Experience-affecting item: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Line 1: Line 1:
'''Experience-affecting items''' are [[item]]s that affect the amount of [[experience]] that a {{OBP|Pokémon|species}} gains in {{pkmn|battle}}. There are three different experience-affecting items. They are, chronologically by their introduction, Exp. Share and Lucky Egg.
'''Experience-affecting items''' are [[item]]s that affect the amount of [[experience]] that a {{OBP|Pokémon|species}} gains in {{pkmn|battle}}. There are three different experience-affecting items. They are, chronologically by their introduction, Exp. Share ('''Exp. All''' in Generation I) and Lucky Egg.


{{Item
{{Item

Revision as of 17:38, 29 December 2010

Experience-affecting items are items that affect the amount of experience that a Pokémon gains in battle. There are three different experience-affecting items. They are, chronologically by their introduction, Exp. Share (Exp. All in Generation I) and Lucky Egg.

Trivia

  • In Generation II, if a Pokémon with the same original Trainer as the player is sent into battle with Exp. Share held, that Pokémon will gain about half of the experience twice, meaning that they don't receive 100% of EXP.
Held items
In-battle effect items
BerriesColored orbsDrivesPower items
Experience-affecting itemsGemsIncenseMega StonesMemoriesPlates
Stat-enhancing itemsType-enhancing itemsZ-Crystals
Out-of-battle effect items
Power itemsIncenseMailScarves
Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.