Magic Room (move): Difference between revisions

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n=478 |
n=478 |
name=Magic Room |
name=Magic Room |
jname=マジックルーム|
jname=マジックルーム |
jtrans= Magic Room |
jtrans=Magic Room |
desc={{tt|まか不思議な 空間を つくる。 5ターンのあいだ すべてのポケモンの 道具の 効果が なくなる。|The user creates a strange atmosphere. No Pokémon’s items have an effect for 5 turns.}} |
desc={{tt|まか不思議な 空間を つくる。 5ターンのあいだ すべてのポケモンの 道具の 効果が なくなる。|The user creates a strange atmosphere. No Pokémon’s items have an effect for 5 turns.}} |
gameimage=BW Gochiruzeru vs Rankurusu 2.png |
gameimage=BW Gochiruzeru vs Rankurusu 2.png |
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==In other languages==
==In other languages==
{{Trick Room}}
{{Trick Room}}
{{Project MoveDex notice}}
 
{{Project Moves and Abilities notice}}


[[de:Magic Room]]
[[de:Magic Room]]
[[ja:マジックルーム]]

Revision as of 03:55, 21 January 2011

Magic Room
マジックルーム Magic Room
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  -7
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: マジックルーム Magic Room) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns.

Magic Room has decreased priority, so it will always go last in a turn.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0337 Lunatone Lunatone
Rock Psychic 64
0574 Gothimu Gothimu
Psychic 48
0575 Gochimiru Gochimiru
Psychic 53
0576 Gothitelle Gothitelle
Psychic 59
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0122 | style="background: #FFF; text-align: center;" | Mr. Mime | style="background: #FFF" | Mr. Mime
| colspan="2" style="background:#EF4179; text-align: center;" | Psychic | style="background: #FFF" | Gothimu, Gochimiru, Gothitelle |- | style="background: #FFF; font-family:monospace,monospace" | 0439 | style="background: #FFF; text-align: center;" | Mime Jr. | style="background: #FFF" | Mime Jr.
| colspan="2" style="background:#EF4179; text-align: center;" | Psychic | style="background: #FFF" | Gothimu, Gochimiru, Gothitelle

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

Trivia

In other languages

Variations of the move Trick Room
StatusIC HOME.png Trick RoomMagic RoomWonder Room


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.