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'''[[Pokémon Gold and Silver]]''' (Japanese: '''ポケットモンスター {{tt||きん}}・{{tt|銀|ぎん}}''' ''Pocket Monsters Gold and Silver'') were the first [[Generation II]] games to be released — November 21, 1999 in Japan and October 11, 2000 in the US. However, they had been in development for at least 2 years before then.
[[Image:1997_pkm2-logo.gif|thumb|right|The original logo of Pocket Monsters 2.]]
[[Pokémon Gold and Silver]], released in 1999 in Japan and 2000 elsewhere, were in development for a long time beforehand. Several aspects from their '''beta''' versions were released to the public during their development, many including aspects that did not make it to the final games.


= 1997: First mention of Pocket Monsters 2 Gold & Silver =
==First mention of Pocket Monsters 2==
In 1997, Nintendo put the first details and screenshots of their next Pocket Monsters game online. It was initially named "Pocket Monsters 2 Gold & Silver", and was developed for Game Boy and Super Game Boy and was planned for release at the end of the same year.
[[Image:1997_newpkmn.gif|frame|center|Four "new" Pokémon that would be included in Pocket Monsters 2: {{p|Donphan}}, {{p|Ampharos}}, {{p|Slowking}}, and {{p|Ho-Oh}}. Due to the color used in the sprites, these were likely released after the games' development was focused on release on the [[Game Boy Color]].]]
In 1997, Nintendo announced the first details of their next Pocket Monsters games, to be titled '''Pocket Monsters 2: Gold and Silver'''. The games were intended to be released at the end of the year for both Game Boy and Super Game Boy.


One of the main points posted was the addition of a skateboard as a secondary transportation method besides the bicycle from the previous games. It was said that the skateboard would allow the player to go to unusual places. Also mentioned in the releases were the integrated RTC (Real Time Clock), additional evolutions for Red/Green/Blue Pokémon, [[Pokémon breeding|breeding]] and [[Pokémon egg]]s, 100 new Pokémon boosting the total amount to 251, new technical and hidden machines, new attacks, and better in-battle graphics. The game's communication abilities were also improved, adding trading and fighting between each version and backwards compatibility with R/G/B.
One of the many additions promised, notably, was a skateboard that could be used in addition to the [[Bicycle]] of the previous games and would allow users to travel to unusual places. Though this never made the final cut, other things announced, such as the [[time|real-time clock]], {{cat|Generation II Pokémon|100 new Pokémon}}, including [[List of Pokémon with cross-generational evolutions|new evolutions of old Pokémon]], new [[TM]]s and [[HM]]s containing new [[move]]s, and better graphics did in fact make the final game. The trading and communication abilities of the games were also improved, and [[Time Capsule|backwards compatibility]] with the Generation I games was also announced.


==First media release pictures==
===New Pokémon in the anime===
 
The {{pkmn|anime}} also provided early looks at the new Pokémon. {{p|Ho-Oh}}, the eventual [[version mascot]] of Pokémon Gold, had already appeared in the [[EP001|first episode]] as an unidentified creature. Later, {{p|Togepi}} hatched from an egg [[Ash]] himself found, and Misty became the first main character to own a Generation II Pokémon. {{p|Snubbull}} and {{p|Marill}} made their first appearances in ''[[Pikachu's Vacation]]'', and {{p|Donphan}} appeared at the start of ''[[Mewtwo Strikes Back]]'' During [[The Adventures in the Orange Islands|the second season]], Ash and Misty also encountered [[Tracey]], who owned a {{p|Marill}}, and the focus of [[The Power of One|the second movie]] was {{p|Lugia}}, the version mascot of Pokémon Silver. {{p|Bellossom}}, {{p|Ledyba}}, {{p|Hoothoot}}, and {{p|Elekid}} also made an appearance in ''[[Pikachu's Rescue Adventure]]''
[[Image:1997_pkm2-logo.gif|center]]
 
The initial logo of Pokémon 2, differing significantly from the final design.
 
[[Image:1997_newpkmn.gif|center]]
 
Four early release Pokémon. From left to right: Donfan ({{p|Donphan}}), Denryu ({{p|Ampharos}}), Yadoking ({{p|Slowking}}) and Houou ({{p|Ho-oh}}).
 
These images were possibly released a little later after the game changed format to the Game Boy Color due to the presence of colour on the sprites shown on this image.
 
==New Pokémon unveiling in the anime==
 
The anime also provided early looks at the new Pokémon. Ho-oh had already appeared in the first episode in the anime as an unidentified creature. Later, during the first Kanto season. {{p|Togepi}} was the first Gold and Silver and [[baby Pokémon]] to be revealed. The first and second movies and the Orange Islands season also introduced {{p|Donphan}}, {{p|Slowking}}, {{p|Ledyba}}, {{p|Elekid}}, {{p|Marill}}, and {{p|Snubbull}}.
 
==First screenshots==


===First screenshots===
[[Image:1997_GS_01.gif|left]]
[[Image:1997_GS_01.gif|left]]
The color scheme was not as varied as the one provided by the Game Boy Color; this town was also ultimately either changed into [[Violet City]] (Perhaps with [[Sprout Tower]] at left) or removed altogether.
The color scheme was not as varied as the one provided by the Game Boy Color; this town was also ultimately either changed into [[Violet City]] (Perhaps with [[Sprout Tower]] at left) or removed altogether.
<br clear="both" />
<br clear="both">


[[Image:1997_GS_04.gif|left]]
[[Image:1997_GS_04.gif|left]]
[[Image:Route35GS.png|right]]
[[Image:Route35GS.png|right]]
This screenshot displays an area which, with little modification, made it into the game's final cut.  Replace the water with trees and fences and open a path to the right, and a simplified version of [[Route 35]] and the [[National Park]]'s southern entrance materialize.
This screenshot displays an area which, with little modification, made it into the game's final cut.  Replace the water with trees and fences and open a path to the right, and a simplified version of [[Route 35]] and the [[National Park]]'s southern entrance materialize.
<br clear="both" />
<br clear="both">


[[Image:1997_GS_05.gif.jpg|left]]
[[Image:1997_GS_05.gif.jpg|left]]
What is probably an early design for the [[Johto Radio Tower]] is in the right-hand side of the screen.
What is probably an early design for the [[Johto Radio Tower]] is in the right-hand side of the screen.
<br clear="both" />
<br clear="both">
 
Early game screenshots of Pokémon Gold and Silver generally didn't look all that much different from  Red, Blue and Green at this point. The pictures clearly show the games' engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.


=1998: Pokémon Gold & Silver announced=
Early game screenshots of Pokémon Gold and Silver generally didn't look all that much different from Generation I at this point. The pictures clearly show the games' engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.


Pocket Monsters 2 was not released in the end of 1997 as originally stated. The expected release date was removed. The title was changed to ''Pocket Monsters Gold & Silver'', dropping the 2.  
==Pokémon Gold and Silver Versions announced==
[[Image:1998_pkmgs-logo.gif|thumb|right|Pocket Monsters Gold and Silver]]
The end of 1997 passed without a release for Pocket Monsters 2. The potential release date was removed, and things generally stayed quiet until early 1998.


[[Image:1998_pkmgs-logo.gif|center]]
It was at this time that Pocket Monsters 2 was re-announced as Pokémon Gold and Silver. Though the "2" was dropped, the games remained essentially a sequel to Generation I. Much of the year was quiet with regard to information about the games, as [[Pokémon Yellow]] was on its way out in Japan, and [[Pokémon Red and Blue]] and the [[Pokémon anime]] were on their way to the United States.
 
=1999 - New information=
<gallery>
Image:1999-GS_beta_title_screen.jpg
Image:1999_trailer_titlescr.png
</gallery>
 
Following nearly a year without press releases, the Nintendo site was updated with new information on Pokémon Gold and Silver. It gave information on the revised release date (June 1999) and stated that it was to be compatable with the as-yet-unreleased Game Boy Color.


==New information surfaces==
[[Image:1999-GS_beta_title_screen.jpg|thumb|left|The beta title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue.]]
[[Image:1999_trailer_titlescr.png|thumb|right|A near final title screen for Gold.]]
Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pokémon Gold and Silver. It gave a revised release date of June, 1999, and stated that it would be compatible with the then soon-to-be-released [[Game Boy Color]].
[[Image:1999_gold-logo.gif|center]]
[[Image:1999_gold-logo.gif|center]]
[[Image:1999_silver-logo.gif|center]]
[[Image:1999_silver-logo.gif|center]]
 
<br clear="both">
<br clear="both" />
[[Ken Sugimori]]'s artwork for {{p|Slowking}}, {{p|Marill}}, {{p|Bellossom}}, and {{p|Hoothoot}} was also released, as were several screens of the new battle system featuring full-color sprites.
Artwork for Yadoking ({{p|Slowking}}), Maril ({{p|Marill}}), Kireihana ({{p|Bellossom}}) and Hoho ({{p|Hoothoot}}) were released.
<gallery>
<gallery>
Image:1999 art yado1.gif
Image:1999 art yado1.gif
Line 63: Line 46:
Image:1999 art cara 2.gif
Image:1999 art cara 2.gif
Image:1999 art cara 3.gif
Image:1999 art cara 3.gif
</gallery>
Image:1999 shot p1.gif|{{p|Snubbull}} vs. {{p|Marill}}
 
Image:1999 shot p2.gif|{{p|Butterfree}} vs. {{p|Venusaur}}
The first screenshots of the Pokémon G/S battle system, most prominently featuring several Pokémon in their new full color GBC graphics, were also released.
<gallery>
Image:1999 shot p1.gif|Lv.18 Bulu ({{p|Snubbull}}) vs. Lv.16 Maril ({{p|Marill}})
 
Image:1999 shot p2.gif|Lv.42 {{p|Butterfree}} vs. Lv.38 Fushigibana ({{p|Venusaur}})
 
Image:1999 shot p3.gif|Player vs. Girl Scout Kanami
Image:1999 shot p3.gif|Player vs. Girl Scout Kanami
 
Image:1999 shot p4.gif|{{p|Charizard}} vs. {{p|Donphan}}
Image:1999 shot p4.gif|Lv.37 Lizardon ({{p|Charizard}}) vs. Lv.40 Donfan ({{p|Donphan}})
</gallery>
 
The battle screens are very similar to the final ones; however, the absence of gender notation is apparent. Pokémon gender was a previously announced feature, and the display of gender was likely added later as a convenience to players. 
The attack stats window, which in the final version tells you the remaining and total PP of each attack and its type was not fully completed at this point in development.
 
[[Image:1999 trailer battle2.png|frame|center|Ah! A wild Togepi appeared!]]
<br clear="both" />
 
A screencap from a video of Gold and Silver's battle mode has the player battling a wild Togepi, something that was impossible to do in the final without cheating, though it could be a possibility that Togepi was enabled as a wild character just for show in the video.
 
[[Image:1999 shot yado2.gif|frame|center|Now investigating this newly discovered Pokémon.]]
<br clear ="both" />
The new Pokédex is still missing a few features from the final edition; the Pokémon's [[National Dex]] number is not displayed beneath its picture and the footprint in the top right corner is missing, as are the three options near the bottom of the screen - location, cry and print.
<br clear="both" />
 
<gallery>
Image:1999-unk ign1.jpg 
Image:1999-unk_ign2.jpg
</gallery>
</gallery>
The battle screens are very similar to the final ones; however, the absence of [[gender]] notation is apparent. Pokémon gender was a previously announced feature, and the display of gender was likely added later as a convenience to players. 


Images of game looking closer to the final. The locations don't seem to be that of the final map, though are close. The colors seem more washed out than they do in the final, though this may be due to the fact that they are pictures ''of'' a Game Boy Color screen.
The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.


=Present day: Beta leftovers and early characters=
[[Image:1999 trailer battle2.png|thumb|right|Ah! A wild Togepi appeared!]]
[[Image:1999 shot yado2.gif|thumb|right|Now investigating this newly discovered Pokémon.]]
The battle system, nearly complete, was demoed, including wild Pokémon encounters. The new [[Pokédex]], while close to completion, was still missing several features, such as the footprint and [[National Dex]] number of the Pokémon. The "location", "[[cry]]", and "print" functions were also missing.
[[Image:1999-unk ign1.jpg|thumb|left|[[Route 46]].]]
[[Image:1999-unk_ign2.jpg|thumb|right|[[National Park]].]]
On-field images of game looking closer to the final. The locations don't seem to be that of the final map, though are close. The colors seem more washed out than they do in the final, though this may be due to the fact that they are pictures ''of'' a Game Boy Color screen.


Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development. The final games have full beta maps of every single Johto town remaining in their ROM, most of which are significantly different from their final counterparts. One particular beta map found in the ROM seems to be detailing the Safari Zone, which didn't make it into the final game itself, possibly due to the risks of [[Glitch City]]. [http://glitchcity.info/docs/gscsafarizone] Apart from maps, other beta discoveries include a mine cart image, strange text and evidence of another GameCorner game. [http://www.serebiiforums.com/showthread.php?t=105571]  
==After the release==
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development. The final games have full beta maps of every single [[Johto]] town remaining in their ROM, most of which are significantly different from their final counterparts. One particular beta map found in the ROM seems to be detailing the [[Kanto Safari Zone|Safari Zone]], which didn't make it into the final game itself, possibly due to the risks of [[Glitch City]]. <sup>[http://glitchcity.info/docs/gscsafarizone]</sup> Apart from maps, other beta discoveries include a mine cart image, strange text and evidence of another Game Corner game.<sup>[http://www.serebiiforums.com/showthread.php?t=105571]</sup>


[[Unreleased Pokémon|Images]] have also since been found of various early ideas for the new Pokémon, including early prototypes of {{p|Qwilfish}}, {{p|Chikorita}} and {{p|Marill}}.
[[Unreleased Pokémon|Images]] have also since been found of various early ideas for the new Pokémon, including early prototypes of {{p|Qwilfish}}, {{p|Chikorita}}, and {{p|Marill}}.


=References=
==References==
* [http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images]
* [http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images]
* [http://gameboy.ign.com/ IGN Pocket]
* [http://gameboy.ign.com/ IGN Pocket]

Revision as of 08:58, 5 November 2007

File:1997 pkm2-logo.gif
The original logo of Pocket Monsters 2.

Pokémon Gold and Silver, released in 1999 in Japan and 2000 elsewhere, were in development for a long time beforehand. Several aspects from their beta versions were released to the public during their development, many including aspects that did not make it to the final games.

First mention of Pocket Monsters 2

File:1997 newpkmn.gif
Four "new" Pokémon that would be included in Pocket Monsters 2: Donphan, Ampharos, Slowking, and Ho-Oh. Due to the color used in the sprites, these were likely released after the games' development was focused on release on the Game Boy Color.

In 1997, Nintendo announced the first details of their next Pocket Monsters games, to be titled Pocket Monsters 2: Gold and Silver. The games were intended to be released at the end of the year for both Game Boy and Super Game Boy.

One of the many additions promised, notably, was a skateboard that could be used in addition to the Bicycle of the previous games and would allow users to travel to unusual places. Though this never made the final cut, other things announced, such as the real-time clock, 100 new Pokémon, including new evolutions of old Pokémon, new TMs and HMs containing new moves, and better graphics did in fact make the final game. The trading and communication abilities of the games were also improved, and backwards compatibility with the Generation I games was also announced.

New Pokémon in the anime

The anime also provided early looks at the new Pokémon. Ho-Oh, the eventual version mascot of Pokémon Gold, had already appeared in the first episode as an unidentified creature. Later, Togepi hatched from an egg Ash himself found, and Misty became the first main character to own a Generation II Pokémon. Snubbull and Marill made their first appearances in Pikachu's Vacation, and Donphan appeared at the start of Mewtwo Strikes Back During the second season, Ash and Misty also encountered Tracey, who owned a Marill, and the focus of the second movie was Lugia, the version mascot of Pokémon Silver. Bellossom, Ledyba, Hoothoot, and Elekid also made an appearance in Pikachu's Rescue Adventure

First screenshots

The color scheme was not as varied as the one provided by the Game Boy Color; this town was also ultimately either changed into Violet City (Perhaps with Sprout Tower at left) or removed altogether.

This screenshot displays an area which, with little modification, made it into the game's final cut. Replace the water with trees and fences and open a path to the right, and a simplified version of Route 35 and the National Park's southern entrance materialize.

What is probably an early design for the Johto Radio Tower is in the right-hand side of the screen.

Early game screenshots of Pokémon Gold and Silver generally didn't look all that much different from Generation I at this point. The pictures clearly show the games' engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.

Pokémon Gold and Silver Versions announced

File:1998 pkmgs-logo.gif
Pocket Monsters Gold and Silver

The end of 1997 passed without a release for Pocket Monsters 2. The potential release date was removed, and things generally stayed quiet until early 1998.

It was at this time that Pocket Monsters 2 was re-announced as Pokémon Gold and Silver. Though the "2" was dropped, the games remained essentially a sequel to Generation I. Much of the year was quiet with regard to information about the games, as Pokémon Yellow was on its way out in Japan, and Pokémon Red and Blue and the Pokémon anime were on their way to the United States.

New information surfaces

File:1999-GS beta title screen.jpg
The beta title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue.
A near final title screen for Gold.

Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pokémon Gold and Silver. It gave a revised release date of June, 1999, and stated that it would be compatible with the then soon-to-be-released Game Boy Color.


Ken Sugimori's artwork for Slowking, Marill, Bellossom, and Hoothoot was also released, as were several screens of the new battle system featuring full-color sprites.

The battle screens are very similar to the final ones; however, the absence of gender notation is apparent. Pokémon gender was a previously announced feature, and the display of gender was likely added later as a convenience to players.

The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.

Ah! A wild Togepi appeared!
File:1999 shot yado2.gif
Now investigating this newly discovered Pokémon.

The battle system, nearly complete, was demoed, including wild Pokémon encounters. The new Pokédex, while close to completion, was still missing several features, such as the footprint and National Dex number of the Pokémon. The "location", "cry", and "print" functions were also missing.

On-field images of game looking closer to the final. The locations don't seem to be that of the final map, though are close. The colors seem more washed out than they do in the final, though this may be due to the fact that they are pictures of a Game Boy Color screen.

After the release

Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development. The final games have full beta maps of every single Johto town remaining in their ROM, most of which are significantly different from their final counterparts. One particular beta map found in the ROM seems to be detailing the Safari Zone, which didn't make it into the final game itself, possibly due to the risks of Glitch City. [1] Apart from maps, other beta discoveries include a mine cart image, strange text and evidence of another Game Corner game.[2]

Images have also since been found of various early ideas for the new Pokémon, including early prototypes of Qwilfish, Chikorita, and Marill.

References