Shadow move: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(Spading)
 
(109 intermediate revisions by 62 users not shown)
Line 1: Line 1:
{{spading|Shadow move|comment=Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense?}}
'''Shadow moves''' (Japanese: '''ダークわざ''' ''Dark moves'') are [[move]]s known only by [[Shadow Pokémon]].


'''Shadow moves''' are special [[move]]s known only by [[Shadow Pokémon]]. They have no [[Elemental type|type]] and are noted in the games with a series of dashes in place of a type bar. In [[Pokémon XD: Gale of Darkness]], Shadow moves are super-effective against any non-Shadow [[Pokémon]] and are not very effective against Shadow Pokémon.
==Mechanics==
Shadow moves have no [[type]] and display a blank space where the type would normally go on the [[summary]] and battle screens. In [[Pokémon Colosseum]], there is only one Shadow move, {{m|Shadow Rush}}, which has regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are super effective on any non-Shadow Pokémon and are not very effective on Shadow Pokémon. All Shadow moves have unlimited [[PP]], and display "--" (two dashes) as their current and maximum PP at all times. Shadow moves cannot be copied by {{m|Mimic}} or {{m|Sketch}}. Using {{m|Mirror Move}} on a Shadow move will result in Mirror Move failing.


Since Shadow Pokémon cannot be [[Trade|traded]], these moves are all exclusive to the two [[Nintendo GameCube|GameCube]] Pokémon RPG games. More accurately, the majority of them are exclusive to Pokémon XD: Gale of Darkness, since only the move Shadow Rush was available in [[Pokémon Colosseum]].
In Pokémon XD, the area on the summary screen that would normally display type effectiveness instead displays no icon at all for every type (instead of either a super effective, effective, not very effective, or immune icon).


Many of the Shadow moves are dark, corrupted counterparts of a move that the Shadow Pokémon would normally learn. A major example of this is [[Shadow Lugia]]'s {{m|Shadow Blast}}, which, like the move {{m|Aeroblast}}, sends a high-powered stream of air at the foe, and can only be learned by Lugia. These moves often have lower [[power]] than their non-shadow counterparts.
Damage-dealing Shadow moves can be either [[Physical move|physical]] or [[Special move|special]], despite damage categories being otherwise solely dependent on type at the time. Other moves would not be categorized separately from type until [[Generation IV|the following generation]].


==List of Shadow moves==
Since Shadow Pokémon cannot be [[trade]]d, all of these moves are exclusive to the two [[Nintendo GameCube|GameCube]] games, with all but Shadow Rush exclusive to Pokémon XD. This also excludes them from use in {{pkmn|Contest}}s, as there are no Contests in [[Orre]].
===Damage-dealing moves===
 
{| {{bluetable2|r sortable}} width="100%"
All {{pkmn2|Legendary}} Shadow Pokémon in Pokémon XD have a Shadow move as their [[signature move]]. This move appears as a dark, corrupted counterpart of a move that the Pokémon would normally learn, and has lower base [[power]] than its non-Shadow counterpart, but still inflicts more damage due to usually being in a situation where it will be super effective.
|- class="c"
 
! Name
==Moves==
! Power
===Pokémon Colosseum===
! Accuracy
{{movelist/shadow-head}}
! Target
{{movelist/shadow|Colosseum|Shadow Rush|Physical|90|100|any|An attack that is so harsh, it also hurts the attacker.}}
! Notes
|-
| class="l" | {{m|Shadow Blast}}
| class="c" | 80
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Shadow Blitz}}
| class="c" | 40
| class="c" | 100%
| class="c" | One foe
| class="l" |
|-
| class="l" | {{m|Shadow Bolt}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a 10% chance of inflicting {{Status|paralysis|paralysis}} on the target.  
|-
| class="l" | {{m|Shadow Break}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" |
|-
| class="l" | {{m|Shadow Chill}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a 10% chance of {{Status|freeze|freezing}} the target.
|-
| class="l" | {{m|Shadow End}}
| class="c" | 120
| class="c" | 60%
| class="c" | One foe
| class="l" | User takes recoil damage equal to half the user's current HP (no matter how much damage is done).
|-
| class="l" | {{m|Shadow Fire}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a 10% chance of {{Status|burn|burning}} the target. 
|-
| class="l" | {{m|Shadow Half}}
| class="c" | —
| class="c" | 100%
| class="c" | All
| class="l" | Halves the current HP of all Pokémon in battle. The user cannot take action on the next turn. Fails on those with 1 HP remaining.
|-
| class="l" | {{m|Shadow Rave}}
| class="c" | 70
| class="c" | 100%
| class="c" | Both Foes
| class="l" |
|-
| class="l" | {{m|Shadow Rush}}
| class="c" | [[Pokémon Colosseum|Colo]]: 90<br>[[Pokémon XD: Gale of Darkness|XD]]: 55
| class="c" | 100%
| class="c" | Both Foes
| class="l" | [[Colosseum|Colo]]: User takes recoil damage equal to 25% of the damage done. Higher critical hit ratio if user is in [[Hyper Mode]]
|-
| class="l" | {{m|Shadow Storm}}
| class="c" | 95
| class="c" | 100%
| class="c" | Both Foes
| class="l" |
|-
| class="l" | {{m|Shadow Wave}}
| class="c" | 50
| class="c" | 100%
| class="c" | Both Foes
| class="l" |
|}
|}


===Non-damaging moves===
===Pokémon XD===
{| {{bluetable2|r sortable}} width="100%"
{{movelist/shadow-head}}
|- class="c"
{{movelist/shadow|XD|Shadow Blast|Physical|80|100|any|A wicked blade of air is formed using a shadowy aura.}}
! Name
{{movelist/shadow|XD|Shadow Blitz|Physical|40|100|any|A Pokémon throws this tackle while casting a shadowy aura.}}
! Power
{{movelist/shadow|XD|Shadow Bolt|Special|75|100|any|A shadowy thunder attack that may paralyze.}}
! Accuracy
{{movelist/shadow|XD|Shadow Break|Physical|75|100|any|A shattering ram attack with a shadowy aura.}}
! Target
{{movelist/shadow|XD|Shadow Chill|Special|75|100|any|A shadowy ice attack that may freeze.}}
! Notes
{{movelist/shadow|XD|Shadow Down|Status|—|100|foes|A shadowy aura sharply cuts the foe's Defense.}}
|-
{{movelist/shadow|XD|Shadow End|Physical|120|60|any|A shadowy aura ram attack that also rebounds on the user.}}
| class="l" | {{m|Shadow Down}}
{{movelist/shadow|XD|Shadow Fire|Special|75|100|any|A shadowy fireball attack that may inflict a burn.}}
| class="c" |
{{movelist/shadow|XD|Shadow Half|Status|—|100|all|A shadowy aura's energy cuts everyone's HP by half.}}
| class="c" | 100%
{{movelist/shadow|XD|Shadow Hold|Status||80|foes|The opponent Pokémon cannot escape.}}
| class="c" | Both foes
{{movelist/shadow|XD|Shadow Mist|Status||100|foes|A shadowy aura sharply cuts the foe's evasiveness.}}
| class="l" | Lowers the {{stat|Defense}} of both opponents by two stages each.
{{movelist/shadow|XD|Shadow Panic|Status||60|foes|A shadowy aura emanates to cause a confuse condition.}}
|-
{{movelist/shadow|XD|Shadow Rave|Special|70|100|foes|A shadowy aura in the ground is used to launch spikes.}}
| class="l" | {{m|Shadow Hold}}
{{movelist/shadow|XD|Shadow Rush|Physical|55|100|any|A Pokémon executes a tackle while exuding a shadowy aura.}}
| class="c" | —
{{movelist/shadow|XD|Shadow Shed|Status|—|100|all|A shadowy aura eliminates Reflect and similar moves.}}
| class="c" | 100%
{{movelist/shadow|XD|Shadow Sky|Status||100|all|Darkness hurts all but Shadow Pokémon for 5 turns. }}
| class="c" | Both foes
{{movelist/shadow|XD|Shadow Storm|Special|95|100|foes|A shadowy aura is used to whip up a vicious tornado.}}
| class="l" | Prevents the target(s) from switching out.
{{movelist/shadow|XD|Shadow Wave|Special|50|100|foes|Shadowy aura waves are loosed to inflict damage.}}
|-
| class="l" | {{m|Shadow Mist}}
| class="c" | —
| class="c" | 100%
| class="c" | Both foes
| class="l" | Lowers the {{stat|Evasion}} of both opponents by two stages each.
|-
| class="l" | {{m|Shadow Panic}}
| class="c" |
| class="c" | 90%
| class="c" | Both foes
| class="l" | {{status|confusion|Confuses}} both opponents.
|-
| class="l" | {{m|Shadow Shed}}
| class="c" |
| class="c" | 100%
| class="c" | All
| class="l" | Removes the effects of {{m|Safeguard}}, {{m|Reflect}}, and {{m|Light Screen}}.
|-
| class="l" | {{m|Shadow Sky}}
| class="c" |
| class="c" | 100%
| class="c" | All
| class="l" | Damages all non-Shadow Pokémon at the end of each turn.
|}
|}
==Trivia==
* Shadow moves introduced in XD are the only damage-dealing moves which are incapable of dealing neutral damage.
* All Shadow status moves inflict negative effects to the opponent and non-Shadow Pokémon, with none of the moves providing positive stat changes to the user.
{{-}}
{{Project Moves and Abilities notice}}
[[Category:Pokémon Colosseum]]
[[Category:Pokémon Colosseum]]
[[Category:Pokémon XD]]
[[Category:Pokémon XD]]
[[Category:Moves]]
[[Category:Shadow moves|*]]
[[Category:Moves|*]]


[[de:Crypto (Typ)]]
[[es:Movimiento oscuro]]
[[fr:Obscur (type)]]
[[it:Ombra]]
[[ja:ダークわざ]]
[[ja:ダークわざ]]
[[zh:黑暗招式]]

Latest revision as of 04:41, 2 March 2024

Shadow moves (Japanese: ダークわざ Dark moves) are moves known only by Shadow Pokémon.

Mechanics

Shadow moves have no type and display a blank space where the type would normally go on the summary and battle screens. In Pokémon Colosseum, there is only one Shadow move, Shadow Rush, which has regular effectiveness against any type. In Pokémon XD: Gale of Darkness, Shadow moves are super effective on any non-Shadow Pokémon and are not very effective on Shadow Pokémon. All Shadow moves have unlimited PP, and display "--" (two dashes) as their current and maximum PP at all times. Shadow moves cannot be copied by Mimic or Sketch. Using Mirror Move on a Shadow move will result in Mirror Move failing.

In Pokémon XD, the area on the summary screen that would normally display type effectiveness instead displays no icon at all for every type (instead of either a super effective, effective, not very effective, or immune icon).

Damage-dealing Shadow moves can be either physical or special, despite damage categories being otherwise solely dependent on type at the time. Other moves would not be categorized separately from type until the following generation.

Since Shadow Pokémon cannot be traded, all of these moves are exclusive to the two GameCube games, with all but Shadow Rush exclusive to Pokémon XD. This also excludes them from use in Contests, as there are no Contests in Orre.

All Legendary Shadow Pokémon in Pokémon XD have a Shadow move as their signature move. This move appears as a dark, corrupted counterpart of a move that the Pokémon would normally learn, and has lower base power than its non-Shadow counterpart, but still inflicts more damage due to usually being in a situation where it will be super effective.

Moves

Pokémon Colosseum

Game Move Category Power Accuracy Target Description
C Shadow Rush Physical 90 100%
   
   
Anyone
An attack that is so harsh, it also hurts the attacker.

Pokémon XD

Game Move Category Power Accuracy Target Description
XD Shadow Blast Physical 80 100%
   
   
Anyone
A wicked blade of air is formed using a shadowy aura.
XD Shadow Blitz Physical 40 100%
   
   
Anyone
A Pokémon throws this tackle while casting a shadowy aura.
XD Shadow Bolt Special 75 100%
   
   
Anyone
A shadowy thunder attack that may paralyze.
XD Shadow Break Physical 75 100%
   
   
Anyone
A shattering ram attack with a shadowy aura.
XD Shadow Chill Special 75 100%
   
   
Anyone
A shadowy ice attack that may freeze.
XD Shadow Down Status 100%
   
   
All foes
A shadowy aura sharply cuts the foe's Defense.
XD Shadow End Physical 120 60%
   
   
Anyone
A shadowy aura ram attack that also rebounds on the user.
XD Shadow Fire Special 75 100%
   
   
Anyone
A shadowy fireball attack that may inflict a burn.
XD Shadow Half Status 100%
   
   
All Pokémon
A shadowy aura's energy cuts everyone's HP by half.
XD Shadow Hold Status 80%
   
   
All foes
The opponent Pokémon cannot escape.
XD Shadow Mist Status 100%
   
   
All foes
A shadowy aura sharply cuts the foe's evasiveness.
XD Shadow Panic Status 60%
   
   
All foes
A shadowy aura emanates to cause a confuse condition.
XD Shadow Rave Special 70 100%
   
   
All foes
A shadowy aura in the ground is used to launch spikes.
XD Shadow Rush Physical 55 100%
   
   
Anyone
A Pokémon executes a tackle while exuding a shadowy aura.
XD Shadow Shed Status 100%
   
   
All Pokémon
A shadowy aura eliminates Reflect and similar moves.
XD Shadow Sky Status 100%
   
   
All Pokémon
Darkness hurts all but Shadow Pokémon for 5 turns.
XD Shadow Storm Special 95 100%
   
   
All foes
A shadowy aura is used to whip up a vicious tornado.
XD Shadow Wave Special 50 100%
   
   
All foes
Shadowy aura waves are loosed to inflict damage.

Trivia

  • Shadow moves introduced in XD are the only damage-dealing moves which are incapable of dealing neutral damage.
  • All Shadow status moves inflict negative effects to the opponent and non-Shadow Pokémon, with none of the moves providing positive stat changes to the user.


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.