Foul Play (move): Difference between revisions

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'''Foul Play''' (Japanese: '''イカサマ''' ''Trickery'') is a damage-dealing {{type2|Dark}} [[move]] introduced in [[Generation V]].
'''Foul Play''' (Japanese: '''イカサマ''' ''Trickery'') is a damage-dealing {{type2|Dark}} [[move]] introduced in [[Generation V]].

Revision as of 15:35, 5 November 2011

Foul Play
イカサマ Trickery
[[File:|center]]
Type  Dark
Category  Physical
PP  15 (max. 24)
Power  95
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Foul Play (Japanese: イカサマ Trickery) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Foul Play inflicts damage. It uses the target's Attack stat to calculate damage, as opposed to the user's Attack stat. The target's stat boosts (Abilities like Huge Power plus anything that changes the stat stage, such as Swords Dance or Growl) are incorporated into the damage calculations. Any remaining boosts (such as STAB, being burned, Abilities like Adaptability or Tinted Lens, and items like Choice Band or BlackGlasses) are calculated with the user of Foul Play's items, Abilities, and status.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
198 Murkrow Murkrow Dark Flying 45 ''''
228 Houndour Houndour Dark Fire 45 ''''
229 Houndoom Houndoom Dark Fire 45 ''''
302 Sableye Sableye Dark Ghost 50 ''''
430 Honchkrow Honchkrow Dark Flying 45 ''''
551 Sandile Sandile Ground Dark 37 ''''
552 Krokorok Krokorok Ground Dark 40 ''''
553 Krookodile Krookodile Ground Dark 42 ''''
570 Zorua Zorua Dark Dark 29 ''''
571 Zoroark Zoroark Dark Dark 29 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
052 Meowth Meowth Normal Normal HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
273 Seedot Seedot Grass Grass HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
352 Kecleon Kecleon Normal Normal HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
434 Stunky Stunky Poison Dark HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
509 Purrloin Purrloin Dark Dark HoundourHoundoomSandileKrokorokKrookodileZoruaZoroark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0434 434 Stunky Poison Dark Dream World - Spooky Manor
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

In other languages

Language Title
France Flag.png French Tricherie
Germany Flag.png German Schmarotzer
Italy Flag.png Italian Ripicca
Spain Flag.png Spanish Juego Sucio


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.