Wonder Guard (Ability): Difference between revisions

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==In the anime==
==In the anime==
'''{{p|Shedinja}}'''. Shedinja is unaffected by all moves except [[super effective]] ones, which automatically knock it out.  
'''{{p|Shedinja}}'''. Shedinja is unaffected by all moves except [[Damage modification#super effective|super effective]] ones, which automatically knock it out.  
* Activated by [[Colonel Hansen]]'s {{p|Shedinja}} in ''[[AG044|The Princess and the Togepi]]''. '''Debut.'''
* Activated by [[Colonel Hansen]]'s {{p|Shedinja}} in ''[[AG044|The Princess and the Togepi]]''. '''Debut.'''



Revision as of 04:02, 22 February 2010

Wonder Guard {{{jpname}}}
{{{jptrans}}}
Flavor text
Generation III
"Super effective" hits.
Generation IV
Only super effective moves will hit.
Generation V
Currently unknown
Generation VI
Currently unknown
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Wonder Guard (Japanese: ふしぎなまもり Wondrous Protection) is an ability introduced in Generation III. Only one Pokémon has this ability.

Effect

In battle

Wonder Guard only allows super effective moves to hit. It does not prevent stat-altering moves, such as Tail Whip, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from weather effects, such as Sandstorm.

Moves which cause status ailments, such as PoisonPowder, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block Struggle from hitting, nor does it block moves whose types do not come into play for damage calculation, such as Beat Up and Future Sight. Fire Fang will also hit even if it is not super-effective. Wonder Guard may not be Skill Swapped or copied with Role Play, but it may be Traced. Aditionally, the moves Future Sight and Doom Desire are capable of striking through this ability.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

Single ability

# Pokémon Type
292 Shedinja Shedinja Bug Ghost
Shedinja
Shedinja
Shedinja
Shedinja
Shedinja


Dual ability

No Pokémon have Wonder Guard as one of their two abilities.

In the anime

Shedinja. Shedinja is unaffected by all moves except super effective ones, which automatically knock it out.

In other languages

  • Spanish: Superguarda
  • Italian: Magidifesa

Trivia

  • Hackers often hack Spiritomb or Sableye with this ability, because those Pokémon do not have a weakness, and can therefore only be damaged by status ailments, weather conditions and use of moves such as Foresight and, strangely, Fire Fang. It is also possible to counter these hacks with the move Gastro Acid or the ability Mold Breaker. Future Sight and Doom Desire are capable of dealing damage through this ability as well, and since they don't take type into account, the psychic move Future Sight will still deal damage to the partial dark type Sableye and Spiritomb.