Spikes (move)

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Spikes
まきびし Caltrop
[[File:|center]]
Type  Ground
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  2 ♥♥
Jam  0  
???
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Spikes is a non-damaging Template:Type2 move introduced in Generation II. It can be increased twice by using Spikes again (up to two times) after the initial Spikes was used. The damage inflicted by switching out will not occur on Template:Type2s or Pokémon with Levitate. In a double battle, Spikes affects all Pokémon in play. The only way to get rid of Spikes is to use Rapid Spin.

Effect

Spikes sets spikes around the target Pokémon. If the target is switched out, the Pokémon switching in will receive damage unless it is a Template:Type2 or a Pokémon with Levitate.

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Púas
  • German: Stachler

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