Water route: Difference between revisions

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Revision as of 18:17, 26 March 2009

A water route or sea route is a term used to describe a route in the Pokémon world that is almost completely made up of water and can be traversed only by Surfing or by using a marine vehicle such as a boat. Across the four generations of Pokémon video games, the style of water routes has changed very little.

Characteristics

Water routes are typically long in length and are located in the ocean. They are also densely populated with trainers, particularly Swimmers with Water-type Pokémon. Depending on the route, there may be islands that allow trainers to rest or obtain items. One trait that is common to every water route is that wild Pokémon can attack at any time, so trainers are required to be alert at all times. Typically, Tentacool and its evolution Tentacruel will be very common.

Some water routes in Generation II have Whirlpools blocking a path, and some in Generation III have deep spots where trainers can Dive to the ocean floor.

List of water routes

The following is a complete list of water routes:

Kanto

Sevii Islands

Johto

Hoenn

Sinnoh

Project Routes logo.png This article is part of Project Routes, a Bulbapedia project that aims to write comprehensive articles on every route in the Pokémon world.