Magnet Pull (Ability)

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Revision as of 06:58, 29 December 2008 by Laoris (talk | contribs) (U-turn + baton pass may be used normally)
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Magnet Pull {{{jpname}}}
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Flavor text
Generation III
Traps Steel-type Pokémon.
Generation IV
Prevents Steel-type Pokémon from escaping.
Generation V
Currently unknown
Generation VI
Currently unknown
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Magnet Pull (Japanese: じりょく Magnetism) is an ability introduced in Generation III. Only 5 Pokémon have this ability, all of which are part of an evolution family that undergoes its final evolution by leveling up at Mt. Coronet in Sinnoh, are in the Mineral egg group (though one family is genderless), and have Sturdy as a secondary ability.

Effect

In battle

Magnet Pull traps Template:Type2 Pokémon, making them unable to leave battle except by holding Shed Shell. However, U-turn and Baton Pass may still be used to leave battle.

In Pokémon Mystery Dungeon 2, a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving.

Outside of battle

In Pokémon Emerald and Pokémon Diamond and Pearl, Magnet Pull increases the likelihood of encountering wild Steel-type Pokémon.

Pokémon with Magnet Pull

Single ability

No Pokémon have Magnet Pull as their only ability.

Dual ability

# Pokémon Type Other ability

Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2


Trivia

  • All Pokémon with Magnet Pull are part of an evolution family that involves leveling up at Mt. Coronet.