Beat Up (move): Difference between revisions
EnosShayrem (talk | contribs) (→Generation V: This section has been far too unclear for far too long. Information had even been removed because poor wording made it look contradictory.) |
EnosShayrem (talk | contribs) (→Effect: Supported by testing. (The part removed from Generation V is because it was already true before, not because it isn't true in gen V.)) |
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==Effect== | ==Effect== | ||
===Generation II-IV=== | ===Generation II-IV=== | ||
Beat Up inflicts damage on the target from each conscious Pokémon in the user's [[party]] which does not have a {{status|non-volatile status}}. Each attack is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and the target's base {{stat|Defense}}. [[ | Beat Up inflicts [[damage]] on the target from each conscious Pokémon in the user's [[party]] which does not have a {{status|non-volatile status}}. Each attack is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and [[level]] and the target's base {{stat|Defense}}. [[Same-type attack bonus]] and random damage variation are not considered when calculating damage. Beat Up ignores {{a|Wonder Guard}}, as it is considered a typeless attack. The {{a|Sniper}} ability does not affect critical hits. | ||
In a [[Double Battle]], if a Pokémon uses Beat Up on its partner, the partner will attack itself (unless it suffers from a status ailment). | In a [[Double Battle]], if a Pokémon uses Beat Up on its partner, the partner will attack itself (unless it suffers from a status ailment). | ||
Each attack is preceded with the message "''<name>'s Attack!''", where <name> is the name of the Pokémon in the player's party. | Each attack is preceded with the message "''<name>'s Attack!''", where <name> is the name of the Pokémon in the player's party. | ||
===Generation V=== | ===Generation V=== | ||
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Base power = (party member's base Attack) / 10 + 5 | Base power = (party member's base Attack) / 10 + 5 | ||
Thus, the damage dealt by each hit is still varied based on the other party members, but by changing the base power used instead of the Attack stat. Beat Up no longer lists the Pokémon that is using Beat Up | Thus, the damage dealt by each hit is still varied based on the other party members, but by changing the base power used instead of the Attack stat. Beat Up no longer lists the Pokémon that is using Beat Up. Beat Up now receives [[Same-type attack bonus|STAB]] from {{type|Dark}} users and no longer deals typeless damage. Beat Up ignores changes to stat levels like from {{m|Swords Dance}}, but each hit does increase in power from attack boosting items like [[In-battle effect item#Choice Band|Choice Band]], provided that that item is held by the user. | ||
===Pokémon Rumble Blast=== | ===Pokémon Rumble Blast=== |
Revision as of 04:01, 23 April 2014
Beat Up ふくろだたき Gang Up | ||||||||||||
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Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel.
Effect
Generation II-IV
Beat Up inflicts damage on the target from each conscious Pokémon in the user's party which does not have a non-volatile status. Each attack is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and level and the target's base Defense. Same-type attack bonus and random damage variation are not considered when calculating damage. Beat Up ignores Wonder Guard, as it is considered a typeless attack. The Sniper ability does not affect critical hits.
In a Double Battle, if a Pokémon uses Beat Up on its partner, the partner will attack itself (unless it suffers from a status ailment).
Each attack is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.
Generation V
Beat Up's damage is now determined by only the user's Attack stat, rather than that of each team member individually. However, each party member's base Attack is used to determine Beat Up's base power, as follows:
Base power = (party member's base Attack) / 10 + 5
Thus, the damage dealt by each hit is still varied based on the other party members, but by changing the base power used instead of the Attack stat. Beat Up no longer lists the Pokémon that is using Beat Up. Beat Up now receives STAB from Dark-type users and no longer deals typeless damage. Beat Up ignores changes to stat levels like from Swords Dance, but each hit does increase in power from attack boosting items like Choice Band, provided that that item is held by the user.
Pokémon Rumble Blast
The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member (including the user).
Pokémon Mystery Dungeon
Beat Up warps enemy Pokémon to the user's position. It can warp up to four, but may also fail.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
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II | III | IV | V | VI | ||||||||||
215 | Sneasel* | Dark | Ice | 57 | 57 | 38 | 42 | 28 | 28 | |||||
228 | Houndour* | Dark | Fire | 27 | 25 | 25 | ||||||||
229 | Houndoom* | Dark | Fire | 28 | 26 | 26 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
004 | Charmander* | Fire | ||||||||||||
023 | Ekans | Poison | ||||||||||||
029 | Nidoran♀ | Poison | ||||||||||||
032 | Nidoran♂ | Poison | ||||||||||||
050 | Diglett | Ground | ||||||||||||
056 | Mankey | Fighting | ||||||||||||
190 | Aipom | Normal | ||||||||||||
203 | Girafarig | Normal | Psychic | |||||||||||
228 | Houndour* | Dark | Fire | |||||||||||
273 | Seedot | Grass | ||||||||||||
546 | Cottonee* | Grass | Fairy | |||||||||||
551 | Sandile | Ground | Dark | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
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By event
Generation II
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Generation V
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In the manga
In the Pokémon Adventures manga
The user gets all the party Pokémon to attack the foe. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Sneasel's Trainer releases their party of Pokémon and they all attack the opponent. | |||
Silver's Sneasel | The Last Battle XI | Debut |
In other generations
Trivia
- A glitch in Gold, Silver, and Crystal Versions allows the player to turn a hatched Sneasel knowing Beat Up as its third move into a Celebi by exploiting the fact that Celebi and the move Beat Up share the same index number.
- This move is the last Generation II move in index number order.
- This is the only multi-strike move that can hit more than 5 times.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |