List of moves that cause entry hazards: Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(more easily parsed) |
m (Like other move lists, effects should go last.) |
||
Line 12: | Line 12: | ||
! Gen | ! Gen | ||
! Move | ! Move | ||
! width="15%" | [[Type]] | ! width="15%" | [[Type]] | ||
! width="15%" | [[Damage category|Category]] | ! width="15%" | [[Damage category|Category]] | ||
! Effect | |||
|- | |- | ||
| '''II''' | | '''II''' | ||
| {{m|Spikes}} | | {{m|Spikes}} | ||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
| Damages incoming opponents. Additional uses of this move will do more damage. Only affects grounded Pokémon. | |||
|- | |- | ||
| '''IV''' | | '''IV''' | ||
| {{m|Stealth Rock}} | | {{m|Stealth Rock}} | ||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
| Damages incoming opponents. Affected by type matchups. | |||
|- | |- | ||
| '''IV''' | | '''IV''' | ||
| {{m|Toxic Spikes}} | | {{m|Toxic Spikes}} | ||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
| {{status|Poison}}s incoming opponents. A second use of this move causes the Pokémon to be {{status|badly poisoned}}. Only affects grounded Pokémon. | |||
|- | |- | ||
| '''VI''' | | '''VI''' | ||
| {{m|Sticky Web}} | | {{m|Sticky Web}} | ||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
| Reduces {{stat|Speed}} of incoming opponents by one stage. Only affects grounded Pokémon. | |||
|} | |} | ||
|} | |} |
Revision as of 00:04, 8 January 2014
An entry hazard is any battlefield effect that affects the opponent's Pokémon as they are sent out of their Poké Ball. Any Pokémon already on the battlefield when these effects begin will be unaffected.
Entry hazards are removed by Rapid Spin (user's side) and Defog (Generation VI: both sides; Generation IV-V: only opponent's side).
The following moves create entry hazards of various types.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |