Electric Terrain (move): Difference between revisions

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(→‎Generation VI: other pokemons)
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==Learnset==
==Learnset==
===[[Generation VI]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Electric|6}}
{{Moveheader/Level|Electric|6}}
{{Moveentry/Level6|082|Magneton|2|Electric|Steel|11|STAB='''}}
{{Moveentry/Level6|082|Magneton|2|Electric|Steel|11|STAB='''}}
{{Moveentry/Level6|310|Manectric|1|Electric|Electric|--/70|STAB='''}}
{{Moveentry/Level6|310|Manectric|1|Electric|Electric|--, 70}}
{{Moveentry/Level6|462|Magnezone|2|Electric|Steel|11|STAB='''}}
{{Moveentry/Level6|462|Magnezone|2|Electric|Steel|11|STAB='''}}
{{Movefooter|Electric|6}}
{{Movefooter|Electric|6}}

Revision as of 18:40, 24 October 2013

Electric Terrain
エレキフィールド Elec Field
None.png
[[File:|300px|center]]
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Electric Terrain prevents any Pokémon on the ground from falling asleep for five turns.

If Electric Terrain is in effect, the move Nature Power becomes Thunderbolt.

Description

Games Description
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
082 Magneton Magneton Electric Steel 11
310 Manectric Manectric Electric Electric --, 70
462 Magnezone Magnezone Electric Steel 11
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.