Absorb (move): Difference between revisions
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{{movep|type=grass|ms=273|pkmn=Seedot|method=Seedot emits a red beam from the top of its head that drains the opponent's energy.}} | {{movep|type=grass|ms=273|pkmn=Seedot|method=Seedot emits a red beam from the top of its head that drains the opponent's energy.}} | ||
{{movebtm|type=grass|user=Seedot (Pokémon)|user1=A wild Seedot|startcode=DP134|startname=Promoting Healthy Tangrowth!}} | {{movebtm|type=grass|user=Seedot (Pokémon)|user1=A wild Seedot|startcode=DP134|startname=Promoting Healthy Tangrowth!}} | ||
== Trivia == | |||
•In 'Promoting healthy Tangrowth!' Bellsprout could use Absorb, despite not being able to use it in the games. | |||
==External Resources== | ==External Resources== |
Revision as of 17:13, 4 July 2010
Absorb すいとる Absorb | ||||||||||||
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Absorb (Japanese: すいとる Absorb) is a damage-dealing Template:Type2 move introduced in Generation I. Absorb is the first in a line of three Grass-type HP-draining attacks, the other two being Mega Drain and Giga Drain.
Effect
Generation I-II
Absorb does damage, and up to 50% of the damage done to the target is restored to the user, rounded up. If Absorb breaks a Substitute, no HP will be restored to the user. If HP is restored to the user when its current HP would be greater than its maximum HP, its current HP will be set equal to its maximum HP. Absorb has 20 PP.
In Stadium, Absorb will always miss if the target has a Substitute.
Generation III
If Absorb is used on a Pokémon with the Liquid Ooze ability, the user loses HP instead of gaining it.
Generation IV
Absorb's PP is increased to 25. If the user has the Big Root as its held item, Absorb saps 30% more damage then it would of normally. Big Root does not increase damage dealt. All other effects are the same.
Learnset
Generation I
By leveling up
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Generation II
By leveling up
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By event
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Generation III
By leveling up
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Generation IV
By leveling up
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In the anime
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A nutrient-draining attack that absorbs the opponent's energy and adds it to the user. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Tangrowth holds out its arms and fires two red beams from them at the opponent. When the opponent is hit, its body glows red and it drains its energy. Sometimes, the red parts of its hands glow red before it fires the beams. | |||
A wild Tangrowth | Promoting Healthy Tangrowth! | Debut | |
Shroomish releases a red beam from the hole on its head at the opponent. When hit, the opponent's body glows red and it absorbs its energy. | |||
A wild Shroomish | Promoting Healthy Tangrowth! | None | |
Bellsprout releases two red beams from the leaves on the side of its body at the opponent. When it hits it, the opponent's body glows red and it absorbs its energy. | |||
A wild Bellsprout | Promoting Healthy Tangrowth! | Bellsprout cannot legally learn Absorb. | |
Seedot emits a red beam from the top of its head that drains the opponent's energy. | |||
A wild Seedot | Promoting Healthy Tangrowth! | None |
Trivia
•In 'Promoting healthy Tangrowth!' Bellsprout could use Absorb, despite not being able to use it in the games.
External Resources
See Serebii.net's description for Absorb
In other languages
- French: Vol-vie
- German: Absorber
- Italian: Assorbimento
- Spanish: Absorber
- Portuguese: Absorver