Absorb (move): Difference between revisions

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power=20 |
power=20 |
accuracy=100 |
accuracy=100 |
bdesc=??? |
bdesc=Restores the user's HP by half the damage dealt (rounded up). |
category=Smart |
category=Smart |
appeal=2 |
appeal=2 |

Revision as of 05:31, 25 April 2007

Absorb
すいとる Absorb
[[File:|center]]
Type  Grass
Category  Special
PP  25 (max. 40)
Power  20
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  2 ♥♥
Jam  3 ♥♥♥
Subtracts 3 appeal points from the preceeding Pokémon.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Smart
Appeal  0  
Jamming  0  

Absorb is a Grass-type move introduced in Generation I that deals very little damage. Absorb is the first in a line of three Grass draining attacks, the other two being Mega Drain and Giga Drain.


Effect

Absorb does damage, and up to 50% of the damage done to the opponent is restored to the user. However, if this attack does 1 point of damage, 1 HP will be restored to the user.

If Absorb breaks a Substitute, no HP will be restored to the user. If HP is restored to the user when its current HP would be greater than its maximum HP, its current HP will be set equal to its maximum HP.

In Stadium, Absorb will always miss if the opponent has a substitute.

If Absorb is used on a Pokémon with the Liquid Ooze ability, the user loses HP in stead of gaining.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Portuguese: Absorção. Español: absorber. Dutch: absorbeer.

Template:Project MoveDex notice