Please follow the guidelines specified in the Bulbapedia manual of style.

Magnet Pull (ability)

From Bulbapedia, the community-driven Pokémon encyclopedia.

Jump to: navigation, search
Magnet Pull
じりょく
Flavor text
Generation III Traps Steel-type Pokémon.
Generation IV Prevents Steel-type Pokémon from escaping.

Magnet Pull (Japanese: じりょく Magnetism) is an ability introduced in Generation III. Only 5 Pokémon have this ability, all of which are part of an evolution family that undergoes its final evolution by leveling up at Mt. Coronet in Sinnoh, are in the Mineral egg group (though one family is genderless), and have Sturdy as a secondary ability.

Contents

Effect

In battle

Magnet Pull traps Steel-type Pokémon, making them unable to leave battle except by holding a Shed Shell or using Baton Pass or U-turn.

In a double battle, Magnet Pull does not affect the partner Pokémon.


In Pokémon Mystery Dungeon 2, a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving.

Outside of battle

From Pokémon Emerald onwards, Magnet Pull increases the likelihood of encountering wild Steel-type Pokémon.

Pokémon with Magnet Pull

Single ability

No Pokémon have Magnet Pull as their only ability.

Dual ability

# Pokémon Type Other ability
081 081 Magnemite Electric Steel Sturdy
082 082 Magneton Electric Steel Sturdy
299 299 Nosepass Rock Sturdy
462 462 Magnezone Electric Steel Sturdy
476 476 Probopass Rock Steel Sturdy

See also

In other languages

  • German: Magnetfalle
  • French: Magnépiège
  • Italian: Magnetismo
  • Spanish: Imán
Personal tools
In other languages