Dry Skin (Ability): Difference between revisions
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==In other games== | ==In other games== | ||
==={{g|Mystery Dungeon series}}=== | ==={{g|Mystery Dungeon series}}=== | ||
In | In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Pokémon with Dry Skin lose 3 HP every 9-10 turns in Sunny weather and take 50% more damage from Fire-type moves. Water-type moves heal equal to the damage that would be dealt. In the rain, the natural HP recovery rate is quadrupled from 0.5% of the maximum HP per turn, to 2% per turn. | ||
In {{g|Super Mystery Dungeon}}, Dry Skin now prevents natural HP recovery. The Pokémon now lose 1 HP every 10 turns in Sunny weather, and Fire-type moves do 1.2x damage to the Pokémon. When hit by a Water-type move, the Pokémon gains 20 HP. The natural HP recovery rate is now doubled in the rain, from 0.5% per turn to 1% per turn. | |||
===Description=== | ===Description=== |
Revision as of 11:24, 19 October 2020
Dry Skin | かんそうはだ | ||||||||||||||||||||||||||||||||||||
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Flavor text
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Dry Skin (Japanese: かんそうはだ Dry Skin) is an Ability introduced in Generation IV.
Effect
In battle
During harsh sunlight, a Pokémon with Dry Skin will lose ⅛ of its maximum HP at the end of each turn. During rain, a Pokémon with Dry Skin will regain ⅛ of its maximum HP at the end of each turn.
Fire-type attacks do 25% more damage to a Pokémon with Dry Skin.
When a Pokémon with Dry Skin is hit by a Water-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Water-type move will do nothing). This effect will not activate if the Pokémon is protected from the Water-type move. Multi-strike moves, such as Water Shuriken, will only activate this effect once.
If a Pokémon with Dry Skin is holding an Absorb Bulb or Luminous Moss, Dry Skin absorbs the Water-type move so the item's effect is not triggered.
Outside of battle
Dry Skin has no effect outside of battle.
Pokémon with Dry Skin
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0046 | Paras |
Bug | Grass | Effect Spore | Dry Skin | Damp | |
0047 | Parasect |
Bug | Grass | Effect Spore | Dry Skin | Damp | |
0124 | Jynx |
Ice | Psychic | Oblivious | Forewarn | Dry Skin | |
0453 | Croagunk |
Poison | Fighting | Anticipation | Dry Skin | Poison Touch | |
0454 | Toxicroak |
Poison | Fighting | Anticipation | Dry Skin | Poison Touch | |
0694 | Helioptile |
Electric | Normal | Dry Skin | Sand Veil | Solar Power | |
0695 | Heliolisk |
Electric | Normal | Dry Skin | Sand Veil | Solar Power | |
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In other games
Pokémon Mystery Dungeon series
In Explorers of Time, Darkness and Sky, Pokémon with Dry Skin lose 3 HP every 9-10 turns in Sunny weather and take 50% more damage from Fire-type moves. Water-type moves heal equal to the damage that would be dealt. In the rain, the natural HP recovery rate is quadrupled from 0.5% of the maximum HP per turn, to 2% per turn.
In Pokémon Super Mystery Dungeon, Dry Skin now prevents natural HP recovery. The Pokémon now lose 1 HP every 10 turns in Sunny weather, and Fire-type moves do 1.2x damage to the Pokémon. When hit by a Water-type move, the Pokémon gains 20 HP. The natural HP recovery rate is now doubled in the rain, from 0.5% per turn to 1% per turn.
Description
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In the manga
In the Pokémon Adventures manga
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |