From Bulbapedia, the community-driven Pokémon encyclopedia.
- Flash Fire redirects here. For TCG expansion, see Flashfire (TCG).
| Flash Fire
| Received Fire
| Generation V
| It powers up Fire-type moves if it's hit by one.
| Generation VI
| Powers up the Pokémon's Fire-type moves if it's hit by one.
Flash Fire (Japanese: もらいび Received Fire) is an Ability introduced in Generation III. Eighteen Pokémon can have this Ability, all of which are Fire types.
Generations III and IV
Flash Fire makes the Pokémon immune to Fire-type moves and will activate when hit by one. When activated, the power of the Pokémon's Fire-type moves is increased by 1.5×. While subsequent hits by Fire-type moves will not provide further increase in power, the Pokémon remains immune to their effects.
Flash Fire will not activate if the Pokémon is protected from the Fire-type move.
Flash Fire will not work while the user is frozen.
Flash Fire is now active even if the user is frozen.
Outside of battle
Flash Fire has no effect outside of battle.
Pokémon with Flash Fire
Pokéstar Studios opponents with Flash Fire
|| First Ability
|| Second Ability
|| Hidden Ability
|| M.T. 2
|| Flash Fire
| Please note that this is only 100% accurate to Generation VI games.
- For Generation III games, ignore Abilities introduced in Generation IV and Hidden Abilities.
- For Generation IV games, ignore Hidden Abilities.
- For Generation V games, ignore Abilities introduced in Generation VI.
In the anime
In the manga
In the Pocket Monsters Platinum: Aim to Be Battle King!!
In the Pokémon Battle Frontier manga
In other languages