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| Abyssal Ruins
| "Wild Missingno. appeared!"
| Map description:
|| An ancient tomb that is said to be the resting place of an ancient king.
|| East of Undella Town
Location of Abyssal Ruins in Unova.
|Pokémon world locations
Abyssal Ruins (Japanese: 海底遺跡 Undersea Ruins) are sunken temple ruins in eastern Unova, accessed through the use of Dive outside of battle. It is east of Undella Town in Undella Bay. Most Plates are located here. There are four floors and no wild Pokémon or Trainers. In Black 2 and White 2, the Abyssal Ruins are not marked on the Town Map until the player has visited them.
Each time the player enters the ruins, he or she is only allowed to take 500 steps until a torrent of water sends the player back to the water's surface. The ruins are divided into four floors, each smaller than the last. Due to the step limit, it is impossible to get all items of the Ruins in one trip; rather, to reach the second floor, the player must reach the pillar in the middle of the ruins in fewer than 190 steps (thus ignoring all items). The Ruins are filled with 32 Relic items which have a total value of 1,706,000 when sold to the item maniac in Undella Town. To reach the third floor, the player must use Flash at the purple pillar located in the central-west path of the floor at a dead end. To reach the fourth floor, the player must use Strength at the purple pillar in the central-east part of the floor.
|| This section contains fan speculation.|
There is no solid evidence for or against some parts of this article.
Pokémon Black and White
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the roman alphabet using the correct cipher. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher changes slightly between floors: when one moves up a floor the symbols move "down" one in the roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively. Two of the symbols used— and —do not appear to have a corresponding letter, though it is possible that they are logograms or numbers. The two of the unknown symbols swap positions between Pokémon Black and White.
Pokémon Black 2 and White 2
The messages are identical to the ones found in Pokémon Black and White.
After defeating the Champion, if the player defeats Hugh at Undella Bay and receives HM06 (Dive) from him, Zinzolin will approach the player after Hugh leaves. He gives the player documents which allow the decryption of the symbols in the ruins.
While inspecting the symbol-inscribed blocks in the ruins, an additional text box containing the direct translation of the symbols will appear after the symbols are shown. The player still has to read the translation backwards—or if they are on the upper levels, further decrypt the translation—before getting a clear message. However, the unknown symbols still cannot be translated using Zinzolin's documents, and instead appear as several black circles in the direct translations provided by the game.
In other language versions, the decryptions provided by Zinzolin's documents are translated into the language of the game, and are still encrypted in the same manner. In Korean versions of Black 2 and White 2, Zinzolin's documents do not decrypt the symbols on any of the higher floors; this may be due to the unique structure of the written Korean language.
In all languages, the inscriptions on the ruin's walls remain the same.
- Listen to King's words.
- Primes lead to truth.
- King is brave.
- King never loses hope.
- King is kind.
- King has a dream.
- King is adventurous.
- King accepts all.
- King turns 2nd corner.
- King turns 3rd corner.
- King turns 5th corner.
- King turns 7th corner.
- Have the heart of King.
- Here we praise King.
- King's light shines.
- King moves his people.
- King acts with love.
- King fought hatred.
- No king gets lost.* / Go on, brave king.*
- Life is gratitude.
- Eating is receiving life.
- Good or evil isn't all.
- Do not be barbaric.
- One must not waste.
- All is precious.
- Wars create tears.
- Shine if agreed.
- King talks to all beings.
- Saved all from waves.
- King is hope for all.
- Think act with love.
- Act strong if agreed.
- King defeated BB2 / WW2 alone.
- BB2 / WW2 joined King in a day.
- King called beings.
- King is hope and future.
- The great King .
- TSOLSTEGGNIKON* / GNIKEVARBNOOG*
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. In the middle of the lines, it states about the King turning on corners. These corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the 2nd, 3rd, 5th and 7th intersects, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of what entrance is taken.
This key of 2nd, 3rd, 5th and 7th corners works on all floors (with the obvious exception of the last floor), and will lead the player to the Relic Crown.
The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use Flash and Strength, respectively.
, , and are represented using Zinzolin's documents by ●●●● in the Japanese version, ●●●●● in the English and Italian versions, ●●●●●●● in the French version, and **** in the Spanish version.
is represented using Zinzolin's documents by ●●●●● in the Japanese version; ●●●●●●●● in the English, French, and Italian versions; and ******* in the Spanish version. This symbol may stand for "Harmonia", the last name of N and Ghetsis, as it has five characters in Japanese (ハルモニア); eight in English, French, and Italian (Harmonia); and seven in Spanish (Armonia).
In the German version, all four symbols are represented as ########## in Zinzolin's documents.
|| The picture used in this section is unsatisfactory.|
Reason: Custom images; maps should be from the games
Please feel free to replace it so it conforms to Bulbapedia conventions.
In the anime
Abyssal Ruins in the anime
The Abyssal Ruins first appeared at the end of Piplup, Pansage, and a Meeting of the Times! as Jessie, James, Meowth and Dr. Zager spoke about using Meloetta's song to undo a seal inside the ruins. They later discovered the entrance to the ruins in Goodbye, Junior Cup - Hello Adventure!.
The Abyssal Ruins played a key role in the climax of Team Rocket's "Operation Tempest" in Meloetta and the Undersea Temple! and Unova's Survival Crisis!. Giovanni brought Meloetta to the ruins to unlock the Reveal Glass, allowing Giovanni to summon Tornadus, Thundurus and Landorus and take control of the three in their Therian Formes.
- The Splash Plate and Draco Plate are the only Plates that are not found here, located instead on Route 13BW or in Undella BayB2W2. However, the man who gives these two plates to the player in Black and White states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins.
In other languages