Bone Club (move): Difference between revisions

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scdesc=A basic performance using a move known by the Pokémon. |
scdesc=A basic performance using a move known by the Pokémon. |

Revision as of 03:00, 8 September 2007

Bone Club
ホネこんぼう Bone Club
Type  Ground
Category  Physical
PP  20 (max. 32)
Power  65
Accuracy  85%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the POKEMON that has the JUDGE'S attention.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  0  
Jamming  0  

Bone Club (Japanese: ホネこんぼう Bone Club) is a mostly accurate Ground-type move introduced in Generation I that deals a small amount of damage.

Effect

Generation I

Bone Club does damage and has a 9.8% chance of causing the opponent to flinch.

Bone Club can only cause the opponent to flinch if the user attacks before the opponent does. Bone Club can't make an opponent with a substitute flinch.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Dutch: Bot Knuppel, French: Massd'os, German: Knochenkeule, Italian: Ossoclava, Spanish: Hueso Palo.

Template:Project MoveDex notice