help), since pressing the L or R buttons opens the help menu, which contains essential tips about the game for the player. In the Japanese versions, L=A is also renamed to かたて single-handed.

Generation IV

In Pokémon Diamond, Pearl, and Platinum, Help is renamed back to Normal and, in the Japanese versions, かたて is renamed back to L=A. LR is replaced with Start=X (Japanese: START=X), wherein the player can use the Start button instead of the X button to open the menu. This choice is removed in Pokémon HeartGold and SoulSilver, leaving just Normal and L=A as available choices.

Unlike in the Generation III and VI games, there is no equivalent to LR, whether as an option or as an embedded function.

Generation VI

In the Generation VI games, Normal is renamed Default in the English versions, with the L and R buttons being used to switch between the Player Search System, Pokémon-Amie, and Super Training menus; L=A also returns and a new third option called No L/R Button (Japanese: LRきんし No LR) is added, which disables the L and R buttons entirely.

Confirm/Close

Only in Pokémon Diamond, Pearl, and Platinum, a ConfirmDP (Japanese: けっていDP confirm) or ClosePt (Japanese: とじるPt close) option was added to save the Options menu's settings. Pressing the B button does not save them, though in Pokémon Platinum, the player is prompted to confirm any adjustments made to the settings.

Character mode

Exclusively in the Japanese versions starting in Pokémon Black and White, a new option called character mode (Japanese: 文字モード) is available. This setting controls whether the game displays only kana or also kanji. The two available choices are, in kana-only mode: ひらがな (hiragana) and かんじ (kanji); in kanji mode, they are: ひらがな (hiragana) and 漢字 (kanji). The default choice is ひらがな.

From the Japanese Pokémon Black 2 and White 2 onwards, character mode is the first thing to be set right after starting a new game on the title screen menu, although it can still be configured later in the Options menu. Here, the player also has two choices: かな (kana) and 漢字 (kanji).

Save before IR

Save before IR (Japanese: IRのレポート save before IR) is an option exclusive to the Generation V games. This setting controls whether the game is saved or not before C-Gear enables infrared connectivity.

  • Save (Japanese: 書く write)
  • Don't Save (Japanese: 書かない do not write)

The default setting is Save.

Battle BG

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Screenshots.

Battle BG (Japanese: 戦闘壁紙 battle background) is an option exclusive to Pokémon X and Y. This setting controls the appearance of the background behind the choices on the touch screen during battles, a graphical element first introduced in Generation IV.

There are fifteen different backgrounds for the player to choose from:

  • Default (Japanese: デフォルト default)
  • Red (Japanese: レッド red)
  • Blue (Japanese: ブルー blue)
  • Pikachu (Japanese: ピカチュウ Pikachu)
  • Starters (Japanese: はじめての3たい the very first three)
  • Eevee (Japanese: イーブイ Eievui)
  • Monochrome (Japanese: モノトーン monotone)
  • Stickers (Japanese: ポケモンシール Pokémon Seals)
  • Tatami (Japanese: わふう Japanese style)
  • Floral Print (Japanese: はながら floral pattern)
  • Elegant (Japanese: エレガント elegant)
  • Tall Grass (Japanese: くさむら tall grass)
  • Polka Balls (Japanese: ドット polka dots)
  • Cockpit (Japanese: コックピット cockpit)
  • Carbon (Japanese: カーボン carbon)

The default background is Default.

Forced Save

Forced Save (Japanese: 通信レポート save before link) is an option exclusive to Generation VI. This setting controls whether the game is saved or not before Player Search System battles and "other communication features".

  • Save (Japanese: 書く write)
  • Don't Save (Japanese: 書かない do not write)

The default setting is Save.

PokédexPokémonBag • Pokémon Apps (GearNavigatorRSENavigator PlusORASFame CheckerWatchC-GearPSS) • TrainerSaveOptionsExit

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.