Wonder Room (move): Difference between revisions

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jname=ワンダールーム|
jname=ワンダールーム|
jtrans=Wonder Room |
jtrans=Wonder Room |
desc={{tt|まか不思議な 空間を つくる。 5ターンのあいだ すべてのポケモンの 防御と 特防が 入れ替わる。|A mystical space is created by the user. All Pokémon have their Defense and Special Defense swapped for 5 turns.}} |
desc=The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.  |
gameimage=Wonder Room.png |
gameimage=Wonder Room.png |
type=Psychic |
type=Psychic |

Revision as of 21:21, 26 March 2011

Wonder Room
ワンダールーム Wonder Room
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  -7
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Wonder Room (Japanese: ワンダールーム Wonder Room) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Wonder Room swaps the Defense and Special Defense of all Pokémon on the field for 5 turns.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0054 Psyduck Psyduck
Water 57
0055 Golduck Golduck
Water 69
0338 Solrock Solrock
Rock Psychic 54
0577 Solosis Solosis
Psychic 48
0578 Duosion Duosion
Psychic 53
0579 Reuniclus Reuniclus
Psychic 59
0605 Elgyem Elgyem
Psychic 56
0606 Beheeyem Beheeyem
Psychic 68
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0079 | style="background: #FFF; text-align: center;" | Slowpoke | style="background: #FFF" | Slowpoke
| colspan="1" style="background:#2980EF; text-align: center;" | Water || style="background:#EF4179" align="center" colspan="1" rowspan="1" | Psychic | style="background: #FFF" | Psyduck, Golduck |- | style="background: #FFF; font-family:monospace,monospace" | 0200 | style="background: #FFF; text-align: center;" | Misdreavus | style="background: #FFF" | Misdreavus
| colspan="2" style="background:#704170; text-align: center;" | Ghost | style="background: #FFF" | Solosis, Duosion, Reuniclus

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.
|} |}

Trivia

  • Wonder Room has the lowest priority of all moves, along with Trick Room and Magic Room.
    • Coincidentally, all of them contain the word "room".

In other languages

Variations of the move Trick Room
StatusIC HOME.png Trick RoomMagic RoomWonder Room


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.