Please remember to follow the manual of style and code of conduct at all times.
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel #bulbagarden on irc.systemnet.info.

Talk:Foul Play (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search

Damage calculation for Trickery?

This is probably best put to spading, but how exactly does Trickery calculate damage utilising the opponent's Attack, especially given how the move has a base power of 95 assigned to it? TheChrisD RantsEdits 02:16, 21 November 2010 (UTC)

I think it just takes the target's Attack into consideration in place of the user's. - unsigned comment from Missingno. Master (talkcontribs) 02:54, 21 November 2010 (UTC)
Yea, I had a look around other places as well, just to confirm. I'll go re-clarify the clarification then. TheChrisD RantsEdits 03:37, 21 November 2010 (UTC)

Strongest Dark-type move?

There's two Dark-type moves I can think of that are stronger. When Arceus holds a dread plate, Judgement is stronger at 100 power and Fling is stronger than Judgement if the user is holding a heavy ball at 130 power. This line needs to be changed. --Greenlikeblue 23:08, 27 November 2010 (UTC)

Iron Ball. Can't hold a Heavy Ball. TTEchidna 23:11, 27 November 2010 (UTC)

Immage?

The current image doesn't really show much of the attack... Should it be replaced with a different one? •Palkiajosh•

Dream World event

...now it is redundant as Stunky learns it via B2W2 move tutor, isn't it? Marked +-+-+ (talk) 14:21, 15 July 2012 (UTC)

Items and Abilities

Did some damage tests in-game for when my opponent had Huge Power and Guts and when they didnt. Same Pokemon, IVs/EVs/Nature, Different Abilities. It did the same damage. --V4Victini (talk) 20:44, 30 October 2012 (UTC)

Unseen/Unmentioned Calculation with total Damage

Ok so Foul Play is supposed to be a Base 95 attack move that uses the Opponents Attack Stat for Damage right? The thing is this isn't entirely true. First I was playing around with showdown's damage calculator and found that if the Pokemon using Foul Play is enough levels higher then the opponents it does more damage and less if its lower enough. At first I thought that it might have been a glitch with the site but just to be safe I tested it out myself in game.

So I had 2 one on one Pokemon battles. On one Side I had a LV 1 Protean Kecleon holding a focus sash That knew Foul Play, Scratch and some other moves that I never used. On the Other side I had an Aegislash that new Swords Dance, Tackle and some other moves I never used. I figured Aegislash would be the perfect Pokemon to test this with since Its a Ghost type who would be hit super effectively and once it gets into attack form has really low defense.

Ok So first battle set up with no Restrictions so that the Pokemon would keep their levels and here's what happened. Turn 1 I had Aegislash use Swords Dance to ensure that Foul Play would do massive damage and Kekleon use scratch just to waste the turn. Turn 2 Aegislash uses Tackle, and Activates the Focus Sash, Kecleon uses Foul Play and it takes out about Half of Aegislash's health. Turn 3 Aegislash finishes off Kecleon.

After that I did the Same battle except I turned on Normal Rules to set both Pokemon to Level 50. Turn 1 went exactly the same, but on Turn 2 Tackle didn't activate the sash but more importantly Foul Play took out Aegislash in 1 hit.

If Foul Play really used only the Opponents Attack Stat + Modifiers for damage then the level of my Kecleon shouldn't have mattered. But since It did matter then Foul Play also has to use a bit of the attack Stat of the Pokemon using the move. I'm completely unsure how it does this but hopefully someone can help me figure out how Foul Play really calculates the Damage. MilesDaFoo (talk) 03:30, 24 August 2015 (UTC)