Jump Kick (move)
From Bulbapedia, the community-driven Pokémon encyclopedia.
| Jump Kick とびげり | |
|---|---|
| The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
| Battles | |
| Type | Fighting |
| Category | Physical |
| PP | 25 (max. 40) |
| Power | 85 |
| Accuracy | 95% |
| |
| ??? | |
| Contests | |
| Category | Cool |
| Appeal | 6 ♥♥♥♥♥♥ |
| Jam | 0 |
| ??? | |
| Super Contests | |
| Category | Cool |
| Appeal | 3 ♥♥♥ |
| A basic performance using a move known by the Pokémon. | |
Jump Kick (Japanese: とびげり Dropkick) is a slightly inaccurate damage-dealing Fighting-type move introduced in Generation I.
Contents |
Effect
Jump Kick does damage. If this attack misses, the user will crash and take damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Ghost-type Pokémon.
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.
The crash damage from Jump Kick can be reversed by Bide or Counter.
Learnset
Generation I
Generation II
Generation III
Generation IV
In other languages
Spanish: Patada Salto, French: Pied Sauté, German: Sprungkick.
| This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move. |


