Magnet Pull (ability)
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| Magnet Pull じりょく | ||||
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Magnet Pull (Japanese: じりょく Magnetism) is an ability introduced in Generation III. Only 5 Pokémon have this ability, all of which are part of an evolution family that undergoes its final evolution by leveling up at Mt. Coronet in Sinnoh, are in the Mineral egg group (though one family is genderless), and have Sturdy as a secondary ability.
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Effect
In battle
Magnet Pull traps Steel-type Pokémon, making them unable to leave battle except by holding a Shed Shell or using Baton Pass or U-turn.
In a double battle, Magnet Pull does not affect the partner Pokémon.
In Pokémon Mystery Dungeon 2, a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving.
Outside of battle
From Pokémon Emerald onwards, Magnet Pull increases the likelihood of encountering wild Steel-type Pokémon.
Pokémon with Magnet Pull
Single ability
No Pokémon have Magnet Pull as their only ability.
Dual ability
| # | Pokémon | Type | Other ability | ||
|---|---|---|---|---|---|
| 081 | | Magnemite | Electric | Steel | Sturdy |
| 082 | | Magneton | Electric | Steel | Sturdy |
| 299 | | Nosepass | Rock | Sturdy | |
| 462 | | Magnezone | Electric | Steel | Sturdy |
| 476 | | Probopass | Rock | Steel | Sturdy |
See also
In other languages
- German: Magnetfalle
- French: Magnépiège
- Italian: Magnetismo
- Spanish: Imán

