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{{search|filler space|card from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}}
{{search|header|the homonymous card from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}}
{{Infobox location
{{GlitchResearch|Multiple sources state various things about the Generation IV Mystery Zone and void; this should be clarified and more information pertaining to Generations V and VI should be looked into and documented accordingly.}}
|image=Mystery Zone.png
|type=Route
|location_name=Mystery Zone
|japanese_name={{tt|なぞのばしょ|---- in HeartGold and SoulSilver}}
|translated_name={{tt|Mystery Place|---- in HeartGold and SoulSilver}}
|location=Throughout [[Sinnoh]], [[Johto]] and [[Kanto]]
|region=Sinnoh
|region2=Johto
|region3=Kanto
|generation={{gen|IV}}
|map={{#switch: {{#expr: {{#time: s}} mod 2}}|0=sinnoh|1=Johto-Kanto}}.png
|mapname={{#switch: {{#expr: {{#time: s}} mod 2}}|-0=Sinnoh|1=Region{{!}}Kanto and Johto}}
}}


The '''Mystery Zone''' (Japanese: '''なぞのばしょ''' ''Mystery Place''{{sup/4|DPPt}}, '''----'''{{sup/4|HGSS}}) is an area in the [[Generation IV]] games that serves as "filler space" between normally accessible outdoor and indoor areas. It exists all around Sinnoh, to facilitate the precise entry into [[the Underground]], which has tunnels that travel under areas where no routes or cities exist.
The '''Mystery Zone''' (Japanese: '''なぞの{{tt|場所|ばしょ}}''' ''Mystery Zone'') is an internal header that is programmed into every [[core series]] game since [[Generation IV]].


==Geography==
==Generation IV==
The geography is made predominantly of 32 by 32 blocks of either trees, water, plateau, or blank void space. The area itself is named "Mystery Zone", with the location header popping up to display this name when the area is entered. No Pokémon or items are found in the Mystery Zone.
[[File:Mystery Zone.png|right|thumb|{{ga|Lucas}} riding the [[Bicycle]] on a Mystery Zone in {{game|Platinum}}.]]
In the [[Generation IV]] games, it is used for undefined areas that are located beyond the boundaries of normally accessible areas. Specifically in {{game2|Diamond|Pearl|Platinum}}, the Mystery Zone refers to all the area surrounding [[Sinnoh]] that facilitates the precise entry into [[the Underground]], which has tunnels that travel under areas where no [[route]]s or cities exist; this is due to the game relating map coordinates corresponding to the exact location of the {{player}} in Sinnoh to the equivalent coordinates of the player's expected location in the Underground.
 
The Japanese versions of {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} identify the undefined areas as ----; however, they still identify a {{OBP|Pokémon|species}}'s {{pkmn2|caught}} location set to the Mystery Zone as なぞのばしょ.
 
===Geography===
The geography is made predominantly of 32-by-32 blocks of either trees, [[Water tile|water]], plateau, or blank void space. The area itself is named "Mystery Zone", with the location header popping up to display this name when the area is entered.
 
No {{OBP|Pokémon|species}} or [[item]]s are found in the Mystery Zone.


===Access===
===Access===
The Mystery Zone is normally inaccessible, but can be entered by means of [[tweaking]] and the [[surf glitch]].
The Mystery Zone is normally inaccessible, but can be entered by means of [[tweaking]]. In earlier copies of the Japanese versions of {{game|Diamond and Pearl|s}}, the [[Surf glitch]] is an alternative method. It can also be accessed with the use of [[cheating]] devices.


==Music==
===Music===
In {{3v2|Diamond|Pearl|Platinum}}, the music is a slightly off-key version of the theme of [[Route]]s {{rtn|206|Sinnoh}}, {{rtn|207|Sinnoh}}, {{rtn|208|Sinnoh}}, {{rtn|220|Sinnoh}} and {{rtn|221|Sinnoh}}. Sometimes, the [[Pokémon Center]] theme or the background music used in [[the Underground]] may also be played. In {{v2|HeartGold and SoulSilver|s}}, the background music is the theme of {{rt|29|Johto}}; however, it cannot be changed to its 8-bit counterpart with the [[GB Sounds]].
In {{game2|Diamond|Pearl|Platinum}}, the background music theme is usually the variant of ''[[Pokémon Diamond & Pokémon Pearl: Super Music Collection|Route 206 (Day)]]'' (identified internally as '''SEQ_DUMMY'''), which is thought to be an older composition of it. Less commonly, ''[[Pokémon Diamond & Pokémon Pearl: Super Music Collection|Pokémon Center (Day)]]'' or ''[[Pokémon Diamond & Pokémon Pearl: Super Music Collection|The Underground]]'' are played instead.


==Glitches caused==
{{YouTubeEmbed|Q5bmwh9xqPk|channel/UCTZHcSIHcyfcFCYnc-rV7Cw|Sinnoh}}
In Diamond, Pearl and Platinum, the menu cannot be opened, and the touchscreen menu cannot be used; however a registered [[key item]] can be used to refresh the graphics in the area at any time.


When walking through mountainous terrain in the Mystery Zone, the player may become hidden by the terrain. The screen may also appear to zoom in as one enters the zone, due to the fact that the terrain is completely flat. Some areas of the Mystery Zone may cause a [[game freeze]]. Certain areas of the Mystery Zone, particularly those bordering the Sinnoh [[Elite Four]]'s rooms, will lock up the game with a black screen if the player refreshes the graphics there. Saving in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing the save file to become unusable.
In {{game|HeartGold and SoulSilver|s}}, the background music theme is also '''SEQ_DUMMY''' but it is a copy of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 29]]'' instead. It is not affected by the [[GB Sounds]].


By traveling from one area to another through the Mystery Zone, the tileset will not be changed even if the new area was supposed to use a different tileset. Currently loaded 3D props, such as buildings, are subject to this as well. Simply refreshing the graphics will solve this. Sinnoh's Mystery Zone has its own, unused tileset which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tileset can also be seen in a pre-release screenshot of Diamond and Pearl, indicating that it is left over from a [[Pokémon Diamond and Pearl beta|beta]] version of the game. The unused tileset remains within the coding of {{2v2|HeartGold|SoulSilver}}.
===Oddities and glitches===
[[File:Beta219.jpg|right|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tile set that is used in the Mystery Zone on the final releases.]]
When walking through mountainous terrain in the Mystery Zone, the {{player}}'s sprite may become hidden by the terrain. The screen may also appear to zoom in as one enters the area, due to the fact that the terrain is completely flat. Certain areas of the Mystery Zone may cause a [[game freeze]] while others will lock up the game with a black screen if the player refreshes the graphics there. [[Saving]] in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing it to become unusable. Examples of such areas are those bordering the {{DL|Elite Four|Sinnoh Elite Four}}'s rooms in {{game2|Diamond|Pearl|Platinum}}.


Occasionally, the game can be tricked into thinking that the player is somewhere else while in the Mystery Zone, such as displaying the [[Turnback Cave]] title and starting to display {{Weather|fog}}, while the floor remains black and the map displays that the player is on {{rt|221|Sinnoh}}.
By traveling from one area to another through the Mystery Zone, the {{wp|Tile-based video game#Tile set|tile set}}s will not be updated even if the new area is programmed to use a different tile set. Currently loaded {{wp|3D computer graphics|3D}} props, such as buildings, are subject to this as well. Simply refreshing the graphics will solve this.<br>[[Sinnoh]]'s Mystery Zone has its own tile set which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tile set was actually depicted in a pre-release screenshot of {{game|Diamond and Pearl|s}}, indicating that it is a leftover from [[Pokémon Diamond and Pearl beta|the development period]]. It also remains within the internal data of {{game|HeartGold and SoulSilver|s}}.


==Trivia==
Occasionally, the game can be tricked into thinking that the {{player}} is somewhere else while in the Mystery Zone. A common result of this behavior is in {{game2|Diamond|Pearl|Platinum}}, where the game displays the [[Turnback Cave]] or [[Floaroma Meadow]] header and triggers {{Weather|fog}}, while the floor remains black and the map displays that the player is on {{rt|221|Sinnoh}}. This occurs when the player goes outside of the map matrix and the game cannot indicate where the player really is on the world map.
* Interestingly, a card from the {{TCG|Skyridge}} expansion of the {{Trading Card Game}} was also named {{TCG ID|Skyridge|Mystery Zone|137}}, which was released prior to [[Generation IV]]; however, it is named differently in Japanese.


{{-}}
On the first copies of the Japanese version of {{game|Diamond and Pearl|s}}, the [[menu]] can be opened and one of its entries can be accessed and exited in order to refresh the graphics. On later copies, international releases as well as in all releases of {{game|Platinum}}, the menu cannot be opened and the touchscreen menu cannot be used, although a registered [[key item]] can still be used to refresh the graphics in the area at any time. The fact that the menu cannot be opened also creates risks where a player may find themselves trapped and unable to open the Pokémon menu to use a move to escape.
{{nav|Glitches|Sinnoh|Kanto and Johto|color={{unknown color}}|bordercolor={{unknown color dark}}}}
 
==Later generations==
In the [[Generation V]] games, the undefined areas use the map identification header and background music of the location from which they were entered. For example, in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, if the player keeps heading north of {{rt|19|Unova}}, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location.
 
The "Mystery Zone" in these generations is simply an unused map identification header in the internal data that can be set as a {{OBP|Pokémon|species}}'s {{pkmn2|caught}} location through illegitimate means or as a map's header by hacking the game's files. The {{pkmn|Egg}} received through the {{DL|List of glitches in Generation VI|Bad Egg/Mystery Egg occurrence}} in {{g|X and Y}} is noted to have come from the Mystery Zone.
 
The Generation V equivalent to [[Generation IV]]'s '''SEQ_DUMMY''' music theme is called '''SEQ_BGM_DUMMY''' and is a copy of ''[[Pokémon Black & Pokémon White: Super Music Collection|Icirrus City]]''.
 
==In other languages==
{{Langtable|color={{unknown color}}|bordercolor={{unknown color dark}}
|fr=Endroit Mystérieux{{tt|*|rendered as Endroit mystér. in Platinum, HeartGold, and SoulSilver}}<br>Zone Mystère{{sup/4|DP}}
|de=Mysteriöser Ort<br>Mysteriöse Zone{{sup/4|DP}}
|it=Zona Misteriosa
|ko=수수께끼의 장소 ''Mystery Zone''
|es=Lugar misterioso<br>Zona Misteriosa{{sup/4|DP}}}}
 
==See also==
* [[Tweaking]]
* [https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]
{{-}}
{{-}}
{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}
{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}


[[Category:Diamond and Pearl locations]]
[[Category:Platinum locations]]
[[Category:HeartGold and SoulSilver locations]]
[[Category:Game mechanics]]
[[Category:Glitches]]
[[Category:Glitch and Beta locations]]
[[Category:Glitch and Beta locations]]


[[de:Mysteriöse Zone]]
[[de:Mysteriöse Zone]]
[[es:Zona Misteriosa]]
[[fr:Zone Mystère]]
[[it:Zona Misteriosa]]
[[ja:なぞのばしょ]]
[[ja:なぞのばしょ]]

Revision as of 17:40, 24 August 2015

This article is about the header. For the homonymous card from the Skyridge expansion, see Mystery Zone (Skyridge 137).
BoEANSprite.png This glitch is in need of research.
Reason: Multiple sources state various things about the Generation IV Mystery Zone and void; this should be clarified and more information pertaining to Generations V and VI should be looked into and documented accordingly.
You can discuss this on the talk page.

The Mystery Zone (Japanese: なぞの場所 Mystery Zone) is an internal header that is programmed into every core series game since Generation IV.

Generation IV

Lucas riding the Bicycle on a Mystery Zone in Pokémon Platinum.

In the Generation IV games, it is used for undefined areas that are located beyond the boundaries of normally accessible areas. Specifically in Pokémon Diamond, Pearl, and Platinum, the Mystery Zone refers to all the area surrounding Sinnoh that facilitates the precise entry into the Underground, which has tunnels that travel under areas where no routes or cities exist; this is due to the game relating map coordinates corresponding to the exact location of the player in Sinnoh to the equivalent coordinates of the player's expected location in the Underground.

The Japanese versions of Pokémon Platinum, HeartGold and SoulSilver identify the undefined areas as ----; however, they still identify a Pokémon's caught location set to the Mystery Zone as なぞのばしょ.

Geography

The geography is made predominantly of 32-by-32 blocks of either trees, water, plateau, or blank void space. The area itself is named "Mystery Zone", with the location header popping up to display this name when the area is entered.

No Pokémon or items are found in the Mystery Zone.

Access

The Mystery Zone is normally inaccessible, but can be entered by means of tweaking. In earlier copies of the Japanese versions of Pokémon Diamond and Pearl, the Surf glitch is an alternative method. It can also be accessed with the use of cheating devices.

Music

In Pokémon Diamond, Pearl, and Platinum, the background music theme is usually the variant of Route 206 (Day) (identified internally as SEQ_DUMMY), which is thought to be an older composition of it. Less commonly, Pokémon Center (Day) or The Underground are played instead.


By channel/UCTZHcSIHcyfcFCYnc-rV7Cw


In Pokémon HeartGold and SoulSilver, the background music theme is also SEQ_DUMMY but it is a copy of Route 29 instead. It is not affected by the GB Sounds.

Oddities and glitches

Pre-release screenshot of Route 219, depicting the unused tile set that is used in the Mystery Zone on the final releases.

When walking through mountainous terrain in the Mystery Zone, the player's sprite may become hidden by the terrain. The screen may also appear to zoom in as one enters the area, due to the fact that the terrain is completely flat. Certain areas of the Mystery Zone may cause a game freeze while others will lock up the game with a black screen if the player refreshes the graphics there. Saving in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing it to become unusable. Examples of such areas are those bordering the Sinnoh Elite Four's rooms in Pokémon Diamond, Pearl, and Platinum.

By traveling from one area to another through the Mystery Zone, the tile sets will not be updated even if the new area is programmed to use a different tile set. Currently loaded 3D props, such as buildings, are subject to this as well. Simply refreshing the graphics will solve this.
Sinnoh's Mystery Zone has its own tile set which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tile set was actually depicted in a pre-release screenshot of Pokémon Diamond and Pearl, indicating that it is a leftover from the development period. It also remains within the internal data of Pokémon HeartGold and SoulSilver.

Occasionally, the game can be tricked into thinking that the player is somewhere else while in the Mystery Zone. A common result of this behavior is in Pokémon Diamond, Pearl, and Platinum, where the game displays the Turnback Cave or Floaroma Meadow header and triggers fog, while the floor remains black and the map displays that the player is on Route 221. This occurs when the player goes outside of the map matrix and the game cannot indicate where the player really is on the world map.

On the first copies of the Japanese version of Pokémon Diamond and Pearl, the menu can be opened and one of its entries can be accessed and exited in order to refresh the graphics. On later copies, international releases as well as in all releases of Pokémon Platinum, the menu cannot be opened and the touchscreen menu cannot be used, although a registered key item can still be used to refresh the graphics in the area at any time. The fact that the menu cannot be opened also creates risks where a player may find themselves trapped and unable to open the Pokémon menu to use a move to escape.

Later generations

In the Generation V games, the undefined areas use the map identification header and background music of the location from which they were entered. For example, in Pokémon Black 2 and White 2, if the player keeps heading north of Route 19, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location.

The "Mystery Zone" in these generations is simply an unused map identification header in the internal data that can be set as a Pokémon's caught location through illegitimate means or as a map's header by hacking the game's files. The Egg received through the Bad Egg/Mystery Egg occurrence in Pokémon X and Y is noted to have come from the Mystery Zone.

The Generation V equivalent to Generation IV's SEQ_DUMMY music theme is called SEQ_BGM_DUMMY and is a copy of Icirrus City.

In other languages

Language Title
France Flag.png French Endroit Mystérieux*
Zone MystèreDP
Germany Flag.png German Mysteriöser Ort
Mysteriöse ZoneDP
Italy Flag.png Italian Zona Misteriosa
South Korea Flag.png Korean 수수께끼의 장소 Mystery Zone
Spain Flag.png Spanish Lugar misterioso
Zona MisteriosaDP

See also


Project Locations logo.png This article is part of both Project Locations and Project GlitchDex, Bulbapedia projects that, together, aim to write comprehensive articles on locations and glitches, respectively. Project GlitchDex logo.png