Heal Block (move): Difference between revisions

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* {{p|Celebi}} at Lv.55
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* {{p|Bronzong}} at Lv.67
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* {{p|Giratina}} at Lv.50
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=In other languages=
=In other languages=

Revision as of 11:04, 2 November 2007

Heal Block
かいふくふうじ Restore Seal
Type  Psychic
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Heal Block is a non-damaging Normal-type move introduced in Generation IV. It prevents the opponent from restoring HP for five turns.

Effect

Generation IV

The following moves: Ingrain, Leech Seed, Aqua Ring, Moonlight, Morning Sun, Recover, Heal Order, Rest, Softboiled, Wish and Synthesis are unable to function when Heal Block is in play.

The following moves: Absorb, Mega Drain, Giga Drain, Leech Life, Dream Eater and Drain Punch will not restore HP when Heal Block is in play.

The following abilities: Ice Body, and Rain Dish are unable to function when this move is in play, regardless of the weather.

Learnset

Generation IV

By leveling up

In other languages

  • Spanish: Anticura

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