Electrify (move)

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Electrify
そうでん Electrify
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Electrify (Japanese: そうでん Electrify) is a non-damaging Electric-type move introduced in Generation VI. It is the signature move of Helioptile and Heliolisk.

Effect

If the target has not yet used a move, Electrify makes the target's move Electric-type for that turn, even if it is a status move. Moves with a charging turn will only change type if the user is affected by Electrify on the turn it does damage. Electrify does not change Conversion into an Electric-type move, thus Conversion will not change the user into the Electric-type. (If Conversion were at the top of the target's move list.)

Electrify does not affect Struggle.

If the move Flying Press is affected by Electrify, it deals Electric/Flying-type damage. If the move Freeze-Dry is affected by Electrify, its ability to hit Water-type Pokémon super effectively does not stack with its Electric typing (a Water-type Pokémon hit by the move will only take ×2 damage); in Inverse Battles, Freeze-Dry affected by Electrify will hit Water-type Pokémon super effectively.

Description

Games Description
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
694 Helioptile Helioptile Electric Normal 45
695 Heliolisk Heliolisk Electric Normal --
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
France Flag.png French Électrisation
Germany Flag.png German Elektrifizierung
Italy Flag.png Italian Elettrocontagio
South Korea Flag.png Korean 송전 Songjeon
Spain Flag.png Spanish Electrificación


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.